One of the many turn-offs of UO that people had was when Age of Shadows was introduced, it made the game waaay more depended upon gear in PVP and PVE as well, the game where skilled mattered the most was no more, inflation ran rampant, you had to spend a good 200 million on a suit in order to compete in PVP.. Granted, they have reversed these effects in UO by introducing imbuing, it makes all the best items in the game craftable again for a cheaper price, I now spend easily 70% less than what I did in the past, it put UO back on a even playing field, which I am against as well.. All the best items should be crafted by players.. But unlike UO, there shouldn't be any random item properties, this to me was the biggest mistake of AoS.. So an example would be your average MMORPG when it comes to items, however, a sword should still be just a sword.. I am all for the item properties that AoS introduced, but a weapon should still be just a weapon and there should be different versions of that weapon that you can craft through different metals and materials, but the item properties wouldn't be "random" I think a system where the best items are crafted by the players is a must, but I also feel there could be 'named' items as well, like how we had artifacts and what not introduced into UO.. Perhaps a system similar to the Elder Scrolls: Skyrim is what I would like to see, I don't know.. I rather enjoyed crafting in the game though..