This is going here instead of the KR forum for two reasons. 1) More people read this forum, and we want a wider sampling of opinions than just the people who are already using KR. 2) It's not technically KR. If the developers see fit to call this a whole new client instead of just an upgrade, then so be it. Also, I'm going to suggest a couple of rules to help keep this thread productive. 1) This thread is primarily about user interface and functionality. Feel free to point out specific bugs or glitches to be addressed, but don't bother with pointless "make it run better" comments. 2) Don't bother with suggestions for content regarding the SA expansion. That should be a separate topic entirely. We're talking about the client, not the expansion. All right, with that out of the way, I'll offer my first bit of input: It is imperative that the chat system in the SA client be at least as powerful and useful as that of 2D. While the existing KR chat system looks more modern, it is in fact substantially less useful. I'll offer specifics. * All text which is viewable to anyone within range of your character belongs overhead by default. This consists of speech, emotes, yells, and whispers. * Forms of text which disregard the distance between players should appear down below in the chat window by default. This consists of party chat, guild chat, alliance chat, tells, and faction messages. * Users should be able to select their own personal colors for their overhead text, and have those colors appear to other players. This is often important in quickly distinguishing who is talking among a group of several people. * Users should be able to select from multiple fonts. Unlike the previous point regarding color, font settings should be universal to the user. If I choose Font X, all the text I see should use Font X, even if everyone I'm talking to prefers Font Y. * The duration of overhead text should scale based upon it's length by default. There's no need for a simple "lol" to remain up for as long as someone's full sentence. * Overhead text should be interactive. A piece of text should fall into the background when newer text appears in front of it, and return to the foreground when it's highlighted with the mouse and/or any text in front of it vanishes. A user should be able to click on a piece of text in order to see the paperdoll of the speaker. So far all I've really done is describe chat as it now exists in 2D. The Stygian Abyss client must do all of these things as well as (or better than) the 2D client before worrying about more advanced features. These bases need to be covered. Additionally, here are some observations relevant to the existing KR client. * The dark background surrounding the chat window should not spring into visibility every time the mouse pointer passes over it on it's way toward the hotbar. This is simply annoying. Require a right-click or some such. * Tells are a difficult subject given UO's lack of unique naming. By default, players should be identified by their name and a tag. Initially this tag should consist of their internal serial number. However, a user should be able to access their friends list and change this tag to a personal note. For example, when you first add Billybob to your friends list, he would appear as "Billybob (1123718)". However, you could then change his entry to "Billybob (blue hat)" to remind you who he is. Tells from this player would then appear as being from "Billybob (blue hat)" in your chat window. Anyway, that's all I'll post from now. I look forward to more from others, just keep it constructive.