1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

The mistery of Dispel Evil

Discussion in 'UHall' started by Pinco, Feb 19, 2011.

  1. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
    Jul 25, 2005
    Messages:
    5,675
    Likes Received:
    865
    I've finally found how it works.

    I've tried against everything and seems doesnt work, but today I've decided to give it more tries...
    It seems work against the bane chosen but not against a mongbat, then here is why:
    it works only against murders (red name creatures).

    Is it intended or is a bug?
     
  2. GalenKnighthawke

    GalenKnighthawke Grand Poobah
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    6,641
    Likes Received:
    1,163
    Years ago, Dispel Evil "turned" monster spawn (kinda like the old Dungeons and Dragons Paladin ability "Turn Undead").

    After we all got used to that, they suddenly changed it to how it was intended to be: A karma-based, limited range Mass Dispel.

    A little after that, unbeknownst to me and as pointed out to me by other posters here (I forget who) they started to let a little of the original, but not intended, use slip in.

    Some here suggested, and I think they are right, that Dispel Evil successfully turns any kind of invasion spawn considerably better than normal spawn.

    I don't think those Virtuebane guards are red (are they?), but I can turn them.

    The bottom line is...This is one of those things in UO that we simply have no idea how it's supposed to work, and an unclear idea of how it works in actual fact.

    And trying to streamline it may well simply break something else.

    -Galen's player
     
  3. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
    Jul 25, 2005
    Messages:
    5,675
    Likes Received:
    865
    virtuebane are all reds, it works only on red npcs and as dispel. The strange things are the fact that do not work on gray monsters... is a nonsense :D
     
  4. Sevin0oo0

    Sevin0oo0 Guest

    only had 1 coffee thus far, but are y'all saying you can hit Bane w/ dispel and they go poof?
    what about dispel on weapons?
     
  5. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
    Jul 25, 2005
    Messages:
    5,675
    Likes Received:
    865
    no.
    I'm speaking about the flee ability of the spell.
    Only red npcs are affected.

    The dispel ability is not in discussion, it works as always...
     
  6. GalenKnighthawke

    GalenKnighthawke Grand Poobah
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    6,641
    Likes Received:
    1,163
    Ah, but it wasn't always!

    Remember for a few years after AoS came out, Dispel Evil would turn everything but wouldn't dispel anything, not even a Revenant.

    -Galen's player
     
  7. Sevin0oo0

    Sevin0oo0 Guest

    thanks, I was confusing the Chivalry dispel evil w/ Mage's dispel.
    The one on weapons is the Mage one I take it
    So the Chivalry one actually acts like a "repel"? Does it drop the aggro also?
     
  8. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
    Jul 25, 2005
    Messages:
    5,675
    Likes Received:
    865
    nope, they just flee then they come back after few seconds based on your karma...
    Just to clarify Dispel Evil do:

    - Dispel summoned creatures
    - Make flee monsters around you

    The question is if it's right that it make to flee only the red monsters instead of every kind of monsters.
     
  9. Sevin0oo0

    Sevin0oo0 Guest

    "cause other evil creatures to flee from combat" - like what?
    I didn't see a good/evil in the monster attributes, only +/- Karma related. In D&D we had alignments like that
    I think it should apply to anything that would normally aggro you
     
  10. covert

    covert Journeyman
    Stratics Veteran

    Joined:
    Jan 15, 2009
    Messages:
    157
    Likes Received:
    5
    Hmm, have you tried Enemy of One and then using Dispel Evil on that enemy? That'd be particularly nice.
     
  11. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
    Jul 25, 2005
    Messages:
    5,675
    Likes Received:
    865
    the creature start to run away from you scared to death at paragon speed :D

    The description says:

    In uo good/evil is determined by karma, so all creatures with karma less than 0 should be affected....

    yes, I tried and still working only on red creatures :(
     
  12. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

    Joined:
    Aug 21, 2000
    Messages:
    18,976
    Likes Received:
    5,462
    Dispel Evil mostly the only thing I use it for is to rid me of the Revenants.
     
  13. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
    Jul 25, 2005
    Messages:
    5,675
    Likes Received:
    865
    force enemy to flee is also useful ;)
     
  14. Elric_Soban

    Elric_Soban Babbling Loonie
    Stratics Veteran Stratics Legend

    Joined:
    Dec 7, 2004
    Messages:
    2,258
    Likes Received:
    14
    also supposedly drains the mana of necros using forms.. anyone have any test info on this? (wont work on guildmates.. only flagged enemies)
     
  15. Pinco

    Pinco UOEC Modder
    Stratics Veteran Stratics Legend

    Joined:
    Jul 25, 2005
    Messages:
    5,675
    Likes Received:
    865
    doesnt seems to work the mana drain :/