Why are the PvP "fixes" in this new update revolving around diminishing returns? I can only assume it was put it in to stop the use of certain combos ( as it says this in the details) like EO/para. Fix trap boxes, and make EO not work that way with paralyze. Issue over. Why are you putting more useless changes in when you could be addressing the ones that are currently rampant. You have the super power dragons/ dread mares, you have the faction point bugs, you have NUMEROUS other issues that could be addressed as opposed to causing more. It seems as though feedback regarding PvP fixes never seems to matter. Hopefully you don't ignore everything said here, or posted by the numerous people that will post after me with there own issues and agreeing with mine. HOPEFULLY, you will not just put this patch in, have two months go by, then post, "Our last patch caused some unwanted issues, we will be fixing these in 2028!" It really does seem as though this happens EVERYTIME there is a PvP fix. The faction aids, stand out in my mind the most, seeing as how I posted about them being overpowered far before the patch came out of testing. As I was told they were just as useful for mages as they were for dexxers(4 second aids vs. 12-14 second aids....?) , and the numerous people posting in support of my post were ignored. Side note: Aside from the few parry mages around, there aren't many mages with 85 dex.