In light of the archcure change proposal. A few posts stood out about poisoning and how it can be applied over and over again. I have a DP fencer he has had poisoning since t2a/early UO:R. before AoS we had to use an oil cloth on our weapon after poisoning someone or the blood mixed with the poison would start to damage your weapon causing it to break. It was a system that helped balance the nox dexer. For AoS they changed the way it was applied via special move and allowed a chance to increase the poison level by one, It costs manna now not alot with lmc,MR on a suit it can be spammed over and over again. you can keep LP-DP pots on you, carry extra weapons or both for almost a endless supply of poison then they removed the use of oil cloth for reasons unknown to us or its a bug. Either or, its pretty unbalanced. A way to fix it and balance it: Require the use of an oilcloth (can only be used once) after an infectious strike, any infectious strike used after the first with out use of an oil cloth would damage your weapon %10 of the durability cap for the left side numbers and %5 of the cap off the right side numbers and maby a %age of damage inc. causing the nox warrior or any other infectious strike template to pay close attention to his/her weapon. it will keep people from spamming poison and IMO would balance the skill. although a player can carry many weapons the insurance cost would balance it out a little as it would add up pretty fast possibly even create more of a gold sink Some other good things that could come from this besides a balanced skill. Tailors could sell oil cloth I havnt had to use one in years so I cant remember if they are sold on npc. if they are that item should be pulled from the list, Even more demand for POF. Weapons my actually break creating a demand for runic hammers or weapons smiths can sell. anyway its just something I was thinking about when I was nox spamming people last night.