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This would be a DAMN good idea -- Check it (That means you as well, Devs)

Discussion in 'UHall' started by ohmyGED, Oct 27, 2010.

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  1. ohmyGED

    ohmyGED Visitor

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    G.V.P got me thinking when he stated "should also make it so you can't insure an item that's poisoned"....


    Here's my idea:

    You should be UNABLE to INSURE an item that is IMBUED!!!!!!!!!!!


    Ahh....this can do many WONDERFUL THINGS:

    1.) Restore the use for runic crafted items that can be insured and last beyond death

    2.) Keep players off the field if they die and just using a purely imbued suit in Felluca. Run with a fully imbued suit (which is typically more powerful than spending the time building a suit from runics) and be more powerful and a tougher opponent....but if you die, you have to re-imbue new pieces or start making a suit from runic craftables.

    note -- you still get to keep those expensive artifacts, so don't worry about that

    3.) LOOT! When you kill someone in Felluca you can actually get ITEMS as opposed to insurance gold. Put them on a vendor for a price and make some real money....or just keep them for yourself. Nice to get actual loot as opposed to insurance money, pots, aids, etc.

    4.) THIEVES! Now you have some more targets to steal.....could def help the template since the thievary class has not seen some PvP love in a long time.

    5.) TEAMWORK!!!!!!!!!!!!!!!

    Remember back in the day when you died, friends would help loot your corpse and return the items? Same could hold true now....and make it a bit more useful when you are in a party in Trammel and you die....your friends can gather your imbued equipment and return.....or hunt alone and run the risk of dying and having items looted by monsters.


    Think of it?! Ok, yes it would stink to lose the items, obviously, but it's not like you can just have someone REIMBUE the same items.


    I could really indulge into this, but I'm working right now and don't have the time but I thought this be a good topic for discussion.


    GO!
     
  2. No... It's an awful idea.

    If you want to make yourself a target for thieves and losing items, just un-insure everything and go bank-sit in Felucca somewhere. Don't try to make the rest of us adhere to some silly idea for your idea of "Teamwork" or increasing the risk in Felucca.
     
  3. Llewen

    Llewen Grand Inquisitor
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    With faction artifacts most high end imbued pieces in most pvp'rs suits are more valuable than most of their artifacts. I know my imbued pieces were very difficult to make and took all my resources and gold to make, plus some help from friends, when I made them.

    An idea like this would bring back the worst of the days of the haves and havenots and drive even more people away from Felucca. It's a bad idea.
     
  4. ohmyGED

    ohmyGED Visitor

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    You may think it is a silly idea, and that's your opinion. My opinion is that this game has turn into a NO RISK scenario.

    Pay a little bit of gold to keep all your items.

    Everyone runs these cookie cutter suits that are imbued depending on the template. If you don't want to lose your items when you die, go back to the way of finding runics that were powerful. Simple.
     
  5. Arcus

    Arcus Grand Poobah
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    How about we just get rid of insurance?
     
  6. Adrianas

    Adrianas Sage
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    Come to Siege. And discover it's not as bad as many would try to proclaim it to be. Just be prepared. You wouldn't go to a new dungeon without your armor would you? So go to Siege and:

    - if you come to Siege for the first time, go into General Chat and ask: "Can anyone help me find the NEW guild?" The NEW guild helps players who are new to Siege. They are wonderful. Most other Siege players (most, not all) will not attack a player who is wearing the NEW guild tag (lasts for 30 days).

    - People often come to Siege and say that it's an "empty" shard - it's not. It's just that most players run with stealth - all the time. It's actually pretty funny - you can be stealthing through an empty forest - and get the 'you bump into something invisible' line. When this happens, just keep going - most likely, the person you just bumped into will do likewise. It happens in "empty" cities. It happens on roads. It's Siege.

    - Find a guild to join. On Siege teamwork is everything. It is possible to play solo, but not 'sustain' solo. Of course, there are always exceptions, but most folks who come to Siege are amazed at the actual community that exists there. I think there are more "player towns" on Siege than

    - I had played on a production shard. Lots of people on the shard. I played Tram, occasionally visited Fel. When my guild faded, I discovered that most people were so busy playing the solo game that it wasn't as much fun anymore. I switched to Siege and haven't looked back.

    I read the original post and I thought. Hmm, sounds like Siege. Just sayin'
     
  7. Llewen

    Llewen Grand Inquisitor
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    Siege is a completely different animal than the regular shards. It would be silly to do what I did with my imbued pieces and pour all my resources into making those very hard to create imbued and enhanced armour pieces. If you are playing Siege you adjust the way you play and learn how to equip yourself with pieces you can afford to lose.

    On a regular shard the op's idea is silly, although I didn't use that word in my first response. Insurance is here, Trammel is here, if you don't like it, go play Siege. And before the end of the year we will find out if there is a classic shard option. But for the regular shards, this is just a bad idea and a complete non-starter.
     
  8. Mapper

    Mapper Crazed Zealot
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    Bad idea, Many times I've had monsters steal items off me and I go to kill the monster and it won't have the item in it's corpse. I don't want to spend hours making up an imbued suit to have an ettin or something eat it..
     
  9. No risk in death. Your idea isnt bad. It just doesnt address the problem. Youd just take lesser items in.

    The real solution. PvP switch. Turn it on and you can PvP in anyland with no insurance, you can be robbed and looted. You get to hue orange to Peeps and get a title in your name of Big Cheese. You can show off how cool you are.

    Until then. Whats the diff?
     
  10. yars

    yars Lore Keeper
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    price of imbuing ingredients is decent, PoF is not, roughly 200k avg ea on my shard, the price to make a piece exactly the way you want it is roughly the same as getting random roll on a runic piece.
    the price of a runic worth using before SA came out was not decent.

    as for the insurance argument in the OP.
    sounds great, increase my business for imbuing. and while your at it, make faction arties unuseable in trammel.
     
  11. Merion

    Merion Lore Master
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    Very bad idea! Imbuing and factions artis greatly helped to balance PvP. Now simply everyone has a perfect suit and with everybody being on equal ground item-wise it comes down to skill again.
     
  12. Your idea has nothing to do with risk. All you are saying is that you want another way to steal or take valuable items from other players. If that is what you really want, you can already get that in Siege... go there where you will be welcomed.
     
  13. ohmyGED

    ohmyGED Visitor

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    Doesn't change the argument, all it does is change the risk. You can still imbue the perfect suit, but now you have the chances of LOSING it. It will change the way you PvP. Or you can use a runic suit and run around all day long without losing it. Choice is yours.

    Also, you forget to understand that you are trying to imbue the BEST POSSIBLE PIECES. maybe it will change what people will be willing to risk losing instead of running around in these GOD-LIKE suits without the risk of losing 'em.

    Like I said, it's a DAMN GOOD idea in my opinion. And I think it's a good discussion point. People and agree or disagree, but it's interesting to get a perspective.


    Yeah, for certain characters, I would hate to lose some of my imbued pieces, but it's like back in the day when you use to have several sets of armor in the bank when you died. There's still very little risk to this game and it's ridiculous. Trammel is bad enough. The fact that you can be in factions and in Trammel without the risk of being attack is even worse. Just my two cents.
     
  14. ohmyGED

    ohmyGED Visitor

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    I think you should check your reading glasses on my post. :D

    I haven't even been that active in the past couple of months, and personally, this is a conversation started that I think is interesting. You can interpret it anyway you want....but it's pretty difficult to steal when items are equipped on a person...... ;)


    Actually, that's all my idea has to deal with .... everyone runs around in Felluca or Trammel with this ideal suits with no risk. Essentailly everyone tries to copy one another and build these perfect suits. It's becoming stupid. I think if you have the opportunity to make EXACTLY what you want on a weapon or a piece or armor, it should have repercussions. And you could have arguments with it as well.....

    Say to please the Trammies that are worried about it with monsters....maybe monsters will be unable to loot imbued items.....as long as you res and can get to your corpse, you'll get the item back

    Who knows, like I said it's an IDEA....not saying that it should or ever will be done...
     
  15. Dakkon Blackblade

    Dakkon Blackblade Seasoned Veteran
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    People don't want to lose anything, and I half way don't blame them, I used to be one of the posters who would say things like no risk/no reward just like you. But when you think about it no one wants to spend hours building their own perfect little suit only to have to put it at risk when they go out adventuring or whatnot.

    Those of us who played in a different time would understand how risk can add an element of excitement to the game, however it is only because we played during that time period that we can really appreciate the idea, a lot of players did not play back then and all they have ever known is the safety net approach of not losing your things.

    And lets face it once trammel was implemented and then AoS it just became to late to ever really go back to that style of play, those elements of UO are here to stay because a majority of players like this style of gameplay.
     
  16. ohmyGED

    ohmyGED Visitor

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    Well said.

    I agree --- but also, I think that if you are going to spend the time to build the perfect suit, why not make it a runic crafted suit, which can be MORE powerful than an imbueable suit, and would also be insureable. Yes, it will take a lot of TIME to build it, but you can also make cheap imbueable suits that are very playable in this day and age, regardless of the play style.

    Anyone can spend the time to build and imbue a powerful suit to PvP with, but with the chance of wasting the time and spending money, they may not continuously run it if they keep dying and losing it. It's their choice whether they want to keep going "balls to the walls" each time after they die, or play more conservatively. If we are using a comparison back in the day, people that ran around with a halbred or kryss of vanquishing did do knowing the risk that they MAY lose it....but had a greater advantage. Risk vs. Reward in my opinion. This game DOES NOT HAVE IT ANYMORE.


    I think my argument is a good one, because I haven't really found a good counter argument to the scenario.

    Yes, complain that you don't want it because of the time or effort spent....all you would do is spend that time in crafting items and bringing runics back into the picture. It doesn't change the fact that you can still build any type of suit...just run the risk of losing it depending on your actions.

    Plus, I hear about all these AWESOME pvpers out there, let's see how good you are when some variables come into the equation and you don't always have your ALL powerful suit. Let's see where the skill is now.

    And don't act like your WHOLE suit is imbued.....a high majority of the items are faction arties or other arties....it's only a couple of pieces....
     
  17. TheScoundrelRico

    TheScoundrelRico Stratics Legend
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    Why do people continue to push these types of ideas? Haven't you learned? The general population of this game want their pixels and don't want any risk in losing them.

    The developers will not listen to this, or if they do, they will have no part in changing the game to help your cause. Learn your lesson...give up. It's not worth it...la
     
  18. I'm not sure if you are targeting specific players with this general statement, but several of my suits ARE made from all imbued pieces, no artifacts. NONE of my suits have faction artifacts.

    And I did read all of y our posts... this idea certainly isn't going spark a whole new generation of subscribers, rather it would irritate most PVM players who make up the majority of the subscribers.
     
  19. ohmyGED

    ohmyGED Visitor

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    For a majority (at least from a PvP perspective) I know people use arties one way, shape or form. I was speaking for the majority, but I understand that people do use completely imbued suits.

    You don't know the answer of how this would impact subscribers just because of what I said. Yet again, this is an opinion.

    Irritated PvM players who make a majority of subscribers: As I said, if it's PvM players wearing imbued suits, who PvM primarily in Trammel, where only the user or party members that have looting rights can actually loot your corpse if you die (and if no monsters loot imbueable items based on my idea) than what is the risk? Get ressed and go to your corpse and loot the item. Have a friend help you when trying to retrieve it. This game is an MMO (massively multiplayer online) game.....not a single player game. If you choose to adventure by yourself, go play a single player game....or take the risks that associate with playing by yourself.
     
  20. Pinco

    Pinco UOEC Modder
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    bad idea... we have siege for this kind of gameplay.
     
  21. ohmyGED

    ohmyGED Visitor

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    I'm glad that your opinion can speak for the general population. I know many players that disagree with you. It's your opinion and you are entitled to it.

    And are you a UO developer? If they choose to do any of this, it will be on their terms, not what you say.

    Furthermore, I ended my post stating: "I could really indulge into this, but I'm working right now and don't have the time but I thought this be a good topic for discussion." --- never did I say that the game should be changed based on this idea alone nor am I asking for it to be changed this way; I thought it was an interesting idea that came to mind and was curious on what other players thought.

    Believe it or not, many people have good ideas that people take into account. Hence why people that are innovatives and have good ideas and see them through usually find success in one way, shape or form.
     
  22. ohmyGED

    ohmyGED Visitor

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    ALSO:

    If you are against or opposed to this, what population are you speaking for?

    PvM?
    PvP?

    Just curious as well. Because this idea minimizes pretty much all the risks for Trammel PvMers as opposed to Felluca PvPers.
     
  23. SchezwanBeefy

    SchezwanBeefy Lore Master
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    I think it's hilarious that anyone who disagrees with you're opinion, you just shut them down and say your idea is DAMN GOOD and everyone else has no counter argument.
    I spent several million and a lot of time with my imbued suit. I had to have the perfect resists for 4 pieces in order to make it work.
    A lot of time still goes into imbuing. And I mean a lot. Some people are lazy, but others actually really think out their suits and how to get the best pieces.
    Imbuing has equaled out the field, not the other way around, and it was a much needed aspect to the game. A LOT more people have joined PVP now that people can get on similar levels. Sure, there are things that still hinder that, but overall, I think it's been a good thing. I would hate to loose pieces I spent days creating, gathering resources for and spending a lot of money on.
    Also, think about this statement you made...
    If that was seriously the case, don't you think more people would be running around with their MORE powerful runic crafted suits? :lol:
     
  24. rareitem

    rareitem Journeyman
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    I would instead do something much better and easier to accept by everyone.
    Most PvP chars use faction items, so..... make faction items not insureable.
    So people can choose, benefit of faction items power but with the risk to loose them
    Or use imbued, runic or normal arties and insure them.
    Adds decent loot for the killer and adds some excitement to pvp stage.
     
  25. SchezwanBeefy

    SchezwanBeefy Lore Master
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    A couple other thoughts to my counter...
    As if there isn't enough ganking in PVP situations, I think this would make for a lot of griefing and ganking on the fields. Guilds would just go out, find as many solo players as possible, and just start collecting items left and right.
    I think there would also be a lot more stealth archers and other ridiculous templates that are just crap in the first place. Seems like everyone in PVP is either stealth archer or mystic these days... but imagine everyone in the field being mystics? Boooooring.
     
  26. ohmyGED

    ohmyGED Visitor

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    Because people don't want to waste the time of searching for the perfect pieces to put them together.

    I see both sides of the argument, people hate spending all the time to build something and gather resources, yada-yada, but there is no risk vs. reward system.

    Runic craftables are basically dead and have no advantage unless you are extremely lucky to get those top modded pieces that you need. Everyone has shifted to imbuing because it's easy to make and build your perfect suit.

    Ok.....build your perfect suit, but there is a risk to it, you can lose it. You have the flexibility to make it once you gather the resource, make it yourself, or hire someone else, but you have to be careful with what you do.

    Makes you think twice about your playstyle.

    Or, spend time like how we did for the GRAND MAJORITY of the UO days when runics came into play and search/build the dream suit that you can always keep. There should be a reward for spending that much time putting in that ideal suit. There should be a risk of using a suit that is comparable but was made by resources.

    Switch the game up a bit, appease the trammies, etc.
     
  27. Llewen

    Llewen Grand Inquisitor
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    My imbued pieces didn't take hours to make, they took weeks...
     
  28. SchezwanBeefy

    SchezwanBeefy Lore Master
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    Your argument really doesn't hold much water.
    If they were to implement something like this, many people would stop PVPing, and then probably quit. Everyone that was drawn in would have to "risk" losing their costly items, and no one really wants to do that.
     
  29. ohmyGED

    ohmyGED Visitor

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    Sure, but if that solo player is wearing a top end IMBUED suit that he wants to risk losing, that's their perogative.That's their risk for wandering alone in Felluca...you can become a target and lose those items if you choose to go by that standard. It's not trammy land where you are safe.

    Or, say you do get killed, you can always call in your friends, track the person down, and kill them, or do whatever it may be to get them item back, or just re-imbue the piece, or think twice about what you are willing to invest in an item that you can lose, or look for items that you can insure and not lose that aren't cookie cutter the way you want them.

    Spend time and invest in a suit that you can use repeatedly or make a "magical suit" that you can lose.....the way I look at it.

    Both have it's advantages and disadvantages.


    Templates don't matter, it still appeases the same situation. Stealth archer catches you off guard and you die, bummer....but if he is using one of those imbued 40SSI killler bows and he gets killed....and doesn't have a back up....he's out of the game unless he has something else to use....that may not be as powerful....etc....

    So many different perspectives....
     
  30. ohmyGED

    ohmyGED Visitor

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    Is that because you are making the IDEAL PERFECT SUIT?

    So spend the time to make it, but if you PvP with it, you have the competitive edge, but also could lose it.

    OR

    Get a runic suit that you can keep insured and built it over time

    OR

    You don't make the IDEAL suit each and everytime, you make things that are practical, doesn't break the bank, and serves the purposes. You may not even have the advantage then, but if you lose it, you can easily recover.

    This could bring back the days of making "cookie cutter" cheap suits like the old sets of full studded armor, full 100% lrc suits, etc etc.....
     
  31. I don't think you do see both sides of the argument. Most people don't PvP, and most people don't want to take the time to put together a suit just to be able to insure what used to be insurable.

    All this idea would do is reduce the number of people who already PvP, and raise the bar for those who wish to start in PvP. If you want more people to engage in PvP you need to make it more interesting or rewarding. This idea doesn't do either.
     
  32. ohmyGED

    ohmyGED Visitor

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    Why would they stop PvPing? Just because they can lose their perfect suit if they die and it's imbued?

    Or, if they are going to spend the time, put a decent runic crafted suit together that they'll never lose and can always stay in the battle.

    People only risk what they choose to use......use a POWERFUL IDEAL suit that you can make easily through imbuing, or spend the time and resources get a runic suit that you can't lose. Which is easier to do for you?


    It brings back runic crafting, but still has a great using for imbuing, and with very minimal impact to trammies.
     
  33. ohmyGED

    ohmyGED Visitor

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    As I said, if people don't PvP......they are typically in Trammel facet. Where I stated that it will have minimal impact if they die. Items would remain on corpse and they would just have to get back their to retrieve 'em.

    Problem solved there.


    I would agree, it would probably raise the bar for those who wish to start to PvP. Maybe something along the lines of using the new arenas as a facility to train people who wish to PvP without the risk of losing anything?


    I agree as well, it needs to be much more rewarding. I think this could def make it interesting.

    You see more cooperative play.
    See more thieves.
    Different styles of PvP
    People making different choices whether to go with a strong suit they can lose, or a suit that can stay on them that isn't as powerful.
    Template changes
    Etc.


    I think that the person who spends COUNTLESS hours to put say a runic suit together should have the greater advantage over someone who imbues a suit that is compareable to it.....

    Everyone can runaround with a mage template, negating 120 points of skill, using a SC -20 MW with DCI and Hit spell.....i think an item of the calibur should NOT be easy to obtain, and should have risk using it.

    Same with the 40SSI double hit spell bows that stealth archers use.....they get caught off guard and killed, they better have a back up or use something that they may not lose.


    What did majority of players do BEFORE imbuing? rest my case.
     
  34. Ls Jax Ls

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    Do you have like invested stock in runics or something...? Who would use a non-insured suit vs. an insured suit? Nobody. This would have been a good idea when imbuing was first implemented, but it wasn't. Too late now. We have to focus on salvaging what is left of the game rather than trying to wish back what has been lost.
     
  35. SchezwanBeefy

    SchezwanBeefy Lore Master
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    You've regurgitated your argument several times now. I get it.
    But no one likes it.
    You've just made uneven playing ground again. Runic kits used to be worth a lot, and it took a lot of them to actually make any worthwhile pieces. It takes a lot of money and a lot more time just to make suits that aren't even halfway decent.
    How does this make PVP any fun or even? Oh, right, it doesn't.
     
  36. Llewen

    Llewen Grand Inquisitor
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    Well there's the real issue isn't it? The haves are upset that the have nots aren't as far behind them as they used to be, and they want a return to the "good old days". Before faction artifacts and imbuing there were a very few players that dominated because they had suits that were worth several hundred millions that no one else could afford, or afford to make.

    Most of the players that could afford suits like that got them by scripting Heartwood quests, or by controlling the Felucca spawns with the use of spawn cams. In other words, most of the players that dominated because of their suits didn't get them legitimately, and most of the players that got their gold that way had no qualms about scripting their game play as well.

    So in my opinion, the "good old days weren't always good", and things are a lot better now than they used to be. And you can still have the thrill of looting pots, boxes and bandies off of your defeated foes. I don't know about anyone else, but I never have to make pots anymore, although I do unfortunately still have to make boxes...
     
  37. ohmyGED

    ohmyGED Visitor

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    Ahhh....see this is the beauty of my argument.

    If it were me and this is how it was implemented.....and I have plenty of resources at my disposal....

    (1) make the BEST POSSIBLE IMBUED suit I can have.....this would give me the greatest advantage out in the field. I should be able to compete with the best people out there using the same type of suit ..... etc.

    (2) if I die, have another BACK UP of the same imbued or have a decent backup runic suit that you could equip to always keep you in the field. Yeah, it may not be as powerful, but you can still play, but at a disadvantage.

    Get what i'm saying? Risk of wear an extremely powerful setup you can lose with a greater advantage but a risk of losing, or using a decent runic suit based on the time invested in it that you can always have on you and never lose.....
     
  38. ohmyGED

    ohmyGED Visitor

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    I don't beleive I have....i've actually made it a bit more fun.....

    If you are a good pvper and think you are as skillful as some say there are .... they can feel comfortable running around in an imbued suit that is godly, and kill other people and take their items, keep 'em, sell 'em, whatever. Same token, you can overcome someone else that is good with a godly imbued suit, kill them, and take it.

    You say it's uneven playing grounds....but it's not. You still have the opportuntiy to have the best possible suit you can imbue....just depending on your decision and actions will determine if you will be able to keep it via PvP.


    Soon enough, people will be making a choice.....to invest the time in imbuing a decent suit they can lose, or start looking for a runic suit that they can keep. Bring back the runic crafting aspect of the game. But also allowing trammies to keep making those powerful imbued suits for PvM....

    Hmmm......
     
  39. ohmyGED

    ohmyGED Visitor

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    If you have a thrill of looting pots, boxes and bandies off of defeated foes...that is awful. How can you actually find enjoyment in that? Just baffles me.

    It used to be exciting....exciting when you killed someone and got that AWESOME weapon or armor....this bring a chance to restore this.


    I'm playing Devil's Advocate......you know how PISSED i'd be with the amount of time spent putting my suits together and losing them? I also think, however, that this could bring back a big element of fun that this game has been missing for A LONG TIME. Being able to get something from your advisary after killing them would be nice..... ; ) And if they are wearing an insured suit....you get gold still anyways for insurance. A win / win.
     
  40. Sunchicken

    Sunchicken Guest

    I like the concept, but the game has came to far from what it was to justify this IMO.
    The game has been catered to people and made entirly to easy.

    When i started playing you couldnt gm a char in week or if you could i sure didnt know how. Hell i couldnt solo a ogre lord.

    Now people afk at luna gate wacking golems gming skills in a day or two and some can solo top level bosses.

    I play siege for my old school "rush". I also have chars on Gl and Atl for my no risk pvp fix.

    I used to be against item insurance, but the more i think about it the more i relieze i enjoy it. I dont have the time i used to to sink in to the game as when i was in highschool. Couple that with the population issues it would make for a unbearable amount of time to replace the imbued items that finish my suits. Cuz i for sure cant pay what it cost for replacement ingredients and dont have the time to farm them myself.
     
  41. SchezwanBeefy

    SchezwanBeefy Lore Master
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    This. This this this this.
    Still don't get it?
    I think you're stuck in this idea of yours. And in your posts, you have even stated that it's uneven yourself. You can imbue and lose your item, or you can do the more costly but lower end suit. How is that even? It isn't even in the least bit. And you keep saying it over and over and over again, people get it, just no one likes it. :next:
    Your idea is not well thought out, nor is it any good. I have never claimed to be an amazing PVPer, because I'm not, but I think this would run a lot of people away from PVP once their items were lost because they wouldn't be able to afford a runic made suit, and it is far too costly to continue imbuing a suit.
    I feel like I'm talking to a friggin' wall here. :wall:
     
  42. Ls Jax Ls

    Ls Jax Ls Visitor

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    What exactly is the motivation for looting someone else's suit...? Imbuing allows you to create a suit that is specifically what you want. I personally don't want to loot random pieces of armor off of people. There is no beauty in your argument because it is really ugly. If this were implemented, I would simply use my old runic suit, and have a house full of random pieces of imbued armor. What they really should have done with imbuing, is make all imbued armor a certain durability cap. Once it's imbued, it drops to say 50 durability, and cannot be powdered. This would allow both imbued and non-imbued suits to have advantages and disadvantages. I'm sorry, but removing insurance for imbued items is not the answer.
     
  43. Llewen

    Llewen Grand Inquisitor
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    It wouldn't be that exciting. Almost no one would be using AWESOME weapons or armour in pvp anymore, and with imbuing pieces are tailored very specifically to a particular suit and template. So while someone might lose a piece that was AWESOME to them, it might not actually end up being of much use to anyone else.

    It's just a bad idea all round, in every way. And yes, I do have fun looting annoying players' pots, bandies, boxes, etc., because I know it's annoying, and trust me, I know of plenty of people that are always running out of consumables and those items that can't or wouldn't be insured. Killing and dry looting some mouthy brat is very satisfying. I'd feel bad if I was taking a suit from them that was worth millions, but looting all their pots, that feels just right. :)
     
  44. ohmyGED

    ohmyGED Visitor

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    I said I was playing Devil's Advocate :D

    How is it more costly to invest in a suit that you CANNOT lose to repeatedly losing an imbued suit if it can't be insured?

    It is your opinion that it's not any good. Don't worry, it doesn't hurt my feelings.

    Like I said, there could be other stipulations (i.e --- using the arenas where there is a no loot policy) where people could train and learn how to PvP with other guilds or players.

    If they can afford to imbue a high end pvp suit, they can afford runic craftables as well. Trust me. may not be as high end or with as desireable mods, but they cost isn't that much different.

    oh maybe people will be upset about losing their high end SC -20 MW that gives them an extra 120 points of skill. Anything that powerful should have a risk of losing. May change some of the mage templates out there......lol

    Oh wait, let's take those mystic mages that typically rely on those SC -20 MW......hmmm what's the typical template now (been a while since I've played)

    120 mage eval medi resist mystic focus

    Hmmm...surely is going to change that template around if they don't have those weapons readily available all the time......


    Be really nice for those DISARM THIEVES that used to exist.....could make some GREAT money off of 'em.....

    Oh wow....I just revived a class as well.

    Or those RUNIC smiths / tailors that barely sell pieces anymore.

    THAT'S BACK TOO!

    Not hurting any trammy PVMers.....just making it much more interesting for PvP.....


    People like things easy, and they don't like change, that's the problem.
     
  45. ohmyGED

    ohmyGED Visitor

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    So what's your current motivation now for PvP is probably a better question?

    And maybe it's not the answer....and i'm not saying it is....i'm saying that it's an idea....and my opinion is that it would be a good one. But it's just my opinion.
     
  46. ohmyGED

    ohmyGED Visitor

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    So what is exciting? Looting pots, bandies and boxes? That's just sad.

    Hmmm, with items, you can sell them back to the player for a price....you could put them on vendors, you could store them and use them as a spare piece or build a suit, give them to players....many more possibilites than what's out there now.

    Or what, you rather just get a petty sum of insurance gold as a reward? You already get those other resources...
     
  47. Llewen

    Llewen Grand Inquisitor
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    Let me put it to you this way. I can take the five minutes it takes to loot a hundred pots and store them away off of someone running a pot chugging script, or I can spend the 20 minutes it takes to buy all the ingredients and make them myself, or I can line some diligent crafter's pockets with gold, assuming of course I can find a vendor that is selling what I am looking for.

    Oh, and I was able to donate well over 10K pots to my guild not too long ago. Amazing how little things can add up... ;)
     
  48. ohmyGED

    ohmyGED Visitor

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    Hey, maybe it was rude for me to say that earlier, but everyone has their own meaning of fun.


    And to all the people that have been actively participating:

    Nothing personal, like the argument, curious on the perspectives. I miss the nostalgia of being able to kill someone and take thier loot. Be nice to see that again.
     
  49. Ni-

    Ni- Guest

    I don't PvP.

    For me, the only way I could see imbued suits being uninsurable is to make relic fragments as easy to get as EEs currently are.

    I'm not a power gamer. My Imbuer is at 103. I have collected less than 7 Relic Fragments total. That is enough for 1 maxed item in the time since they were created.

    I have less than 2000 EEs.

    If I were loosing suits, Relic Fragments would need to be a whole lot more readily available. Probably in the range of 2000 per year for non power gamers.

    I remember when Heavy Archer Suits were lost and all it took to replace them was about 3k, which would equate to about 50k now. If you want to give me 80 Relic Fragments for 50k every time I need a new suit, then I'll be fine.
     
  50. ohmyGED

    ohmyGED Visitor

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    I think it would be a bit variant....because equating the old heavy archer suits to the new suits would be hard to weight out....just because the whole system changed from AR to elemental resists in addition to item mods....

    Maybe in comparison to runic crafted items, or looted items, I could see the justification....also depends on what type of suit you are going to create.
     
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