I'm a veteran PvP mage player, but I gotta admit I need help now. In open areas (where most of PvP takes place except Spawn areas where you can try to block ur opponent with fields) I just can't take down an archer without getting really lucky. My mage has 120 eval, 120(5 from talisman) magery, 120 wrestling, 120 resist, GM scribe, 110 medit (10 medit comes from my scrappers) and 45 chivarly. My suit has 65 DCI (without shield), 35EP, 2/6 casts, 25 SDI (capped to 15), and ofc MR, LRC, LMC. With G str pot I have 145 hitpoints, and with Bless 141 intelligence. So I'm pretty well geared also. On my shard there's very few PvP mages left tbh, most are archers and there's few melee players and some tamer-archers. I think many have PvP mage also but they don't want to play em anymore. I quess they have same problem as I do. So basically when I face archer 1on1, what I do is I usually summon a demon (if no GZ), curse him and start banging him with both large and small spells (if I get the chance from healing myself). Getting him damaged is very hard, since he's being extremely offensive and defensive at the same time: Shooting me with huge dmg and using 4sek bandies. I can try to block his bandies with poison but they are pretty good at timing their cure potions before bandies take place so it's usually useless, and they are still shooting me at the same time. What makes the situation tricky is that I can't be both at the same time, I need to choose if I'm offensive or defensive. To make damage I need to cast large offencive spells which leaves me vulnerable since I can't heal at the same time I'm making damage. Almost only way I can get one killed is if you get them like 60% - 70% health (At this point most of them don't run yet). Then get their bandies blocked, and get explo FS through without getting disturped and be lucky that the demon does the same at the same time, and archer doesnt run before I get to target my flamestrike (which they usually do), and that I get to shoot one small spell to finish him. Other way is to get him block with some wall but it's kinda hard since if you stop to cast a wall he's long gone. If I can't manage to finish him off with one combo before he gets the change to run, there's nothing I can do. I can't make damage while Im running. He starts running and using 4sek bandies at the same time till hi's 100% health and then he tries again to take me down. If I get low health trying to run away is basically a suicide. I can't heal myself while I'm running, but he can make damage while he's running (moving shot), so basically I will run till he makes enough damage with moving shot and I'm dead. Moving shot takes so little mana on human 40% LMC characters (jack of all trades gives so many combat skill points) that these archers regen more mana then they use shooting moving shot with every shot. So I have no way to escape, so I haveto stand still and try to manage to stay alive. Situation is bit different in dungeons/towns where I can teleport to roof or something, even thou most of archers carry teleport scrolls and with human 20 magery they succeed 100% so it's kinda useless also. In choke points I can use fields, it's kinda only place where I get benefit. Could someone please tell me how to kill a well geared archer 1on1 with a pure mage? I tried parrying mage without inscription but there was no I way I could manage to make enough dmg to kill one.