I don't think it's very absurd to have the range increase as you level it, and greatly increase the range at GM. Currently having 20 tracking is exactly the same as having 100 tracking but with a higher chance to find people who are hiding next to you as in on your screen. In order to have even a 50% chance of finding someone hiding you need to match their skills in tracking AND detect hidden. While their skills are complimentary to the rest of their template, tracking/detect hidden have no reasonable synergy with any template. Tracking and Detect hidden do the exact same thing, only detect hidden allows for a second function. Why would a complimenting skill improve the main skill just as much as raising the main skill would...? So, in order to avoid nerfing stealth, I think allowing tracking to have a much more broad view would make raising it worth while. This would help people find others in dungeons much easier, and allow people who are hunting sparse monsters/animals/npc's(or finding a quest npc) find their prey quicker. In short: I'd love to get support to have a currently useless skill tweaked to become a potentially popular skill in every hunting party and I'd love even more to hear that a dev is considering it/has talked about a change like this before.