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temp and training

Discussion in 'UO Crime' started by loki danu, Sep 2, 2009.

  1. loki danu

    loki danu Journeyman
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    so im going for this

    115 stealing
    100 hiding
    80 stelth
    100 lockpicking
    100 detect
    100 remove traps
    100 snooping
    25 left over

    so im wondering
    ive read up that to do detect you get a lockable box traped with gm tinker and just detect it but do i have to have it locked down or just in my pack? as ive done this but no gains

    allso i need a picking house if ther any about anymore on europa
     
  2. Black Sun

    Black Sun Grand Poobah
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    I've GM'd or higher most of the skills you're looking to do. Here's my input.

    Stealing - Jehlom docks in tram. It's outside the guard zone, so no danger of getting whacked or PK'd. Lots of NPCs around to catch you for gains. Drop items in the barrel that are 1/10th of your skill. (ie. at 60 skill steal 6 stone items, 70 = 7 stones etc.) Easiest way to train that I know of without risk of PK or having your packie killed.

    Hiding - spacebar macro. That way you're using it while you bank sit and type.

    Stealth - train with hiding. Easiest way, if you have a custom house, set up a teleporter on one floor with a clear path as long as you can get it directly across the plot. Walk off teleporter 1 (single left click while walking to lock your character in motion so you can take your hand off the mouse) and hit your hide macro. You will auto stealth. When you hit that 2nd teleporter you jump back to #1 and keep going. Sometimes called a stealth treadmill. With your mouse locked you just need to hit your hide macro when you fail and reveal. Add armor as you go to make it more difficult. There's a sticky around someplace with the correct armor to add for each skill level.

    Lockpicking - T-Hunters forum has exact levels, but at 50 skill get a box made by someone with roughly 60 tinkering skill. Set up 2 macros. One to use a pick and target the box, the other to lock the box. If you combine them into one, you're going to unlock your box when you fail to pick the lock. As you get higher in skill you need higher level tinker boxes. Get as high as you can then around 90 skill or so get a GM tinkered lock box and head into twisted weld. Have a Satyr discord you, leave the weld to break agro then run back in and stick close to him (alt click to auto follow). The disco will drop your skill and make gains of that GM box easier, be warned, you will break a lot of picks so bring plenty.

    Snooping - Easiest way is to find a guildmate who isn't busy and have them just sit there and snoop them over and over. Personally, I logged my 2nd account in on my laptop, and my main on the desktop then had my thief snoop the other account. Shouldn't be too tough to gain.

    As for detect and remove trap, I've never had use for them (telekenesis scrolls on a human thief open chests from a distance and remove the traps without killing me usually) so I can't give you any guidance there.

    If you need any clarification on anything feel fee to PM or ICQ me. I just wanted to hit the board points, I'm at work and can't make this too detailed right now.
     
  3. loki danu

    loki danu Journeyman
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    lol just my luck
    stealinf 115 done
    hide stelth done
    picking ill need a picking house as its hard to find someone to make them just for me

    its detect and remove traps im having trouble with
     
  4. Black Sun

    Black Sun Grand Poobah
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    You don't need a picking house. Since the removal of the anti-macro code picking is no longer a target based skill. I went from 50 to GM off 4 boxes. Just find a tinker of the right skill to make them up for you. You'll only need 1 box for each skill level.
     
  5. loki danu

    loki danu Journeyman
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    anoying thing is i made the boxes for detect as i was droping tinker to make the sneeker
    and uo has got very "everyone for themselvs" so hard to find a tinker to help lol but ill find a way dams u
     
  6. Black Sun

    Black Sun Grand Poobah
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    That's the hard part. Good luck finding your tinker.
     
  7. Assia Penryn

    Assia Penryn The Sleeping Dragon
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    You can also snoop NPCs that are outside the guardzone. I GM'd snooping in Buc's Den Trammel that way.
     
  8. loki danu

    loki danu Journeyman
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    i was snooping in fell then got anoyd that the npc keep moveing so im useing my other account in fell (2 lappys FTW)