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The Warrior's Starter Guide

Discussion in 'UO Players Corner' started by AlexK, Sep 26, 2014.

  1. AlexK

    AlexK Visitor

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    The Build)

    Swordsmanship- 120

    Parrying- 120

    Anatomy- 120

    Tactics- 120

    Healing- 120

    Focus- 60 + 30 (Jewels)

    Chivalry- 60 + 30 (Jewels)​

    The Jewels)

    Bracelet- +15 to Focus and Chivalry

    Ring- +15 to Focus and Chivalry​

    So, in short, Focus and Chivalry plus fifteen both on each jewelry piece. These will come into play later, though, so don't worry if you can't get them just yet.

    The Plan)

    1. Make a new toon of any type, but make sure to start in New Haven. I recommend having chivalry in the skillset, because you’ll get a free chivalry book.

    2. Do some escort quests and kill some monsters until you have enough gold to train all of the skills in the build to 40.

    3. Once all skills are at 40, take all skill quests and complete. Make sure to do EACH of them near the undead’s spawning area- you will get a skill gain boost there.​

    a. Swordsmanship to 50 should be the first quest you take so you get the boost to its skill gain. Just bash on the undead- Tactics, Anatomy, Focus and possibly Parrying should be up to 50 before Swordsmanship.​

    b. Anatomy, Tactics and Parrying will go up as you kill.​

    c. Focus will go up as you run and/or walk, basically with any stamina expenditure and regain you will earn focus.​

    d. Healing will go up (albeit very slowly) as you use bandages. In order to get the cloth for bandages, go to the tailor, ask for tailoring training, give him 1 gold piece ONLY, and then ask him for bods. Fill them up, return. Do this daily, and use the bolts of cloth to cut into bandages. Another way is to spend 2k at the tailor and then cut all of the tailored items. Either way, you’ll want to continually make bandages for yourself.​

    e. Chivalry goes up as you use it, however, it is probably the slowest of the skills to train. I recommend using consecrate constantly, and divine fury, even when you are NOT fighting- just use it as you walk around. You will, however, have to “tithe” in order to do this- just go to the warrior training compound, click on the ankh, and tithe. Some escort missions will provide you enough to get plenty of tithing points. At somewhere between 45% and 50% you’ll want to switch from Consecrate Weapon onto Divine Fury, in order to keep skill gains up.​

    4. By the time you’ve done all this, you should be at:

    a. 60+: Anatomy

    b. 60: Focus (Lock it at 60)

    c. 55+: Parrying, Swordsmanship, Tactics

    d. 50+: Healing, Chivalry​

    This means that you’ve got the basics of a warrior character begun!

    Once you’ve done all this, you have a solid foundation, and can probably move on from New Haven. Because this guide is made for those who want to be self-sufficient by someone of the same mind, I recommend you focus on making some gold to buy some decent armor, and have enough left over for insurance money. There are a few ways to do this, which I will cover in my beginner’s money making guide, but in short: killing npcs is an option, as is making a new toon to craft with what your warrior gathers or, finally, making a new toon to gather lumber and ore and then sell what you gather. Please note, also, that this guide is made by a new player going through the process himself- any constructive criticism is welcome.
     
    Xvim, Tamais and Pandora_CoD like this.
  2. Silverbird

    Silverbird Slightly Crazed
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    There are several similar threads, which could give additionally help/infos. Try http://stratics.com/community/threads/starting-from-scratch.319085/ or maybe http://stratics.com/community/threa...uide-1m-in-your-first-couple-of-weeks.304224/ for comparing/additional tips.

    Some minor adjustments I would recommend:
    - Dont lock focus in the beginning. Not used skillpoints are wasted skillpoints. Some training methods slightly benefit from having less total skill points used but if your new, every little bit of regen helps.
    - 120 powerscrolls are mostly expensive. Aim for 110's for a better start. Its more comfortable to earn money for 120's with 110 skill than with 100.
    - On an allround-template I would prefer like 90 healing and 80+ chivalry.
    - Dont calculate too much with +30 focus and chiv on your jewelry. In the long run hci/dci/di and maybe ssi, if your lucky to find will be way more usefull.
    - Focus is a great help in the beginning, but with a little equipment, you can mostly go without. If your char is human, you even get the effect of having 20 focus without spending any skillpoints into it.
    - When I start a new melee char, I usually prefer a customized template starting with 49 healing and 49 chivalry. Those two are the most difficult to raise of that char and fail to often at lower skills to be useful. Starting at 49 you can finish the referring quests really fast.
    - If this is really your/someones first char, aim for a small house. With a little help, you can build your own house really early and moving stuff between chars safely and having a place to set up a vendor really can speed up your game experience.
    - For training that char, an armour with 70 phys resist would be most helpful. Collect some spined leather and asked nicely, if someone can craft you a set of studded leather out of it. That should give you a training armour. (To get spined leather have a look for some lizardmen around new haven. When they are dead, use a bladed tool/weapon on their corpse to skin them. After you picked the hide, cut them with scissors into leather to reduce their weight.)
    - Dont just focus on one char. There are so many playing styles and templates around that you might miss big parts of the game. Especially when your new, having a look on other playstyles might enlighten you own way of UO.
     
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  3. AlexK

    AlexK Visitor

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    Silverbird,

    First off, I would like to thank you for both looking at and replying to my beginner's guide! I truly appreciate it.

    Secondly, I would like to reply to each and everyone one of your points.

    - Dont lock focus in the beginning. Not used skillpoints are wasted skillpoints. Some training methods slightly benefit from having less total skill points used but if your new, every little bit of regen helps.

    I actually can see your point here, but I am wary of following your advice in my guide for one reason: I do not know how decreasing skills works, so how can I advise someone to train above what their cap should be without that knowledge? I would love to learn how to decrease skills so I could say this. I HAVE tried to set skills to decrease, but they do not seem to go anywhere. Is this a time thing, or do they go down with usage of other skills? Please clarify. ​

    - 120 powerscrolls are mostly expensive. Aim for 110's for a better start. Its more comfortable to earn money for 120's with 110 skill than with 100.

    Good point- I can understand that each 10% is a major boost, and the 110 scrolls may be a better start than just going straight for 120 ones. My only questions are: What are the price differences, and is it actually worth spending a lesser amount in addition to a greater amount for two sets of scrolls?​

    - On an allround-template I would prefer like 90 healing and 80+ chivalry.

    Again, I can see your point here. If focus is taken out, as suggested two bullet points below, and healing reduced to 90, then the build could go something like this:

    120: Swordsmanship, Parrying, Anatomy and Tactics

    90: Healing, Chivalry, plus one other skill (what would you suggest here?).
    Good idea, I think!​

    - Dont calculate too much with +30 focus and chiv on your jewelry. In the long run hci/dci/di and maybe ssi, if your lucky to find will be way more usefull.

    Ok, here is where I start to get really confused, but doing a few quick Google searches, I found the hci is Hit Chance Increase, dci is Defense Chance Increase, di is Damage Increase, and ssi is Swing Speed Increase. Given the fact that I agree with you on removing Focus and upping Chivalry to 90, I can see how these increases would be much more beneficial, given that you're already extensively skilled. ​

    - Focus is a great help in the beginning, but with a little equipment, you can mostly go without. If your char is human, you even get the effect of having 20 focus without spending any skillpoints into it.

    I agree- Focus, while helpful, is non-essential, especially as a human. ​

    - When I start a new melee char, I usually prefer a customized template starting with 49 healing and 49 chivalry. Those two are the most difficult to raise of that char and fail to often at lower skills to be useful. Starting at 49 you can finish the referring quests really fast.

    Again, I agree- however, I wanted my guide to be able to be used by a player who didn't want to mess with custom character creation and who just wanted to know what they needed to do to gain skill and experience the game. To that effect, should I put more explanatory content in?​

    - If this is really your/someones first char, aim for a small house. With a little help, you can build your own house really early and moving stuff between chars safely and having a place to set up a vendor really can speed up your game experience.

    As is becoming a pattern from you- good plan. I'll include that in my intermediate guide. ​

    - For training that char, an armour with 70 phys resist would be most helpful. Collect some spined leather and asked nicely, if someone can craft you a set of studded leather out of it. That should give you a training armour. (To get spined leather have a look for some lizardmen around new haven. When they are dead, use a bladed tool/weapon on their corpse to skin them. After you picked the hide, cut them with scissors into leather to reduce their weight.)

    Yes, armor is necessary. The lizard men seem like a good idea- however, the only ones I think I saw near New Haven were the ones in the mines, and I believe you'd have to go down the hole to get to them, yes? Unfortunately, that hole also holds Ogre Lords, I am told. As such, I think I'd need another place to advise people to go to.​

    - Dont just focus on one char. There are so many playing styles and templates around that you might miss big parts of the game. Especially when your new, having a look on other playstyles might enlighten you own way of UO.

    Finally, here, I -wholeheartedly- agree! I, in fact, plan on having at least six characters: My warrior, a mage, a bard, an animal tamer (possibly having cartography as another skill, I was told that's a good build), a gatherer and a crafter. I recommend that everyone explore UO as much as they can, in as many ways as they can.
    Thanks again, Silverbird, and I await your response with baited breath.
     
  4. Silverbird

    Silverbird Slightly Crazed
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    - Skills go down, when they are set to go down and you are at your total skill cap/limit. If another skill is set to raise and gets a gain, one of the skills to go down decrease at the same time.

    - Theres no general rule on efficiencys and prices for powerscrolls 110's vs 120's. With a few exceptions (110 magery mostly) 110's are seldom offered. Some ppl even drop them when they earn them. The difference between the effects cant be measured by simple percents. For swords fighting for example ... a 110 should be around 50-100k while the 120 is at 3.5 million and higher. (Prices greatly vary among shards. While the 120 usually is still aftersought you can get the 110 with some luck and asking nicely for free.) Monsters have associated weaponskills too, so your chance to hit them is calculated by a comparison of your weaponskill and your target ones. (I dont care too much for formulas, so i cant give you numbers, but the difference between 100 swords, 110 and 120 is not just merely a flat 10%. ) Not to forget that it really takes time to train a skill. So starting with 110's usually will let you reach 120's faster, if you have work for the gold first.

    - Healing with bandages works together with anatomy. Usually the difference between 90 and 120 healing is smaller, than the 30 skillpoints might look like. (It is a huge difference, if you count in resurrecting other players with bandages. Minimum healing for that is 80 along with 80 anatomy. So at 90 you would be barely above the minimum for that. But there are other ways, to boost healing laters in the game.)

    - Chivalry got a change not that long ago. I am not shure, how accurat todays guides are. Some of the chiv spells have better effects now with a higher skill. For example consecrate weapon (converts your damage done into 100% damage against the weakest resist of your actual opponent). Now it is a chance to proc that effect depending on your skill. At around 80 chiv it becomes a guaranteed proc (100%) and with chiv above 80 it gets some minor damage bonus above that. With your given template, hitting against the weakest resist would be very helpful. Thats why i would go for at least 80 chiv.

    - 'Normal' jewelry have limits on how much bonusses can fit onto them. Skills use up a lot of those limits. Finding loot with 2 times +15 selected skills is somewhat rare. Jewelry like that can be crafted, but the ingredients for that are somewhat expensive/difficult to collect.

    - Basicly focus gives 2 stamina reg and 1 mana reg for each 20 skillpoints spend into it. (Its an outdated thumb-rule, i know, but it still helps to evaluate invested skillpoints into focus.) Thats why most melee chars go without, since you mostly can replace it by having leeches and/or regen stats on your armour parts.

    - As for my usual pattern for beginners to include a small house early: The classic designs that I would recommend cost around 75-82k gold (small sandstone with patio or 2-story log cabin). Considering a 120 swords powerscroll is at 3.5 - 4 mills on most shards, getting a house first makes sense. Since you can have only 1 house on your account nowadays, most ppl only aim for big/max size/max lockdowns houses/plots. Which simply means, it should be possible on any shard to fit in such a smaller home. (Thought a real new player should ask for help in finding such a place, since placing a home can be somewhat difficult on fuller shards.)

    - As for the lizardmen: Sorry my mistake. :D There was another spawn of them around the old moongate, but after having a look for them, I found that one replaced by the new arena. There are other not too bad spawns for them, but I wouldnt suggest them for newer/untrained chars. One of the easier/less dangerous places is the Sleeping Dragon Champion Spawn on one of the Tokuno Islands. But its a lot running from the moongate and dying on that way is too easy. Other monsters/animals give spined leather, too. (Spined gives phys resist as material bonus and some luck on top of that, so i actually would prefer that material for a new melee char.)

    Thats is a difficult question/decision. Despite all what have been said, picking 120 healing and 120 chiv wouldnt be that bad. (Personally I would try to squeeze magic resistance into, but it is not really worth the skillpoints, if you have less than 100 points for it.) On the other side: Someone who has trained and played that char up to that point probably has made his own wishes for what he might want to do with that char.

     
  5. Xvim

    Xvim Adventurer

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    This guide is good, i hope many players make them because too much overpower skills at this moment and pure warrior templates are overrated even PvP. Sadly, Uo skills need to more change after all... I tried to recover this kind of templates in Dev's forum and general forum too, but seems like none wants this kind of templates. Peoples are having 240 skill point (mysticism, focus) enough to kill %97 of creatures in Sosaria. Thank you for sharing templates like this, it will bring good things to uo after years i guess =)
     
  6. Armandos

    Armandos Visitor

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    +1

    I am a new player. I have played in sphere servers and I feel as an alien to this new interface, new skills and new mechanism. I will follow this guide and hope it will help me.

    Can anyone advise which server I should play at ?
     
  7. Reinzeld

    Reinzeld Seasoned Veteran
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    Lake Superior! Actually, if you want the most populated server, then Atlantic it is. But Lake Superior still has some activity, it isn't completely dead. And it was once one of the best communities.