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Discussion in 'UO Developer Feed' started by UODevTracker, May 20, 2010.
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Provocation should only interrupt provocation mastery abilities.
Peacemaking should only interrupt peacemaking abilities.
You can stop an ability at any time by recasting it. (0 Cast time, 0 Mana Cost)
I think the healing may be closer to 4-16 than 7-16.
Damage threshold for song interruption is higher in PvM than in PvP.
The spellsong will reveal the bard if he is hidden.
Upkeep increases based on how many party members/pets are under the effect.
When mounted it should be ignoring your mounted pet in the upkeep calculation.
If you were along side your pet then it will factor that pet into the upkeep and apply the buff to them.
I wouldnt see a problem with some bonuses like lower mana cost for having other bard skills.
Bard slayers: currently don't affect damage on the bard abilities.
(I'm working on that)
No doubt all the potentially "gimp" templates have yet to be discovered.
Running wolf form with resilience would also take care of the poison, and the stam loss while running in wolf form.
For the party effects, they will automatically update as party members move in and out of range.
For the discord effects, they remain in effect until the target moves out of range, or the spell song stops. Once the spell song is in effect, the bard doesn't need to maintain line of sight, just range.
First come first served, so basically whoever gets their discord in first will be the one in effect.
Stacking the same abilities, cause a whole lot of interesting effects during internal testing not to mention what happens when you had a party full of bards running something like invigorate, or preservance. (Resilience was less of an issue becauses of the lower caps on regens.)