.. everything. UO PVP is dying, if that is what the Development team wants then so be it... they are doing a good job. Here's the thing... I don't think they want it to die. They seem to listen every once in a while.. so as someone who has fought in this game for 15 years I will give them some insight. Factions is a mess... and it goes far beyond the difficulty of achieving faction rank. Factions was built on the idea of rewarding the dedicated fighters with special artifacts that the masses were unlikely to have. Unfortunately the system was flawed; everyone got the artifacts, and has had them for years and years. Forward to publish 75 - the solution to make people fight more is... to take those artifacts away? Doesn't make sense. The major motivator to fight should not be based on having the ability to wear a suit of armor that you already designed and had for years and years. It needs to be something else. The only solution to the faction rank situation is to lower the required rank to a point that is achievable for a single individual to obtain (Rank Five or Seven). Moving on, nothing that has to do with faction fighting... is actually fun. Lets say for some reason I want to guard sigils... I am not sure why I want to guard these sigils as I already have a faction mount and have no reason to control any of the towns.. But for story sake lets ignore that small lack of motivation for a second and assume I want to control the towns. I say to Kage “Kage, go steal me the sigils and make 50,000 candelabras so that we can block everyone from getting in!” Ten hours and zero fights later, Kage and I are the proud owners of the town of Britain. Now you might say, why would you put the candelabras down if you wanted a fight? Well thing is, we could guard those sigils for nine hours, only to have a thief stealth in and just steal them and walk out... without us even seeing and we still wouldn't get a fight.... Seems like a colossal waste of time. Let's be realistic. There is absolutely no reason for anyone to sit around for ten hours to get control of the towns.. and even if there was a reason, the fighting that comes along with it is boring. I propose a change to the faction town capture system. Take the bulk of fighting away from Yew gate (people hiding in houses are a joke) and the dungeons (super choke points are a joke) and bring it into the towns themselves. Each town should be able to be captured at different times (one at a time), should offer a different reward for its capture, and should have a scoring system to decide the winner (based on killing people, not sitting around guarding a useless sigil). Also, I think that stat loss during these town fights (and only the town fights) should be removed. Make the player exit the town to get resurrected and get back in the fight. As for the rewards... I leave that up to the community to decide. Nothing that needs to be over-powered just something worth it. This change would make the fighting fun. It removes everything people hate about fighting and just lets them fight for a reward. No houses, no boats, no stat loss, no guard zone; Just fun. Factions needs a complete revamp for it to be successful in today's Ultima online. I don't see why everything else in this game should get an overhaul while factions remains obsolete.