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Talismans craftable?

Discussion in 'UHall' started by mookin1, Feb 16, 2008.

  1. mookin1

    mookin1 Guest

    Is there a craft that can make talismans? If so is there any guides or info on it?
     
  2. Guest

    Guest Guest

    nope.
    Quest rewards and loot off of peerless.
     
  3. After the last FOF my husband and I started wondering too. Why are the wands and talismans mentioned?

    But no..you can't make them.
     
  4. Redxpanda

    Redxpanda Lore Keeper
    Stratics Veteran

    Joined:
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    I think they just mentioned them since they go through the same calculator when they spawn.
     
  5. Guest

    Guest Guest

    <blockquote><hr>

    After the last FOF my husband and I started wondering too. Why are the wands and talismans mentioned?

    But no..you can't make them.

    [/ QUOTE ]
    I think Jeremy confused the loot calculator with the crafting one. It couldn't possibly be the same since luck effects loot.
     
  6. Guest

    Guest Guest

    Sure, there is a tradeskill that lets you make library talismans: It's called lumberjacking! [​IMG]
     
  7. <blockquote><hr>

    After the last FOF my husband and I started wondering too. Why are the wands and talismans mentioned?

    But no..you can't make them.

    [/ QUOTE ]
    General topic ... was "properties created by ..process" ... "Type" of item per specific "groups of" created items .. specifically ... were being "broken out"

    "When I'm crafting an item with a runic tool, do all properties have an equal chance of being used??"

    Not necessarily - some properties are more common than others, and it depends on the type of item. Here's a general overview of the weighting:

    * Shields and wands - all properties have an equal chance to be rolled
    * Fishing poles - Spell Channelling is twice as common as everything else; all others are equal
    * Jewelry - All properties are equal, with two exceptions: Night Sight is quite rare, and skill bonuses are grouped - see the note below.
    * Talismans: Slayer, Crating bonus, crafting exceptional bonus, and creature resists are all weighted equally - all others are substantially more rare.
    * Melee weapons - DI is quite common, HLA is uncommon, Hit Area is quite rare - all others are equal
    * Missile weapons - Same as melee, except DCI is quite rare as well.
    * Armor (non-elf) - Night Sight is uncommon and hp regen and stamina regen are rare; all others are equal
    * Elf armor - as above, except night sight isn’t even an option

    Property "groups": Certain types of properties are rolled as a group - slayers and creature resists on talismans are rolled for as a property, and then the sub-type is rolled. All the references to them above refer to the chances of these types being rolled as a group - any specific element of the group will of course be much more rare. This also means that you can't get, say, more than ..............


    Not so much on HOW the item is created... more about WHAT weight/chances of a certain property BEING on an item ...
    For Talismans ... which are "created" as loot drops ...

    * Shields and wands - all properties have an equal chance to be rolled &gt;added assumption&lt; whether the shield is crafted by smith, loot drop from mobile/static OR quest reward ...
    all properties have an equal chance to be rolled ....

    NO mention of changing the creation process for wands and talismans ...Hammers, sewing ..fletching ...carpentry ...stone mason, glass blowing ... trophy deeds from carpenters, raw materials from ...
    See?
    Whats on it when created ... NOT how to create one ...
     
  8. Not that I really care..was only stating that we had just been talking about that after the last FOF. Look at the question presented in the FOF...

    "When I'm crafting an item with a runic tool, do all properties have an equal chance of being used??"


    That is why it is funny to add wands and talis in the answer.
     
  9. Israel Hands

    Israel Hands Guest

    <blockquote><hr>

    <blockquote><hr>

    After the last FOF my husband and I started wondering too. Why are the wands and talismans mentioned?

    But no..you can't make them.

    [/ QUOTE ]
    General topic ... was "properties created by ..process" ... "Type" of item per specific "groups of" created items .. specifically ... were being "broken out"

    "When I'm crafting an item with a runic tool, do all properties have an equal chance of being used??"

    Not necessarily - some properties are more common than others, and it depends on the type of item. Here's a general overview of the weighting:

    * Shields and wands - all properties have an equal chance to be rolled
    * Fishing poles - Spell Channelling is twice as common as everything else; all others are equal
    * Jewelry - All properties are equal, with two exceptions: Night Sight is quite rare, and skill bonuses are grouped - see the note below.
    * Talismans: Slayer, Crating bonus, crafting exceptional bonus, and creature resists are all weighted equally - all others are substantially more rare.
    * Melee weapons - DI is quite common, HLA is uncommon, Hit Area is quite rare - all others are equal
    * Missile weapons - Same as melee, except DCI is quite rare as well.
    * Armor (non-elf) - Night Sight is uncommon and hp regen and stamina regen are rare; all others are equal
    * Elf armor - as above, except night sight isn’t even an option

    Property "groups": Certain types of properties are rolled as a group - slayers and creature resists on talismans are rolled for as a property, and then the sub-type is rolled. All the references to them above refer to the chances of these types being rolled as a group - any specific element of the group will of course be much more rare. This also means that you can't get, say, more than ..............


    Not so much on HOW the item is created... more about WHAT weight/chances of a certain property BEING on an item ...
    For Talismans ... which are "created" as loot drops ...

    * Shields and wands - all properties have an equal chance to be rolled &gt;added assumption&lt; whether the shield is crafted by smith, loot drop from mobile/static OR quest reward ...
    all properties have an equal chance to be rolled ....

    NO mention of changing the creation process for wands and talismans ...Hammers, sewing ..fletching ...carpentry ...stone mason, glass blowing ... trophy deeds from carpenters, raw materials from ...
    See?
    Whats on it when created ... NOT how to create one ...

    [/ QUOTE ]

    Wow dude, do you talk in the mirror all day just to hear yourself speak?

    The question was about making them, regardless of the presidential candidate answer given by every bodies favorite dancer.. If they wanted to add in all that other information they should have included a caveat mentiuoning "all items go through this roll, not just craftables". Not everybody is as great as the all seeing, all knowing Pailed Screams.

    *rolls eyes and thinks about including a million cute links with clever names*

    I already know your next reply so I won't read it:

    "Well..... hrmmm...... (generic link here)..... it is clear if you stand sideways..... which is not straight....but can be seen here...(another clever link name).... see (generic emoticon here)..... I like the period button..... now give me some candy.....
     
  10. *ahem*
    You do realize ...
    You're "playing the part of the mirror"

    Right?
    [​IMG]

    thilly mime
     
  11. <blockquote><hr>

    Wow dude, do you talk in the mirror all day just to hear yourself speak?

    [/ QUOTE ]

    Why don't you have him on ignore? Everyone else does.

    And please, don't quote him. Then I end up reading a few sentences of what he typed before I realize that it's him.