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Template tips

Discussion in 'UO Tamer' started by SeverusUo, Mar 27, 2012.

  1. SeverusUo

    SeverusUo Guest

    usually i play with this template
    120 taming
    120 lore
    120 vet
    120 sw
    120 chiva
    120 med

    i play well in doom and a lot of other area...

    now i have started a new char but i dont know how to do it .
    a disco tamer? mage tamer? war tamer?
    can someone tell me the template and the game style of this template?
     
  2. LordDrago

    LordDrago Certifiable
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    My tamer is somwhat the same (still in training) but shooting for:
    120 taming
    120 lore
    120 vet
    120 sw
    120 magery
    120 med


    I was thinkning of acquiring some soulstones and altering the template to have some fun with a tamer/bard
    120 taming
    120 lore
    120 vet
    120 magery
    120 music
    120 disco or 120 peace
     
  3. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    Easy mode is a mage/weaver/tamer. This template can do anything. More challenging, but more fun is a chiv/archer/tamer. However, my all-time favorite tamer template is a necro/mage/tamer. Copying the following from another post:

    I tend to play solo. The most self-sufficient of the templates listed above are the sampire or necro/mage/tamer. For spawns, I especially like the necro/mage/tamer: let spawn target your pet, then whither indefinitely in wraith form while healing your pet. For group fights and champs, I'd choose the templates with the highest damage output, which is probably the ABC archer or necro/mage/weaver.

    That's one guy's opinion, anyway.

    Necro/Mage/Tamer
    120 Magery
    120 Spirit Speak
    110 Taming
    115 Lore
    105 Necro
    100 Med
    95 Vet

    Pros
    --The ideal champ spawn template: invis yourself, allow spawn to target your dragon/cu, then wither away. I can easily clear every mini-champ in the Abyss with this character without coming up for air.
    --Animate dead summons do not count as summons, which means you can have a greater dragon and three additional summons

    Cons
    --You are essentially limited to three offensive spells: Mind Blast (cold damage against a single target), Wither (cold damage, area-of-effect spell), and Poison Strike (poison damage, area-of-effect spell)

    Here's another benefit of necro/tamer: 3 skeletal dragons + 1 greater dragon = army.

    [​IMG]

    My suit was constructed pre-imbuing, so I'm sure you could come up with something better nowadays. Nevertheless, I wear the following:

    Artifacts - Mark of Travesty with Spirit Speak and Necromancy, Birds of Britannia, Rune Beetle Carapace, Stitcher's Mittens, Orny, Arcane Shield, Quiver of Infinity, Conjurer's Garb

    Runic Items - Neck, arms, legs; -20 mage weapon

    Jewelry - Ring with 15 magery, 15 taming, 3 faster cast recovery, 15 defense chance increase
     
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  4. LordDrago

    LordDrago Certifiable
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    Hmmm...I might have to try something along the lines of Syrus' template. Sounds kinda fun.
     
  5. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    And to make it more cost effective, the mage can easily be dropped to 110 (100 if desperate). Just don't use a mage weapon.
     
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  6. Wenchkin

    Wenchkin Babbling Loonie
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    The best method I found for building new templates for my tamers is actually to pretend it's not a tamer. Then think what template I want to play with next. Or what do I want to do with the character that my existing ones can't do. That sort of thing. Because really, taming just gives you hunting companions. A tamer template only gets complex when you need to decide where to make skill cuts to complete the template, but even that is really just common sense. You've already got a tamer, so you know what a pet brings to a fight in terms of damage/tanking ability. All you need to do is decide how much skill you want to invest in taming skills (3x 110 is a good base to start from) then divide the remaining skill between any other skills you want. Adding any skill items you need to finish the points off.

    If you really aren't sure, try searching this forum for the templates your interested, because we've had many discussions about templates and tactics, and it would be easier to help you if you could be a little bit more specific in what sort of tamer you want. Then we can try and sort out the details of your build, gear and pets as necessary.

    Wenchy
     
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  7. SeverusUo

    SeverusUo Guest

    i was thinking to make a bard for dungeon hunting.
    maybe this but i don' t know if it can work
    69.9 magery
    55 chiva
    120 eva int
    105 taming
    105 lore
    100 or more vet
    meditation and focus
    but it seem unbalanced
     
  8. DreadLord Lestat

    DreadLord Lestat Social Media Liaison
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    One of my favorite templates is my tamer/treasure hunter. I can solo level 6 and have solo'd level 7 but they are harder and I usually take a friend just in case.

    115 Tame (Tame and lore can go to 110 each but I have them higher for the extra stable slots)
    115 Lore
    110 Vet
    100 Magery
    100 Lockpicking
    100 Cartography
    80 Med
     
  9. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    I have 3 Tamers. 2 are Tamer/Mages, the other is a Bard/Tamer.

    Tamer/Mage 1
    120 Taming (Real)
    120 Lore (Real)
    GM Vet
    GM Magery (Uses -0 Mage Wep)
    GM Eval
    GM Med
    80.0 Resist

    Tamer/Mage 2
    110 Taming (115 with Talisman)
    110 Lore (115 with Talisman)
    GM Vet
    GM Magery (Uses -0 Mage Wep)
    GM Eval
    GM Med
    GM Resist

    Bard/Tamer
    GM Taming (115 with Jewelry+Talisman)
    GM Lore (115 with Jewelry+Talisman)
    GM Vet
    120 Music
    GM Disco (120 with Jewelry)
    GM Magery (Uses -0 Mage Wep)
    GM Med

    Taming/Lore up to 120 is worth it, but above GM Vet really isn't. At GM Vet, you have 100% success chance to cure Lethal Poison, and 64% Success Chance at pet rezzing. You get 100% Pet Rez chance at 120 Vet (Woohoo, saved a bandy...) and an extra stable slot. The amount of extra damage healed is not even noticeably more than GM Vet. It's not really worth the extra 20.0 points.