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[Magery] The Alchemy Mage - Made more viable with TOL?

Discussion in 'UO Spellcaster' started by EliteEmpire, Oct 22, 2015.

  1. EliteEmpire

    EliteEmpire Adventurer

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    Hey guys, I am thinking of putting together a super high end Focus Spec PVP alchemy mage now that a few wonderful items are out with time of legends as well as legendary artifacts being a dime a dozen!

    Here we go!

    Template -
    120 Magery
    120 Evaluating Intelligence
    120 Resisting Spells
    100 Inscription
    100 Alchemy
    80 Poisoining
    80 Meditation (90 with Balakai Shaman Staff)

    Stats -
    120 Strength
    20 Dexterity
    120 Intelligence
    Race: Human

    Suit Features -
    70/70/70/70/70 (With Reactive Armor and Magic Reflection)
    2/6 Casting
    40 LMC
    30 Spell Damage Increase (Inscription raises it to 40 SDI)
    -0 Mage Weapon for combat defense (Balakai's Shaman Staff)
    -Nothing in off hand for Potions
    50 Enhance Potions
    45 Defense Chance Increase
    20+ Mana Regeneration
    18 Hit Point Regeneration
    100 Lower Reagent Cost
    Kenetic, Damage, Fire, and Cold Eater on Armor
    12 Casting Focus (17 With Inscription)

    I believe with the new artifacts that the suit is possible to maximize this build. Wont be cheap (I put aside 2b for it today) but I think it would be really really good in PVP. It might seem to be alot of mods, but with legendary items and the artifacts we can now aquire it is more than possible. What do you guys think?
     
    #1 EliteEmpire, Oct 22, 2015
    Last edited: Oct 22, 2015
  2. EliteEmpire

    EliteEmpire Adventurer

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    Just got the suit put together, SO GOOD. Im moving to LS tomorrow to pvp, atlantic pvp isnt my style. Heres what I did:

    Helm: Crown of Arcane Temperment - CF2, 8MI, 3MR, 8SDI, 6LMC, 10/14/4/12/7
    Ears: None
    Neck:Legendary Platmail Gorget - 2CF, 3HPR, 2MR, 15DamageEater, 10LMC, 18/22/16/19/17 (magearmor)
    Talisman: Slither - 10HPI, 2HPR, 10 DCI
    Sash: Royal Lieu Sash - 10INT, 2MR, 10LRC
    Chest: Legendary Platemail Tunic - 2CF, 4 HPR, 2MR, 15FireEater, 20LRC, 19/18/18/17/19 (magearmor)
    Robe: Hawkwind Robe - 2MR, 5SDI, 10LMC, 10LRC
    Cloak: Jumu's Sacred Hide - 15PoisonEater, 5SDI, 1FCR, 5FireResist
    Belt: Tangle - 2MR, 10INT, 5DCI
    Arms: Legendary Platemail Arms - 2CF, 4HPR, 2MR, 8MI, 4STR, 15KeneticEater 18/19/17/18/17 (magearmor)
    Gloves: Legendary Platemail Gloves - 2CF, 2HPR, 10LMC, 20 LRC, 15KeneticEater 19/22/19/18/23 (magearmor)
    Ring: Imbued Ring: 15DCI, 1FC, 2FCR, 25EP, 10LRC
    Brace: Imbued Bracelet: 15DCI, 1FC, 3FCR, 12 SDI
    Weapon: Balakai's Shaman Staff - 10Meditation, -0MageWep, SpellChannel, 25EP
    Shield: None
    Pants: Legendary Platemail Leggings - 2CF, 2HPR, 2MR, 8MI, 20LRC, 15FireEater 17/19/22/17/18 (magearmor)
    Feet: Minax 5LMC, 10LRC

    Totals:
    12 Casting Focus (17 With Insription)
    2/6 Casting
    18+ Hit Point Regeneration
    18+ Mana Regenration
    100 Lower Reagent Cost
    40 Lower Mana Cost
    30 Spell Damage Increase (40 with inscription)
    Defensive Mechanic Equivalent to 120 Wep Skill
    45 Defense Chance Increase
    50 Enhance Potions (80% With GM Alchemy!)
    15 Damage Eater
    30 Kenetic Eater
    30 Fire Eater
    15 Poison Eater
    10 Hit Point Increase (( only gripe i have ))
    Good Mana Increase
    WELL OVER all 70's, I am corpseproof Fire/Poison. With legendary artifacts resists are hardly an issue.

    So yes, proved it was possible! whoof! Now its time to learn how to play this pile LOL. I got off easy as I had 3 platemail legendary pieces already, total cost was a whopping 1.1 billion gold, everything included. Im quite suprised it wasnt more. Since I am moving to another server (and less populated so harder to get things) i went with non antique jewelry, antique breaks WAY too fast.

    Any comments please let me know! Suit Building is a number game!
     
    #2 EliteEmpire, Oct 23, 2015
    Last edited: Oct 23, 2015
    Risso likes this.
  3. Tuan

    Tuan Slightly Crazed

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    What change within ToL makes this better than it would have been before, if you don't mind me asking?
     
  4. Min

    Min Adventurer

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    The Balakai staff with the extra enhance pots makes it work, letting him get to 80% EP. It's also one handed, so he can chug. The -0 Mage weapon is nice.

    I'd love to hear what your best explosion pots and heals do.

    The only change I would have considered is spell weaving instead of nox for the mastery (mana shield). And 100 anat instead of inscription, because disarm spammers need to be taught a practical lesson (with eval that's a 120 dodge skill).
     
  5. EliteEmpire

    EliteEmpire Adventurer

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    Its a mixture of the staff as well as the Eodon clothing, actually, it frees up alot of mods needed on your jewels and gear making insane suits possible. Youre at 40 LRC, 15 LMC, 15dci,10SDI, and more before you even put a piece of armor on!
     
  6. Tuan

    Tuan Slightly Crazed

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    I see. I thought that maybe there was a combo out there somewhere WRT a mastery that I hadn't thought about.

    I thought EP was capped at 50 though?
     
  7. DJAd

    DJAd Stratics Legend
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    From UOGuide: "If your character has the alchemy skill, the cap is raised 10% for every 33 skill points you have. At 99 Alchemy the cap is 80%."
     
  8. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    Looks good to me and good job on the suit. Aside from the obvious with the HP, though I'm guessing with a 80 e.p. pot you have 150 Str/135 HP (it'd bother me tbh)... I was halfway through building a focus spec Mage too only was going with Parry/Poison because... well ya know, dexxers are ridiculously OP, need some high skill item jewels for mine though so haven't been able to get going with it. The only other thing I sometimes put on there is 100 rpd because no one expects it and they rarely notice, but does depend on whether people bother to non 100% phys their weapons.
     
  9. Logrus

    Logrus UO Legend
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    If im solo, i find that a spell focusing sash on my scribe makes for a nasty surprise when i get drop the big combos at high focus levels.
     
  10. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    Do debuffs count towards that? I forget if it's after 5 spells of lower damage the next 5 do higher damage but what I mean is does Curse/Clumsey/Feeble/Weaken/Poison count?
     
  11. EliteEmpire

    EliteEmpire Adventurer

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    Yeah thats a good question - does spell focusing sash work in PVP? i always thought it was for pvm and increases the SDI (which is has no cap in PVM), and since SDI is capped at 30 for a focused mage it wouldnt have any more of an effect.

    VERY interested in that as well.
     
  12. Logrus

    Logrus UO Legend
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    Spell must deal a minimum of 5-9 damage (Not sure if the min is 5 or 9), so debuffs do not count.
    Otherwise the effect is something like this
    -40% damage increasing by 8% over 5 spells. (So first 5 spells on target) (-40%/32/24/16/8)
    Followed by a 2% growth per spell until you reach 20% and you remain at 20% for 5 spells then it loops around again from -40%

    SDI is capped in PvP, however since the spell focusing sash does not work with the sdi property but rather with a damage modifier, the effect allows you to get additional damage in PvP beyond SDI limits. (Some additional effects which function similarly for warriors are mentioned in the 120 Chiv thread, since EOO/CW/ and Bard Inspire provide modifiers which function outside of most item caps)

    So a focused mage with scribe would basically get 1.4 * .6 at minimum (84%) and 1.4 *1.2 at max (168%)

    Can get flame strikes hitting in the 50's and makes for really sick burst damage if you time it well.


    *edited because some of my answer got eaten due to forum outage during post. added it back in
     
    #12 Logrus, Oct 26, 2015
    Last edited: Oct 27, 2015
  13. Logrus

    Logrus UO Legend
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    I highly recommend experimenting with it.

    I stockpiled them when they were going for 5-25k, and I'm not sure if they are still available.
     
  14. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    They're still available on Atlantic I have over 50 to sell lol. Having read this and the other thread on the same topic, it sounds quite hard to actually know when to 'go big', trying to keep track of that plus normal spell timing for interrupts of opponents seems rather difficult. I mean you say you can get a 50 damage FS, you can get that anyway with an Scribe FS/Omen combo, which is a lot simpler to do.
     
  15. Logrus

    Logrus UO Legend
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    The most important part is that you can turn it on or off.

    Omen FS is simply a tactic that you are using, Omen FS for 50, while your focus is maxed would be bumped to 60.

    The main point is you essentially pay the cost up front, those 5 spells at lower damage, once those are over you dont have to worry too much sinve everything else until you hit the cap is not costing you anything and giving you a small bonus too. 10 spells going from 0-18% bonus damage and 5 at 20%.

    Since most of your interrupts will be non damaging spells or harm from a distance, they won't affect your focus level.
    Typically I'll get my spell cost paid quick with fireball and magic arrow untill I see the message that I'm in positive damage. At that point I know its all bonus so I fire away. If I'm paying attention and see I hit the zone, then I will tend to get a bit riskier and fire off some big combos like XP + double FS or double EB since at max focus the XP + FS combo alone hit for more than 100.
     
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  16. Risso

    Risso Babbling Loonie
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    Can't decide if I love PvP or suitbuilding/theorycrafting more :D It's a shame that PvPers are often marginalised when they are very much the innovators and pioneers of UO.
     
  17. Lord GOD(GOD)

    Lord GOD(GOD) Lore Keeper

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    Agree.