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"Targets Blood mixed with the poison begins to corrode your blade"

Discussion in 'UHall' started by Guest, Mar 22, 2008.

  1. Guest

    Guest Guest

    In light of the archcure change proposal. A few posts stood out about poisoning and how it can be applied over and over again. I have a DP fencer he has had poisoning since t2a/early UO:R. before AoS we had to use an oil cloth on our weapon after poisoning someone or the blood mixed with the poison would start to damage your weapon causing it to break. It was a system that helped balance the nox dexer.

    For AoS they changed the way it was applied via special move and allowed a chance to increase the poison level by one, It costs manna now not alot with lmc,MR on a suit it can be spammed over and over again. you can keep LP-DP pots on you, carry extra weapons or both for almost a endless supply of poison then they removed the use of oil cloth for reasons unknown to us or its a bug. Either or, its pretty unbalanced.

    A way to fix it and balance it:

    Require the use of an oilcloth (can only be used once) after an infectious strike, any infectious strike used after the first with out use of an oil cloth would damage your weapon %10 of the durability cap for the left side numbers and %5 of the cap off the right side numbers and maby a %age of damage inc. causing the nox warrior or any other infectious strike template to pay close attention to his/her weapon. it will keep people from spamming poison and IMO would balance the skill. although a player can carry many weapons the insurance cost would balance it out a little as it would add up pretty fast possibly even create more of a gold sink

    Some other good things that could come from this besides a balanced skill.

    Tailors could sell oil cloth I havnt had to use one in years so I cant remember if they are sold on npc. if they are that item should be pulled from the list, Even more demand for POF. Weapons my actually break creating a demand for runic hammers or weapons smiths can sell.

    anyway its just something I was thinking about when I was nox spamming people last night.
     
  2. Ah Beng

    Ah Beng Guest

    It's a thoughtful suggestion, but my vote is against it. Having a weapon wear down quickly might discourage nox spamming, but it will penalize the poor a lot more than the rich.

    PoFs cost approx 100k each. This means (if your proposal goes through) only the rich elitist will take up Nox templates, while the poor won't be able to afford it. Or if the poor simply use lousy disposable weps (eg. npc kryss), they'll still be pvp-disadvantaged from the rich.
     
  3. Since this is an item-based game now, I look with great suspicion upon any proposal that causes players to potentially lose items.

    Not to mention that the Arch Cure proposals have been withdrawn.

    -Galen's player
     
  4. Guest

    Guest Guest

    Has nothing to do with archcure. its about poisoning being unbalanced with other specials/skills. It may be an item based game but with the runic changes loosing a weapon isnt really that big of a deal anymore. If you repair often (people used to have to do that at least once every couple days) its not that big of a deal. if you carry oil cloth and use it after every infectious strike loosing a weapon is not an issue.
     
  5. I like some aspects of the idea, but don't like others.

    I like how this idea prevents people from spamming infectious strike.

    I don't like how it allows people who use scripts to have an edge over those who don't. If the system automatically applied/consumed oil cloths as you use nox strike, it would be more reasonable. Or perhaps if there was a feature to "auto-apply" oil cloths, but when it applies one, it counts as using an item, so you can't do something like chug a potion right after noxing someone.

    Also, I think a change like this could make greater cure potions even more abuseable. I think the problem with GC pots could be fixed by either making the system consume multiple GC pots to cure harder poisons, but still having one chug = one cure or by decreasing the cure percentage.

    The multi-potion cure would maybe consume one potion per level, but if you don't have enough pots to cure the level of poison you have, it would consume all your pots and try to cure the poison.

    Basically, what I'm trying to say is that if you make it more of a pain for people to use poisoning but don't modify GC pots; you will throw the system totally out of whack. There always needs to be a system of checks and balances. There need to be several ways to counter every ability, so that players aren't restricted to a small group of viable skills.
     
  6. LeBaiton

    LeBaiton New Player Protector
    Stratics Veteran Stratics Legend

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    <blockquote><hr>

    PoFs cost approx 100k each

    [/ QUOTE ]Recent BOD changes greatly increases the chance of getting a PoF BOD. I've collected an easy 30+ PoF's in only two 150 BOD runs since the changes were put out. If the PoF's on your shard are still in the 100k area, you're not looking in the right shops, or your shard's economics are way out of hand...

    Playing the "economics" card as an arguement against balance is something I detest either way. Too poor, too rich, too whatever. Everyone I know collects money in some form, be it through PvM, farming monsters, doing t-chests, or champing in Fel, then selling PS for money. You make it sound like everyone's insanely poor, while there's billions floating around...

    *reads back*

    Sorry for the rant, but I had to get that out... [​IMG]
     
  7. <blockquote><hr>

    Has nothing to do with archcure.

    [/ QUOTE ]

    Then why was this the first sentence in your post?

    <blockquote><hr>

    In light of the archcure change proposal.

    [/ QUOTE ]

    *shrugs*

    -Galen's player
     
  8. Guest

    Guest Guest

    <blockquote><hr>

    It's a thoughtful suggestion, but my vote is against it. Having a weapon wear down quickly might discourage nox spamming, but it will penalize the poor a lot more than the rich.

    PoFs cost approx 100k each. This means (if your proposal goes through) only the rich elitist will take up Nox templates, while the poor won't be able to afford it. Or if the poor simply use lousy disposable weps (eg. npc kryss), they'll still be pvp-disadvantaged from the rich.

    [/ QUOTE ]

    Not only that but I could just carry tons of powder to negate the wear on my weapon. This would allow me to continue spamming it just with a higher cost something I would also be willing to do.
     
  9. Guest

    Guest Guest

    <blockquote><hr>

    Not only that but I could just carry tons of powder to negate the wear on my weapon. This would allow me to continue spamming it just with a higher cost something I would also be willing to do.

    [/ QUOTE ]

    Good deal for our local smiths then.
     
  10. Guest

    Guest Guest

    <blockquote><hr>

    <blockquote><hr>

    Not only that but I could just carry tons of powder to negate the wear on my weapon. This would allow me to continue spamming it just with a higher cost something I would also be willing to do.

    [/ QUOTE ]

    Good deal for our local smiths then.

    [/ QUOTE ]

    True unless the person doing this just got all the powder on their own.
     
  11. Kith Kanan

    Kith Kanan Guest

    <blockquote><hr>

    Has nothing to do with archcure. its about poisoning being unbalanced with other specials/skills. It may be an item based game but with the runic changes loosing a weapon isnt really that big of a deal anymore. If you repair often (people used to have to do that at least once every couple days) its not that big of a deal. if you carry oil cloth and use it after every infectious strike loosing a weapon is not an issue.

    [/ QUOTE ]

    Are you insane ???? its the ONLY skill that can be 100% countered by a freaking pot, no skill points AT ALL invested just chug a pot , yeah poisoning is super unbaalanced , and yes loosing a weapon is a freaking big deal , atleast if you use ones that are any good .......... I got 3 toons with GM poisoning and I call bullshid on this
     
  12. Guest

    Guest Guest

    I have a nox fencer, and 2 tactic nox mages and your point is?
     
  13. Total bunch of BS, the arch cure is being reverted.

    Are you gonna call for nerfing poison spaming by spells? no charges needed for that, regs, lrc, hardly the equal to the cost of a DP Potion, is it gonna corrode your spellbook also?

    Something you considered while spamming poison last night, gimme a break.
     
  14. Guest

    Guest Guest

    If anything my poisoner should have a "tolerance" to poison for all the times I poisoned myself working the skill one that would make him invul to all poison except maybe lethal.
     
  15. Guest

    Guest Guest

    <blockquote><hr>

    Total bunch of BS, the arch cure is being reverted.

    Are you gonna call for nerfing poison spaming by spells? no charges needed for that, regs, lrc, hardly the equal to the cost of a DP Potion, is it gonna corrode your spellbook also?

    Something you considered while spamming poison last night, gimme a break.

    [/ QUOTE ]

    First off troll Casting dp with a mage is alot harder then gettin LP off with a dex monkee. I had a nox mage on siege since the shard was created and the poisoning is no where near the level of a dexer. A mage can cast DP fields but I dont see those useful unless your doing choke point spawner pvp. you have a "chance" at casting dp if you want to get closer then 3 tiles. With a dexer a LP can be delivered almost every time via infectious strike with as little as 90 poison (what my fencer has on pac) and can be chained over and over again for really little amounts of manna. A mage must make sure magery/nox adds up to 200 skill points to just be able for a chance to cast DP. while A dexer needs to invest at least 90 points to poison to get a lethal off almost every time. that sounds pretty balanced to me eh?

    2nd wasnt calling for a nerf to how poison worked on a damage scale, just to the way its chained over and over again. like I stated a mage only has a chance to cast DP max (not includeing necro mage witch necro need a looking and balance too) while a dexer can chain that lethal for little amounts of manna for really no trade off. Did i mention it is imposable to carry more GC pots then dp charges a nox human with 100 str can carry 12x the dp charges then a human with 100 str carrying GC pots.

    They can raise the manna cost as far as I care I was just suggesting a way to fix how its chained while helping a couple crafter skills a little. Everyone either wants PvP balance or Crafter buffs it seems on these fourms why not offer suggestions that offers both?

    Seriously in my first post useing that method if you carry oil cloth's and use one after every infectious strike your weapon would never get damaged. have them put in a use oil cloth macro like the bandage macro.
     
  16. Guest

    Guest Guest

    Only 90 poison to pull lethal that often are you ********? What makes you think the 200 rule stops because you character is a dexxer? You still need 200 points between poison and weapon skill.

    I can tell you right now poisoning is not gimp because your a dexxer. A mage can deal with it more ways than one.
     
  17. Guest

    Guest Guest

    im not a dexer i have around 20+ mage chars and only 2-3 dexers between pacific and siege and 3 accounts.
     
  18. <blockquote><hr>

    im not a dexer i have around 20+ mage chars and only 2-3 dexers between pacific and siege and 3 accounts.

    [/ QUOTE ]

    <font color=blue>Your original post was all about nerfing Poison Dexers, and breaking Weapons.
    here ill copy paste it below </font color=blue>

    "In light of the archcure change proposal. A few posts stood out about poisoning and how it can be applied over and over again. I have a DP fencer he has had poisoning since t2a/early UO:R. before AoS we had to use an oil cloth on our weapon after poisoning someone or the blood mixed with the poison would start to damage your weapon causing it to break. It was a system that helped balance the nox dexer.

    For AoS they changed the way it was applied via special move and allowed a chance to increase the poison level by one, It costs manna now not alot with lmc,MR on a suit it can be spammed over and over again. you can keep LP-DP pots on you, carry extra weapons or both for almost a endless supply of poison then they removed the use of oil cloth for reasons unknown to us or its a bug. Either or, its pretty unbalanced.

    A way to fix it and balance it:

    Require the use of an oilcloth (can only be used once) after an infectious strike, any infectious strike used after the first with out use of an oil cloth would damage your weapon %10 of the durability cap for the left side numbers and %5 of the cap off the right side numbers and maby a %age of damage inc. causing the nox warrior or any other infectious strike template to pay close attention to his/her weapon. it will keep people from spamming poison and IMO would balance the skill. although a player can carry many weapons the insurance cost would balance it out a little as it would add up pretty fast possibly even create more of a gold sink

    Some other good things that could come from this besides a balanced skill.

    Tailors could sell oil cloth I havnt had to use one in years so I cant remember if they are sold on npc. if they are that item should be pulled from the list, Even more demand for POF. Weapons my actually break creating a demand for runic hammers or weapons smiths can sell.

    anyway its just something I was thinking about when I was nox spamming people last night."
     
  19. Guest

    Guest Guest

    And again your point makes no sense at all man the dexers I have are all poisoners.