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The Fire Steed, Do these train to 100+ in everything?

Discussion in 'UHall' started by EnigmaMaitreya, Jul 1, 2008.

  1. EnigmaMaitreya

    EnigmaMaitreya Crazed Zealot
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    The Fire Steed may be out of favor at the moment (I opted to replace my Night Mare with a Fire Steed) BUT ....

    Has anyone trained them to their limits?

    If so, what are the Limits on them?

    I would also ask what are the Limits on the Rune Beetle?
     
  2. Fire steeds go to 100 in everything except resist which can go to 108 (if - & I've not actually seen one this high) their 120 resist before taming (I assume).

    Rune beetles go to 100 in everything except poison which can be 126 (140 before tame) and eval which can be 112.5 (125 before tame).
     
  3. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    I have 2 Fully Trained Firesteeds, both with good Stats/Resists, one has 105.4 Resist and another has 107.7 if i remember right. Resist is the only skill that can be above 100, and that's if they had over GM Resist before tame.

    Solo, a Fire Steed is pretty weak/frail, and a Nightmare outclasses them in everything. However, Fire Steeds have Daemon/Equine Pack Insticts, so if there's more than one Firesteed, then the damage they do is SIGNIFICANTLY boosted. 2 Firesteeds together can outdamage a Great Wyrm or a Mare+Runebeetle Combo, yet they're still easily killed. The fastest way i've found to roll over the Cu Sidhe spawn in the Twisted Weald is to get a Tamer to use his Trained Cu Sidhe to tank, then use Firesteeds to dish out the damage, drops the wild Cu Sidhes like a rock. Once got another Tamer to bring 2 Firesteeds as well, we were dropping Paragon Cu Sidhes in under 10-15 secs with 4 Firesteeds and a Cu Sidhe. Firesteeds are only good if there's more than one.
     
  4. Clyde

    Clyde Guest

    Regarding Cu Slaying, a friend and I use a Cu tank and a pack of hell hounds to dispatch the paragons. That is also amazingly fast.

    -Clyde
     
  5. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    When ML came out, some Tamers put SW on their char so they could summon an Imp when they had 2 Firesteeds out to boost the damage of them. Real Imps take 2 Control Slots, SW Summoned Imps take one, both have Daemon Pack Instict.
     
  6. ki-rin

    ki-rin Guest

    my firesteed had 108 magic resist but he died couple times before the patch that made pet's above gm skills their new caps.. so his magic resist is at 107.8 .. unable to train it back up to 108 :(
     
  7. EnigmaMaitreya

    EnigmaMaitreya Crazed Zealot
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    Thanks for the Info.

    I chose to do this because I have two very good Dreads and the Nightmare not only seemed ... out of place, I never really selected it to do anything with.

    The Fire Steed is probably nothing more than a curiosity at the moment and after it has Bonded I will go see what its strengths and weakness's are. I may let it go then.

    At the core of this is, I like probably most tamers am at the wall stabled pets wise. I am kind of loth to take the last 5 point step in Lore and Vet (go to 120) to get the two extra stable slots. As I would really rather use those skill points else where and I really should be able to live within the constraints of the number of stabled pets I have now.