I live on Siege, and a while back I built one of my characters into a basic ninja. 100 Hiding 100 Stealth 120 Ninjitsu 100 Poisoning 90 Fencing (boosted with jewels to 120) 70 Tactics (boosted with jewels to 100) 80 Tracking 60 Magery (extra jewels to boost it to 90 to use gate scrolls) 30 Anatomy Originally, it was to be a PvP build, but I've never quite gotten comfortable with the whole PvP thing (especially up against faction suits - I am not faction). My healing was using Ninja animal form and, of course, smoke bombs to get away. So now I am thinking about re-tooling the character to make her a little more playable for PvM, while still having enough umph for defense in those inevitable PvP situations that might come up. I am considering: 100 Hiding 100 Stealth 120 Ninjitsu 100 Poisoning 90 Fencing (boosted with jewels to 120) 70 Tactics (boosted with jewels to 100) 100 Parry 40 Mysticism (for the Mystic healing stone) Thoughts? Other suggestions? But remember - this is Siege - so, especially for a ninja character, the hiding and stealth are not optional. I have also considered (still considering) swapping the Fencing for Archery. Also thought about throwing, but I find it limited with poisoning - at least with archery, I can use the poisioning skill for poison arrow. For now, I'm wondering if the parry will make her tough enough that I would feel comfortable using her in straight melee situations. Thanks - I know folks here will have good, well thought-out suggestions - and probably a few I haven't considered!