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Template thoughts

Discussion in 'UO Spellcaster' started by Tant, Jul 9, 2009.

  1. Tant

    Tant Guest

    I am yet another returning player who is trying to rework all of his old school characters to fit this "new" UO. I have been thinking about running a stealth mage, PvM, and was wondering what other peoples thoughts and experiences on this type of template are.

    Eval 110
    Mage 120 (105 real)
    Med 100
    Necro 100 (90 real)
    SS 100 (95 real)
    Hide 110
    Stealth 110

    720 real

    Do you guys see any holes in this? Am I stretched to thin?
  2. Saris

    Saris Guest

    I run a very close template used to use 100 spell weiving in it to but as less and less folks became avail I took it out.

    makes a great peerless key runner and does ok at champ spawns, shined killing shadow lords back the first time though, stealth up to them blackrock them teliport away and pop a hide, sneak back blow them up again, rinse and repeat till I get them uber low.
  3. Arcades

    Arcades Sage
    Stratics Veteran

    May 14, 2008
    Likes Received:
    I would drop your Med for Ninja, drop Stealth to 80, rest should look something like this:

    105 Spellweaving or Eval
    120 Mage (105 real)
    120 Ninja
    105 Necro (100 real)
    120 SS (110 real)
    100 Hide
    80 Stealth

    Stealth around in wraith form, use smoke bombs when needed, and wither in wraith form to regain mana. There's no real use for eval on a stealther unless you plan on having someone else tank stuff...spellweaving you can take advantages of the buffs while stealthing. Main dmg will come from wither, essense of wind, wildfire and WOD. Just my 2 cents. Mana from wraith form and as much SDI as u can put on suit along with 100% LRC. Just remember DOT spells/dmg will reveal you with each additional tick of dmg.

  4. GFY

    GFY Guest

    I have a similar template but I went with a full mage template.
    Magery, eval, med, resist, wrestle hiding and stealth.

    Hiding at 100 and stealth at 80 will get you through most situations.

    I went with eval because I like my mage spells to actually do damage. (Although after watching a guild member I have been considering doing something with necro and weaving.)

    You may want to push your magery to 106 however. This would allow you to cast 7th circle spells without failing if you use a slayer spell book.