or the cowardly mob to be exact. It 'seems to me' as if more and more things I'm fighting are turning into cowards once they get hit a couple times. We all know how a bad rat renown is, but the other Large rats do this too. Get way down on hitpoints and Off to the races they Go. Fire Ants are especially bad about this. Seems every time i turn around, I'm having to 'chase' the mob to finish it off, or grab a health-bar and click the crap out of it. Most of then get paragon+ speed as well, unlike Us who get frozen in place w/ that stupid HP/Stamina loss thing they instituted a while back. Dragons used to just go airborn when they got low, permanently, until their HP went back up - this got fixed when people got tired of waiting to finish the battle. Is it just me, and this is really a non-issue and working nicely? and somewhat related, forgotten servants as an example - for a mob that carries no regs, no arcane spell items, and almost no scrolls, cast so many spells (all the normal stuff, plus 10 greater heals)? they have an Infinity of resources, until dead, then all that goes poof? seems whether Mana or Resources, they should run out at some point?