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Template and Mod help

Discussion in 'UO Warrior' started by calibek, Aug 15, 2015.

  1. calibek

    calibek Journeyman
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    I just returned to UO and after returning bought all my characters +25 stat scrolls. Since getting +25 stats I now need to rework my suit and template for a few of my characters, and my Sampire is up first. Here is my current skill set:

    Stats:
    Str: 100
    Int: 35
    Dex: 120

    Mace Fighting 120
    Anatomy 100
    Tactics 100
    Parrying 110
    Bushido 100
    Necromancy 100
    Chivalry 90

    I reworked my suit only last night and I currently have these on the suit

    All 70's resist (Even after Vampiric Embrace)
    LMC: 50% ( 35% on suit + 15% for studded armor)
    Stamina Increase: 30
    Mana Increase: 30
    HP Increase: 20
    DCI: 15% (Ancient Samurai Helm)
    Int Bonus: 5

    I now need help on my weapon(s) and jewels. Was thinking the following:

    Ring and Bracelet:
    15% HCI
    15% DCI
    15% SSI


    Need help on some others mods. Was thinking +15 on each for Chivalry to boost it to 120 though not sure it is worth it. When I left I had 70 Chiv because it wasn't worth going higher but they changed it so now there is worth to it.

    As far as weapon my generic everyday weapon is going to be a Black Staff (for Whirlwind) made of frostwood with the following

    Hit Mana Leech - 55%
    Hit Stamina Leech - 50%
    Hit Lower Defense - 50%
    Hit Lower Attack - 50%
    Damage Increase - 35%

    As you all can see I need some help here...

    For more specialized weapon with a single target in mind I plan on using the war axe due to it having armor ignore. I plan on these having slayers on them.

    Another question I have...is Damage Increase needed?

    EDIT:

    OK found out you cannot imbue SSI on jewels which I thought you could so it will need to go on to my weapon instead.
     
    #1 calibek, Aug 15, 2015
    Last edited: Aug 15, 2015
  2. TimberWolf

    TimberWolf Babbling Loonie
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    you dont want 45 dci on a sampire....15 is plenty...you want to be hit so momentum strike goes off more often, it makes a huge difference.

    You can't imbu ssi on jewels but you can buy clean jewels with 10 ssi for reasonable prices....rings are cheaper then bracelets... Also animated legs of the insane tinker have 10 ssi and are pretty easy to farm in stygian abyss.

    You want a total score on your status gump of 100 for DI. You can reforge weapons to get 100 HML which helps with specials.

    if you run mace and shield glasses you dont need HLA or HLD on weapons. I have 5 super slayers and I run hit area effect and hit spell based on the the slayer involved.

    You want tactics at 120 and anat as well if you can work it out. I typically only run 60 chiv...just enough to get EoO to go off without too many fails.

    With the 30 mana increase I would bump intel down to 10 and take stam up to 150 or 180 and tale HP as high as possible.

    I have 120 parry on a stone for none cast mobs...but typically I drop parry and have 120 resist spells instead...better survive-ability.

    any questions feel free to pm or post them here
     
  3. calibek

    calibek Journeyman
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    Do you mean Counter Strike? If so I had read about that coming back. When I left the big things to have were as much Stamina, DCI, HCI as you could fit. I will try it with Counter Strike.

    Yeah I found out about SSI after I wrote that post. I could have sworn you could imbue SSI on them. The nice thing with Mace Fighting is I am using a black staff for whirlwind as my general all purpose weapon and War Axe's for slayer purposes (It has Armor Ignore). With the Black Staff 150 Stamina and 30% SSI on it are enough to allow me to swing at 1.25 even if I get cursed. The War Axe's I may need more on.

    Well If I don't need DCI on my jewels then that will leave a spot open for DI. My concern is I plan on using Divine Fury which has a Damage Increase associated with it. From what I read at the sticky up top if my DI is already at 100 then that DI from Divine fury will not apply.

    I've seen the reading glasses before and that may be something I will look in to in the future, though I will have to redo my suit if I do. Right now I imbued my black staff with 50% DI, 50% HML, 50% HSL, 30% SSI, and am thinking 50% HLL. The War Axes will be tailored as Slayers and will probably have something taken off to allow me to put hit area effects.

    Right now, after reading the sticky up top I plan on raising Chivalry up to 90 and adding +15 chiv on to the jewels. Right now my template is tight so I don't know if I can get them up to 120 each.

    I had 40 mana with my old suit and I ended up a bit mana starved at times, which is why I bumped it up. If I don't end up as mana sarved with this new suit or have excess I will probably take Int down.

    Right now my current plan is to have 100 necro, 100 Resist, and 100 Healing on stones and switch between them as needed, depending on the situation.

    As I said previously I am thinking about taking Necro and just becoming a bushido/pally. I like the healing VE provides but the 100 skill points for 1 spell is really out there, even though it is one heck of a spell. What would be the opinion if I got rid of VE and necro in general and just relied on HLL on my weapons, healing, and potions.
     
  4. TimberWolf

    TimberWolf Babbling Loonie
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    to get the most from Chiv you need max kharma which is hard to do if you are casting a lot of necro spells. But if you drop necro then yes I like 120 chiv as well.

    I still think you would like 100 HML on your weapons....it is very very nice. but them you need to get ssi elsewhere as stated
     
  5. calibek

    calibek Journeyman
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    well at this point I don't cast any other necro spells other than VE and only when I die, which honestly hasn't happened in a long time.

    How would I get 100 HML on my weapon?
     
  6. TimberWolf

    TimberWolf Babbling Loonie
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    for metal you reforge exceptionally crafter weapons with copper runics hammers. For wood reforge with ash runics. normally every 10-20 attempts gets you a 100 HML and or 100 HLL weapon. Just know that if you try to imbue SSI after reforging you lose the 100 HML.
     
  7. Merus

    Merus Babbling Loonie
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    For what it's worth I disagree with a little of the above advice... You want 45 DCI on your suit, and you will use momentum strike, which is based off a successful attack from you, not getting hit. I play a mace sampire and here is my build and why...

    120 mace
    120 tactic
    120 bushido
    120 resist (or 120 anat)
    99 necro
    81 chiv
    60 parry

    You can adjust levels of tactics, bushido and parry to you liking, but keeping the total points at or above 300 gives you a lower mana cost bonus.

    High chiv gives a better return on consecrate weapon effectiveness.

    Suit mods to achieve:
    50+ LMC (40 on suit plus some material bonus)
    45 DCI
    45 HCI
    150 stam + 20 SSI or 180 stam + 5 SSI (I use 2 weapon types... Black staff and war axe. These combinations will get you to max swing speed with no SSI on weapon, which allows for max mana leech on the weapon)
    Shoot for at least 125 hit points and put the rest into mana.
    Damage Increase: enough to have 100 between weapon and armor.

    Attacks:
    Whirlwind: primary attack for hitting multiple mobs
    Armor ignore: primary attack for hitting a single mob
    Momentum strike: alternate attack when using AI weapon and another mob attacks (Baracoon, Niera, Dark Father, etc)
    Lightning strike: alternate attack if AI is running you out of mana
    Evasion: not really at attack, but use it if you miss a swing or two and get low on life.

    Weapon: you can reforge for higher mana leech, but I usually don't. Your WW weapon will likely never drain your mana... So you are only really looking at the AI weapon. With no swing speed on a war axe you can imbue 75 mana leech... Which in my experience is more than enough to keep my mana replenished even with max swing speed and constant AI.
     
  8. TimberWolf

    TimberWolf Babbling Loonie
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    I was referring to counter strike not momentum strike...which requires you get hit and gives you an additional hit with no effect on your timer. That is why you dont want DCI @ 45