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Thief template anno 2015

Discussion in 'UO Crime' started by Drk, Jun 1, 2015.

  1. Drk

    Drk Visitor

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    Dear all,

    It has been a long time since I last played (7 years) before returning a few months ago. Some of my fondest memories of UO involve my old thief, and therefore I would like to re-instate it. Your advice is greatly appreciated.

    I've looked around the forums and vendors for a bit, and have found that the following gear is essential for a good template:

    - Burglar's bandana
    - Invenstigators cloak
    - Shadow dancer leggings
    - Cloak of silence

    With these items, I find this template base appealing:
    90 (120) Stealing
    90 (100) Snooping
    100 Hiding
    40 (100) Stealth
    120 Ninja
    80 Chiv

    That leaves 200 points left to distribute. My play style will most likely be: looking around for players at champs (and their protection characters) as well as vvv to sneak up on and rob. In a more open vvv setting I would 'joust' players and steal random items from their backpack. The focus is on stealing and staying alive: just a bit of fun.

    Some options:
    - 100 detecting hidden and 100 tracking [finding victims but no offense apart from shuriken]
    - 100 detecting hidden and 100 poisoning [DP/LP shuriken, just because its fun and a little offense to confuse with]
    - 120 wrestle and 80 poisoning [Stun/disarm + DP shuriken]
    - 120 wrestle and 80 detecting hidden

    I hope you have a moment to answer some questions!

    1. How much stealth is required to move without stopping when wearing amour? Is 100 enough?
    2. How would you finish the above template?
    3. Why do some of the templates on this forum include 80 to 100 spellweaving?
    4. I never got into stealing from dungeons. Is detecting hidden needed for this (and lockpicking?)
    5. Anything else you would like to tell me. :)

    Thanks a lot, regards

    D
     
  2. Ru TnT

    Ru TnT Seasoned Veteran
    Stratics Veteran TnT/TnA

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    1. 75.0 for leather armor, 105.0 for a 5 piece studded suit.
    2. If you're going to be doing VvV, you'll need detect to find the sigils. Wrestling might be helpful while "jousting" or some other form of defense. I like wrestling though, with other combat skills, I always forget to drop my weapon before the steal attempt.
    3. Spellweaving is a useful skill that does not require any regs. Healing, a shield spell, summons, self-rez...
    4. For dungeon chests, just lockpicking, I think you only need detect if you plan to remove the traps. For the dungeon stealables, only stealing is needed.
    5. Have fun.
     
  3. Marisa Kirisame

    Marisa Kirisame Seasoned Veteran

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    Mage armor property removes stealthing penalty.
     
  4. Ru TnT

    Ru TnT Seasoned Veteran
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    It also removes the inherent LMC of the heavier armor types.
     
  5. Marisa Kirisame

    Marisa Kirisame Seasoned Veteran

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  6. Drk

    Drk Visitor

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    Thanks for the info!
     
  7. Drk

    Drk Visitor

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    Hello, quick follow-up: is dex important, at all, for stealing and snooping?

    Regards,

    D
     
  8. Marisa Kirisame

    Marisa Kirisame Seasoned Veteran

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    Umm, nope. Snooping is also a never-fail if you're gm (skill level=chance to succeed for Snooping).
     
  9. Drk

    Drk Visitor

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    Thanks =D