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Template Help - Returning Player!

Discussion in 'UO Warrior' started by Stenny, Nov 11, 2007.

  1. Stenny

    Stenny Guest

    Sorry, I know this probably gets asked a lot.

    Anyway, I've always been active but I really want to get back into PvP / high end PvM (Doom, Peerless etc.) and want to know what i can do with my current template...

    Anat 100
    Chivalry 60
    Fencing 120
    Focus 60
    Healing 110
    Poisoning 80
    Resist Spells 110
    Tactics 100

    Base Stats -
    Str 105 (132 with Totem& various things)
    Dex 125 (150 with various things)
    Int 25

    Is there any need for focus? I'm really stuck, no idea how to improve! If anyone could offer any suggestions they'd be much appreciated!

  2. Guest

    Guest Guest

    I've got much the same problem myself.
    I really don't know what is a good way to play warrior these days.

    However, In my oppinion Focus is a useless skill. I prefer to use mana regen gear and/or HML weapons.

    Edit: Necro is a really good skill for the life leech!
    Get just enough so you can ring it up to cast vampiric embrace
  3. Jolt

    Jolt Adventurer
    Stratics Veteran

    Oct 6, 2007
    Likes Received:
    Looks like a pretty solid template to change from.

    You could definately drop focus. It's certainly not useless, but it is fairly easily replaced with the right equipment. I'd say poisoning could go too really. It's nice to have, but a warrior template in UO nowadays is pretty crowded as it is, without bringing skills like poisoning into the equation. Also, I'd swap the 10 points you have in healing above 100 into Resist, making it 120. Resist is generally considered an all or nothing skill in PvP nowadays I think as it compares to the attackers magery skill for the resist check on stuff like poison. That leaves:

    120 Fencing (Keep as is)
    120 Resist (120 or 0)
    100 Tactics (70-100)
    100 Anat (81-100)
    100 Healing (90.1-100)
    60 Chivalry (Most people like it around 75 for decent success on EoO)

    There's such a massive choice of skills now that you can't have everything in the template without missing out. You could take parry, but you wouldn't have room for bushido or you could take bushido, but no parry. Or you could take them both and drop chivalry and lower Anat/Tact/Healing to varying degrees, but your damage output would suffer. You could even go the cliché Sampire route and drop resist. You'd be hella powerful in PvM, and you wouldn't have to worry about poison in PvP, but might find yourself para'd and vamped alot once people know resist is missing.