First thing to know is that it is possible to make a neon weapon from any iron weapon whether crafted or found as monster loot that has 10% to 90% Physical Damage. However weapons that are crafted out of colored metals, weapons that have been already enhanced and ( at this time)weapons that are not found on the blacksmith menu (i.e pickaxes, pitchforks, quarterstaves.) I will first go over the two simple rules to follow when enhancing then demonstrate how you can: Create Neon Weapons out of plain iron weapons. Improve/"lighten" an existing neon weapons color Change neon colors from one element to another Enhance to 100% Element damage in certain cases Keep in mind the requirements though: If it is a crafted weapon, it can not be crafted out of anything other then Iron. It can not have been previously enhanced. The weapon must have physcial damage property between (and inclusive of) 10% to 90%. The Golden Rules There are two rules to follow when determining what metal to enhance with. First the material bonuses are always added in this order: 1. Cold 2. Energy 3. Fire 4. Poison Second the amount of the material bonuses added are directly subtracted from the existing Physical damage property of the weapon. This is why it must have at least 10% Physical damage. These are the material bonuses for the colored metals for damage properties: Dull copper: Does not give a material bonus for the Damage property. Not of use in making neon weapons Shadow: Adds up to 20% Cold Copper: Adds up to 20% Energy first then 10% Poison Bronze: Adds up to 40% Fire Gold: Does not give a material bonus for the Damage property. Not of use in making neon weapons. Agapite: Adds up to 30% Cold first then up to 20% Energy. Verite: Adds up to 20% Energy first then up to 40% Poison. Valorite: Adds up to 20% Cold first then up to 20% Energy then 10% Fire then 10% Poison. The total amount added depends on the existing physical damage. For example, if the weapon has 20% Physical Damage, then enhancing with Copper will only add the 20% Energy and subtract the 20% Physical. There will not be room to apply the Poison damage. Experiment one: I used a dull copper runic to craft a non neon Iron scimitar that has 60% Physical Damage 20% Fire Damage 20% Cold Damage Knowing the order that material bonuses are applied and having 60% Physical resist to play with, I know what the end result would be with a successful enhance with each metal. If I enhance with Shadow, I would have a non neon weapon with 40% Physical/20% Fire/ 40% Cold. If I enhance with Copper I would have a non neon weapon with 30% Physical/20% Fire/20% Cold/20% Energy/10% Poison. If I enhance with Bronze, I would have a Neon Fire weapon with 20% Physical/60% Fire/20% Cold. If I enhance with Agapite I would have a Neon Blue weapon with 10% Physical/20% Fire/50% Cold/20% Energy. If I enhance with Verite I would have a Neon Green weapon with 20% Fire/20% Cold/ 40% Poison/ 20% Energy. If I enhance with Valorite I would have a Neon Blue weapon with 30% Fire/ 40% Cold/ 20% Energy/ 10% Poison. I decide that Bronze is the best for this weapon just to give it the highest intensity I can in a single element (60% Fire Damage) Experiment two: I used a dull copper runic to craft a non neon Iron Halberd with the following properties. 40% Physical 30% Cold 20% Poison 10% Energy. Comparing the varios metals I decide that I want it to have more cold damage which means using Shadow, Agapite or Valorite. I don't want it to have any physical damage property so using Shadow is out since it would leave me with 20% Physical. Knowing the order that the elements are applied and knowing that I only have 40% to work with, I know that if I use Agapite the 30% Cold would be applied and then 10% of the Energy. The other 10% Energy that Agapite has would not be added since I am not out of physical damage to subtract from. If I used Valorite then 20% Cold and 20% Energy would be added and 10% Fire and 10% Poison would NOT be added. I decide to go with the Agapite which would yield me a higher Cold damage property (60%) Experiment three: Using a dull copper runic I craft a non neon Iron double axe with these properties: 40% Physical 10% Fire 30% Poison 20% Energy I could use Bronze to make a Neon Fire weapon with 50% Fire/30% Poison and 20% Energy, but I decide I want another Neon Green weapon for my collection. I decide to use Verite which has the highest Poison modifier. However, Verite also adds 20% Energy and Energy is higher on the list then Poison. So I know that when I enhance, 20% Energy would be subtracted from the 40% Physical damage leaving only 20% Poison to be added using the remaining 20% Physical Damage. So I end up with a Neon Green weapon with 10% Fire/50% Poison/ 40% Energy. Experiment four: Making a Neon weapon Brighter. In this experiment I have a dull copper runic crafted Iron Battle Axe that is already Neon Blue. It has some Physical Damage though so I want to make it a brighter Neon Blue. Its properties are: 20% Physical 40% Cold 10% Poison 30% Energy Since I am going with Cold, I can use Shadow, Agapite, and Valorite. However I only have 20% Physical Damage to work with. All three metals will have the same end result; only adding 20% Cold. Agapite will only add 20% of the 30% Cold it can add and no Energy and Valorite will not add any Energy, Fire or Poison. Since Shadow is trying to do the least amount of enhancing, just 20% Cold and then durability, it will have the best success rate at enhancing so I go with it to make a brighter Neon Blue weapon with 60% Cold/10 % Poison/ 30% Energy. Experiment five: Changing to a different Neon Color I decide I want to Change from one Neon Color to a different one. I have a dull copper runic crafted Neon Pink Iron Mace that has these properties: 30% Physical 20% Fire 10% Poison 40% Energy I decide I want a Neon Fire mace instead and determine it is possible by adding Bronze. Bronze can add up to 40% Fire but in this case will only add 30% since Physical Damage is 30%. I end up with a Neon Fire weapon that has 50% Fire/ 10% Poison/ 40% Energy. Since the Fire Damage is of a higher intensity now then the Energy, the weapon changes color to Neon Fire. Experiment six: Creating 100% intensity in one element. Based on this information I know that in certain cases I can enhance weapons to 100% Fire, 100% Cold or 100% Energy. I also know I can NEVER enhance to 100% Poison. To enhance to 100% Fire, the weapon must be either 40% Physical/60% Fire or 30% Physical/70% Fire or 20% Physical/ 80% Fire or 10% Physical/90% Fire. The material I would use for any of these is Bronze which only adds Fire. To enhance to 100% Cold, the weapon must be either 30% Physical/70% Cold or 20% Physical/80% Cold or 10% Physical/90% Cold. For the 30/70 weapon, I would have to use Agapite. For the 20/80 and 10/90 weapons I could use Shadow, Agapite or Valorite but I would go with Shadow for the better success rate. To enhance to 100% Energy, the weapon must be either 20% Physical/80% Energy or 10% Physical/90% Energy. I can only use Copper or Verite for either of these , but I prefer Copper over Verite for the better success rate. Can not enhance to 100% Poison, The Only metals that modify poison are Copper, Verite and Valorite and each of these has a modifier thats higher in the order of application; Copper and Verite will always add the energy first and Valorite will always add Cold first (then Energy and Fire before getting to Poison.) With this knowledge, I go through my monster loot collection looking for weapon that I can enhance to 100% in an element. I find a bright Neon Blue war axe with these properties: 20% Physical 80% Cold. I try to enhance with Shadow and succeed to make a bright Neon Blue 100% Cold Damage war axe. Hope that helps for those who want to make neon weapons!