Okay, I have to ask... aren't items that are eligible to be imbued subject to a weighing mechanism as it is? I've never understood, first, the initial hesitation to allow enhanced items to be imbued, or second, the hesitation, implementation, and then subsequent removal of imbued artifacts. These items are all subject to a weighing mechanism (at least as far as I understood) that prevents items with too many properties or high weight properties from being imbued in the first place. So if an artifact has 600 points worth of properties on it in the first place, it just can't be imbued. So today, I'm about to imbue an item that has 7% LMC, and then 16, 17, 8, 18, and 9 for resists. That's it. Barbed leather sleeves. Was going to check to see what its weight vs. properties was to see if it was worth adding some stuff to. But lo and behold I receive the message "The special materials in this item are too old to survive the imbuing process." Say what? The imbuing system is incapable of weighing old items? Don't they have the same property spread as new items? I can't even begin to fathom what this is about. So truly, I'm looking for some insight, because once something's imbued, it starts the inevitable path to total obliteration. There is no permanency for imbued items, so what, I ask, is the big deal?