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Template help

Discussion in 'UO Siege Perilous' started by Zonk the LJ, Sep 3, 2009.

  1. Zonk the LJ

    Zonk the LJ Guest

    I plan on running :
    100 Hide
    80 Stealth
    120 mage
    120 eval
    120 med
    120 resist

    this leaves me with 60 extra points. I use a staff of the magi and have 15 dex.

    Can anyone help me figure out what would be most useful to me with my last 60 points?

    Chiv?
    Ninja?
    focus???

    Thanks for any opinions,
     
  2. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    Drop med to 60, get 120 ninja.
     
  3. Sweeney

    Sweeney Guest

    Since your offensive skill is magery.. if you drop med to 60 you'll need a lot of mana.

    Ninja at 60 is almost useless except for smokebombs.
     
  4. Duke SP

    Duke SP Guest

    Why 80 stealth and not 75?
     
  5. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    It really depends on if you plan to run a faction suit/runic.
     
  6. Zonk the LJ

    Zonk the LJ Guest

    No faction plans.
     
  7. Zonk the LJ

    Zonk the LJ Guest

    I have a thing with numbers, 80 looks more nice than 75....i dunno, ocd or something.
     
  8. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    100 Hide < Keep


    80 Stealth < Drop to 75
    120 mage < Drop to 105, all that will affect is your healing power and lvl 8 spells.
    120 eval < Keep
    120 med <
    120 resist < Can keep or take, as a ninja I would drop it truthfully

    But this way you can do 80 med and 120 ninja.
     
  9. Duke SP

    Duke SP Guest

    Honestly you run a mage template without parry or faction items (DCI) a fighter will eat your face off.:cursing:
     
  10. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    Not necessarily, bokuto guys maybe, but archers you can still destroy. Explode, death strike, harm spam. Can drop dexers pretty fast.
     
  11. Mr.StinkyPants

    Mr.StinkyPants Slightly Crazed
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    u can f up at 75 stealth done it plenty of times 80 i never miss a step
     
  12. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    I have never messed up at 75..
     
  13. Duke SP

    Duke SP Guest

    Was you wearing something other than leather?
     
  14. Sweeney

    Sweeney Guest

    Newb. Don't wear studded armor. ;)
     
  15. Bruin

    Bruin Guest

    Bushido 60 for healing on the run.

    Or 120 ninja and follow what the others said, provided that you can run high MR gear.
     
  16. nightstalker22

    nightstalker22 Lore Master
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    75 is fine unless you want to use Shadow Strike!

    Shadow Strike requires 80 stealth and 70 weapon skill ( if it is primary move on weapon ).

    If Shadow Strike is secondary move, it will require 90 weapon skill and 90 tactics as well.

    I'd suggest you drop the magery to 110, as it only takes 106 magery to cast 7th Circle without fail... going to 120 is for mage weapon users, unless you really need to summon at 100% success rate. It would free up 10 points.
     
  17. Draxous

    Draxous Grand Poobah
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    He's using - mage weapon... 105 magery would be stupid.

    I suggest he does 100resist and 80med because really 100 is good enough for PvP (and especially PvM) and 80med is not bad.

    100str 125int 30dex should be the stats... have runic armor suits with 5ish MR and as much LMC as you can squeeze.

    So to summarize...

    120ninja
    100hiding
    80stealth
    120eval
    120magery
    80med
    100resist

    100str 125int 30dex. (255 stat cap)

    Now you can also do 100ninja, just use llama form

    (wolf form is honestly great because of the +20 hp it gives you for getting away... which is why I suggested dropping resist to 100..., but if you want 120resist, 100ninja works fine.)

    This is what I'd suggest...
     
  18. OldAsTheHills

    OldAsTheHills Lore Master
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    Drop mediation to 100 and add Inscription upto 80.0 better yet...
    drop magic resist to 100 and have Inscription at 100.0 .

    It talks like a Mage, it walks like a Mage, It looks like a Mage, you should
    have the skills of a Mage.

    And if you choose not to hide... replace Stealth and Hiding with Necromancy
    and Spirit speaking.

    You could do the Soulstone swapping here with Stealth and Hiding...

    *stares*
    Yahaxithonix
     
  19. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    Personally I would drop resist before going 100. 100 allows for about a 2-3 second para which is plenty of time to get ganked.
     
  20. Sweeney

    Sweeney Guest

    Resist is a 120 or 0 skill.

    Based on his template he is a mage/stealther, not likely to be involved in heavy pvp.. so he doesn't need resist (If he was a pvp mage he would need wrestle/parry). Ninja is a nice skill for stealthing around in llama form, chiv and SW both have slight benefits at low skill. But if you go ninja, take it to 100 at least.
     
  21. Draxous

    Draxous Grand Poobah
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    trapped box?

    The 100 resist (really 80 is the minimum one needs for PvP) is for the stat debuffs from curse, etc... and for the poison spell resists...

    120 is nice for para and all those mentioned, but again... a trapped box macro works fine, especially for a stealth ninja resist is more a luxury than a requirement.
     
  22. Draxous

    Draxous Grand Poobah
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    lol!!! It's definitely not.
     
  23. Sweeney

    Sweeney Guest

    Did you read the notes on Mysticism? ;)
     
  24. Draxous

    Draxous Grand Poobah
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    ... really? That's your argument... :talktothehand:


    It's a stealth ninja mage template we're discussing here... resist DEFINITELY does not need to be 120... while nice, yes but required... lol?
     
  25. Sweeney

    Sweeney Guest

    Did I ever say required? Putting more words in my mouth?
     
  26. Ole Cheapy

    Ole Cheapy Guest

    80 stealth is you can do shadow strike if u have the fencing skill that is.
     
  27. Sweeney

    Sweeney Guest

    He is a stealther/mage.. 75 stealth is all he needs.
     
  28. Mr.StinkyPants

    Mr.StinkyPants Slightly Crazed
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    or mace
     
  29. Draxous

    Draxous Grand Poobah
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    saying it's a 0 or 120 skill doesn't imply that if the character has resist... it's not required to be 120?

    :dunce: