It has been forever since I've posted on stratics, and never under this name. For those of you who play on Atlantic shard, you will know me as John Honda, loudmouth and super sleuth. For years I've been playing a detective template complete with Grandmastery in Forensics, tracking, and detect hidden. Mostly for nostalgia, but also in hopes of a revamp that will spark some life back into the long forgotten and widely ignored Detective profession. Since stratics doesn't even have a profession forum for us anymore, moral is running low! So out of curiousity.... Does anyone have any interest in being a detective? Perhaps an interest in seeing a revamp to the Forensics skill and the way it interacts with things? Below are a couple ideas that have been bouncing around in my head, so Devs and intrigued parties alike please take note! Feedback and bickering is most definitely appreciated... ALLOW FORENSICS TO INTERACT WITH MORE THINGS: as of right now forensic evaluation may only interact with lockable containers, corpses, and players. Let's allow more things to be inspected!! One should be able to inspect a poisoned blade and determine who the poisoner is. Or maybe a door/container may be inspected and a list of those who have opened it within the last 24 hours. Perhaps a highly skilled forensicist should be able to determine the murder counts of a red by evaluating him? GIVE THINGS INSPECTION DIFFICULTY: for those who may remember the spring cleaning quest a few years back... there was a small part in the beginning which required the use of the forensics skill. Sadly this required NO skill other then maybe Jack of all Trades. And still, bodies may be checked with some success in this manner. As of now the only targets that require a good level of skill in forensics to gain information on are player thieves. INFORMATION OF VALUE: currently if I inspect a player all I can determine about them is if they are in thieves guild or not. Not exactly top chop information. Maybe with high skill in forensics, a detective should be able to see who their last victim was, or perhaps some clues as to what they have recently stolen? Similarly, I inspect a body and am given information about the killers and the looters of said corpse, but not the time of death? and not by what means? If this corpse is fresh, only about 30 seconds old, that means the killer could still be in the area! TRACKING/DETECT ARE USELESS: as I mentioned earlier, I have tracking/detect hidden. And so would most detectives. But they are just about useless in today's UO. If a stealther is elf or in a ninja form, it is nearly impossible to track them. I can understand elves receiving tracking difficulty bonus, it makes sense to me. But this bonus is so high, that a dozen attempts are needed to locate them. Which boils down to almost 3 minutes. Is the person I am tracking even still logged in? It's a mystery!!!!! Now if that same elf is in animal form, forget about it. I played around with tracking a guild-mate of mine today. 85 hiding, 85 stealth in wolf form... After 20 or so tries, I had still not been successful in tracking him. This needs to be toned down quite a bit. A mage who runs around like a chicken with its head cut off in hopes of passively revealing a stealther has a better chance then a detective would. And this of course isn't even bringing up the tracking radius. If someone is to run across my screen, by the time I hit tracking macro and click their name, they are too far away to track. And if I am chasing someone, if I stop to track them, they will get away for sure. It seems the skill is setup to disuade me from wanting to use it in the first place. As of current, tracking is only beneficial to use against human stealthers who have no ninjitsu, or templates that do not have stealth and are afk. So how about it? Any input?