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test center changes??

Discussion in 'UHall' started by aarons6, Mar 11, 2011.

  1. aarons6

    aarons6 Certifiable
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    im working on testing out some imbuing on the TC1.

    for one thing, how do you get the essences and max intensity imbuing ingredients?

    also can you put a banker at the forge? running back and forth from the bank to the forget its old..


    it is test center, id like to test some stuff out..
     
  2. Ender

    Ender Crazed Zealot
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    You don't
    They can't

    Sorry. It probably won't be changed. I brought up the lack of imbuing ingredients just after SA went live. What they give you is all you needed for imbuing back in beta, but it was changed right before release. Along with alteration of artifacts, which was a terrible thing to remove.
     
  3. aarons6

    aarons6 Certifiable
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    damn :(
    im trying to figure out a template to building an all 70s human suit with only 1 or 2 imbued resists..

    so far i almost have it. but there are minor tweaks i need to figure out. mostly the armslore bonus spread.

    what i found works and maybe someone can help me out more with this is to make peices out of regular leather with phy and fire low, like 3 or 4 each
    then enhance with barbed.. taking the ones that dont break, then imbue up fire and phy on a couple pieces to hit 70.
    this should leave you with a suit like 70, 70, 60, 55, 58

    then just imbue one poison, one cold and one energy.

    if you get lucky that would leave you with 4 mods and 1 resist per peice..


    has anyone found a better way?