All the weapon skills, bushido, ninjitsu, stealth, and poison give a LMC bonus for every 100skill points you have in them for your special moves(capped at 300). This has been in the game for a very long time and it just seems like a outdated thing to me, especially with the new expansion's mastery system wanting us to put more skill points into skills that ARE NOT apart of the those skills that provide the LMC bonus to properly use the mastery abilities. I dont know what the devs call this particular skill group that provide this LMC bonus for getting 300 points in them but they seem to be combat related so ive personally called them "combat points". But yet tactics and anatomy do not go towards combat points and still the masteries require you add skill points into these skills to use masteries proficiently. Example: my templet is 120archer 100tactics 100anatomy 100healing 120ninja 120resist and 60bushido 120archery, 120ninja, 60bushido(60bush is very inconvient would much rather have 6x120) is how is reach 300 combat points for the LMC bonus to specials. But in order to use masteries proficiently i need 120tactics and/or 120anatomy. It just seems like its very outdated and counter productive towards this expansion. Since these skill points do seem combat related possibly add tactics and anatomy to this skill group? I'm sure theres many ways this could be updated. Sometimes i joke with people that the devs just added this game mechanic in many years ago and just forgot about it. FREE THE MASTERIES!