Has anyone else tested these changes and think some of them are a bit absurd? Death strike takes more skill points than any other skill to use. Most templates take two skills, then adding your mage/dexer skills. IE Tamer temp Tame/Lore Necro/Spirit speak Mystic/Focus ect. To use and have an effective death strike you need roughly 300 skill points min. After testing it with the changes it's equivalent to a very weak armor ignore(I was getting 27's on good ones). I just wanted to know if anyone else tested this and if they agree considering how much this takes to use, and it can already fail when you hit someone. I thought before that it was fair to do a little over armor ignore damage for the trade off of having almost half your allocated skill points that you get invested to use this. Also with magic reflect, does anyone know the reasoning why they are changing this back and now Reactive Armor? My biggest conern is suits that use this for the actual +10 resistances will now lose this making building suits more difficult(not impossible, just more difficult). What's the purpose of changing just the reflect back to how it use to be but not the reactive armor?