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[Swordsmanship] Those Chivalry Changes

Discussion in 'UO Warrior' started by Konge, Nov 20, 2011.

  1. Konge

    Konge Lore Master
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    Now I've been absent a year or two and came back, read some of the patch notes I've missed and noticed the chivalry change. Now my current PvMer is as follows

    skills:
    Anatomy 100
    Healing 90
    bushido 120
    parry 120
    swords 120
    chivalry 70
    tactics 100

    Would this build still work effectively? Or should I drop Anat and tactics to 90 for 90 chiv? Is 100 chiv worth it?

    Thank you for any feedback!
     
  2. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    I do fine with a not-dissimilar "pure samurai" character.

    You list healing twice, though.

    -Galen's player
     
  3. Konge

    Konge Lore Master
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    Fixed. My bad. Been a while since log in. >.<. Second healing is supposed to be 70 chivalry
     
  4. Mirt

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    Your probably ok. If you are going to go high on chiv it makes more sense to max it out to 120. That being said I haven't noticed much of a difference around there and around the 80's for chiv its the same as it used to be.
     
  5. Obsidian

    Obsidian UO Forum Moderator
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    Optimum is 84 Chiv. Just adjust one Jewel in your suit to add +14 Chiv and your perfect. But if you don't want to do that, you'll still be fine... especially if you use slayer weapons that deal optimum elemental damage. Then you avoid any issue with EOO and CW.
     
  6. Mirt

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    84 is the mathematical max but I have not been able to notice a difference at 82. To be completely honest you can really still get away with it in the 70's but that’s not really an ideal solution as you can notice that difference if you keep an eye on it.
     
  7. KingHen

    KingHen Seasoned Veteran
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    My macer has 74, although EOO can take a bit it doesn't effect him much... (this account is my youngest at a stones throw over two years old )
     
  8. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Consecrate Weapon gets you a damage bonus now, at high levels.

    One character I have with 90 Chiv gets no damage bonus from it.

    Another with 100 Chiv gets 5%.

    Also, under a certain level you only get a chance to target the target's lowest resist, at higher levels it's a certainty of doing so. No idea what that level is after which it'll always work properly but others in this thread referred to 84 as the optimum level so I'm guessing that's what they mean?

    -Galen's player
     
  9. Mirt

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    That is exactly what we mean. That being said I don't see much bonus in going over this unless you are going to max it.