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Temp Help

Discussion in 'UO Craftsman' started by SyKo of GL, Feb 11, 2009.

  1. SyKo of GL

    SyKo of GL Guest

    I am currently tweaking my mule/crafter. I would like to tweak him to be more efficient as well as if possible ready for the next expansion.

    Currently my template is not finished but i have:
    120 Tailor
    107.3 Smith (going to 120)
    100 arms lore
    100 Fletching
    69.5 tinkering (just going somewhere while i make tools)

    Planning on having for sure:
    120 tailor
    120 smith
    100 arms lore
    100 fletching

    Thinking about:
    100 mining
    100 tinkering
    100 carpentry
    100 alchemy
    100 cooking
    100 lumberjacking

    Obviously i am in serious need of assistance... i am 2 year vet so 710 skill cap

    mab dumb question but since i have 2 120 skills and 710 cap, would it be worth it to have 60 tink, 10 chiv, the skills i posted as definates then 2 from thinking about?

    all input is greatly appreciated as always! =)
     
  2. Storm

    Storm UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Stratics Legend

    Joined:
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    120 tailor
    120 smith
    100 armslore
    100 fletching
    100 mining
    100 tinker
    70 magery taken to 100 with books or jewels etc
    This is what I would go with from your list
    my temp is as follows
    120 tailor
    120 smith
    100 tinker
    100 mining
    100 carpentry
    100 arms lore
    80 mager 100 with items
    I have lumberjack,alchemy,and the rest of the crafting stoned at 100
     

  3. If you can get them, don't forget about Soul Stones. Then you can switch out skills as wanted/needed.