This is what I had planned before learning that special moves can't be activated while casting. While it's unfortunate to lose the enchanted Blade of Battle's myriad of useful bonuses, I'm considering Throwing, as it'd be easier to follow up combos with weapon attacks and I'd be less helpless if dismounted. The downside is that I'd have to completely rework the suit to accommodate for throwing. I was also considering Swordsmanship for the Sword of Shattered Hopes, as it seems like I'd easily have the firepower to finish someone off if they were slowed. Thoughts? Race: Gargoyle Skills: 120 Eval 120 Myst 120 Fencing 100 (120) Focus 100 Tact 80 Resist 80 (100) Magery Stats: 120 (129) str, 10 (20) dex, 125 (130) int Resists: 72/80/71/70/70 HCI: 45% DCI: 60% FC/FCR: 2/6 MR: 22 HPR: 9 HP Inc: 25 Mana Inc: 40 Stam Inc: 16 LMC: 40% LRC: 100% Weapons: Blade of Battle with the Enchant spell cast upon it, along with a backup spell channeling +15% HCI shortblade and bloodblade. Talisman: Faction Primer on Arms Damage Removal Head: Faction Folded Steel Reading Glasses Body: Five imbued leather pieces, splicing in an Infused Void Kilt and/or Lavaliere if I can somehow get them. Bracelet: Faction Ornament. Ring: Faction Crystalline Ring. Shield: Faction Order Shield. Robe: Conjurer's Garb. Cloak: Quiver of Infinity. Sash: Lieutenant's Sash. Half-Apron: Faction Crimson Cincture.