Revamped my template based on some PvP experience on the shard of the dead and my awareness of the ninja poison nerf and was wondering if I could get some advice as to whether this could be effective in PvP. I can make this template either a gargoyle or human/elf, but the gargoyle version requires the royal guard investigator (+20 Stealth) wing armor and I don't have that kind of gold. The template is: 120 Mysticism 120 Focus 120 Archery 90 Tactics 120 Ninjitsu 75 Stealth 100 Hiding 80 Poisoning 80 poisoning permits the use of serpent arrow and DP ninja weapons. Ninjas prior to the nerf could DP with darts and shuriken without the poisoning skill. I dropped bushido because I just wasn't using it effectively. Swords isn't a requirement if i don't have bushido, so instead I have archery for ranged capability. The biggest disadvantage is I lose the ability to disarm going with the ranged weapon and i admit that's a crutch i've used to good effect. I've noticed through testing that I can use moving shot all day long. The double hit spell weapons are what is most intriguing to me for ranged attacks. I can imbue 50 velocity on my weapon and can have 60 hit lightning using the mysticism spell enchant. I can also throw deadly poisoned darts and shuriken (without interrupting my swing?). Spell trigger also permits instant cast bombard. What is a good mana pool for a dump and retreat strategy? Archery/throwing weapons are slow so I need to maximize my stamina, this will necessitate dropping LRC for Mana & Stam increase. I think I need 60 at a minimum with 40% LMC.