The question is ask, " if controlling gold means controlling uo"? this can go in so many ways, but in my opinion i think the answer is no. When the uo was created it was meant for interaction with other players with a mass amount of people who would group up and take on creatures to get loot, not necessary for the gold but for items. Yes if u collect alot of gold u where able to buy harder items but that wasnt need to much. throughout the years of uo stuck with point of sticking to making better dungeons, monsters and areas to explore with your friends for getting items (not gold) to trade and or for personal use. lets expose the elephant in the room .... yes there where alot of dupes along the way that made it difficult for uo to keep on the same tract. i do remember in videos that involved "Uo Workers" about doing some events which made the people that had alot of gold use it to get what they wanted but wasnt in there intension to control the gold. If your one of those people that have ALOT of gold and saying uo is boring because of it then your missing the point of the game. i can say throughout of 15 years of playing ive gone through so many friends that gold turned them into greed then evil. Lately ive noticed new players and old playing coming back which is very kwel. i believe there is alot of uo still undiscovered and ive seen alot. Guess what im tring to say is that the right friends make uo and not the gold. in closing..... Bonnie Armstrong even said it herself, items are priced by players and cannot be controlled by us.