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The Ruby Mace?

Discussion in 'UO Craftsman' started by 5% Luck, Dec 30, 2007.

  1. 5% Luck

    5% Luck Guest

    The ruby mace has 40% Di on no runic changes that but, does the armslore changes make it 50%. Or would making ruby maces be now obsolete?
     
  2. Trukx

    Trukx Guest

    Base ruby mace has +5 DI.

    Exceptional crafted w/o lore would give 40 (35GM + 5 Item)

    Exceptional crafted w/ 100 lore would give 45 (35Gm+5 Lore+5 Item type). If you use a runic that has a chance to craft intensities higher than 40DI (ver/val) you can potenitally hit or go over the 50 mark.
     
  3. 5% Luck

    5% Luck Guest

    Ive made hundereds of these with up to golden hammers and never seen the runic apply to the Di. I like them for that reason I figure Ill get the mods elsewhere. But some do say if the mod goes on an unchangeable statistic its a wasted mod. (like leather amour and mage amour mod) but, with these i still like the chances it wont. So have you crafted any of theses since the changes to arms lore?