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Thrower help?

Discussion in 'UHall' started by cazador, Aug 22, 2012.

  1. cazador

    cazador Crazed Zealot
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    Ok I finished my thrower
    120 throwing
    100 tactics
    100 anatomy
    100 bushido
    90 chiv
    100 necro
    110 spiritspeak
    ..now I'll prob drop chiv to 80 and 120 spiritspeak but in the meantime I've never made a garg suit..I assume I'll need max hci lmc mana regen or Stam regen..what should I put where etc..I have an imbuer so making the armor won't be an issue but I'd like a decent idea on what I should do and where so I don't waste resources etc...and weps should I do hit mana hit Stam hit life? Hit spell? I'm confused lol first real PvM char..any help would be appreciated :)
     
  2. SlobberKnocker

    SlobberKnocker Slightly Crazed

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    you want as much stam and dex inc as possible. key pieces are also the rangers cloak and beserkers breastplate as your looking for the ssi buff. a clean turq ring with 5 ssi would be great as well. remember as a gargoyle you get 5 hci but that being said i usually try to take my suit to 45% hci so with the 5 hci u top off at 50. i find garg's wiff a bit.

    for the suit dont concentrate so much on mr as your pulling mana off your attacks. 40 lmc a must and i like the mana increase as well.

    for weap's you want the 30 ssi with hml, hsl, slayer. i like to swap out hsl for a hit area effect so i can use him at spawns.

    for slasher i make a demon slayer, hml, hsl ssi, di. an area effect on him tends for him to freeze you more from what i have seen.

    look at the lord god build on the warrior board as well where he goes through the suit in more detail.
     
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  3. cazador

    cazador Crazed Zealot
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    Awesome thanks man!
     
  4. SlobberKnocker

    SlobberKnocker Slightly Crazed

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    one more thing. dont think of the build just in terms of pvm. your gonna want to run a box and all the accoutraments same as you would on the pvp side. nothing wrong with building the suit same as you would a pvp suit. also nothing wrong with making matching hit lighting, ssi, di, hld, hla soul glaive and cyclone for giving some hell to any pain in the azz griefer that crosses your path. :p
     
  5. sativa green

    sativa green Journeyman
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    no need for such high necro. cap tactics, anat, bushido and chiv as they provide damage bonus. necromancy does not provide added damage bonus, and you will only need it to cast lower level spells like wraith form and curse weapon and summon familiar, although you will want max karma for max duration chivalry effects.

    as far as a weapon, i do the following:

    SSI 30
    hit chance 25
    super slayer
    hit stam leech
    damage increase

    one of the best bonuses about a thrower is they can get higher hit/defense chance on their weapons due to it being a ranged weapon allowing you to have an easier time to cap hit chance on armor, making room for other stats.

    on armor/jewelry, you want to cap hit chance, lower mana cost, strength and the highest amount of stamina/dex possible. cap out resists and you'll be fine.

    skip stats that regenerate health and go easy on mana regeneration as abilities like curse weapon from necromancy will likely bring you to fill health/mana. go with stamina regen or be ready to chug stamina potions and/or cast divine fury.

    your main focus is continuous use of armor ignore while keeping up chivalry's enemy of one, divine fury, and consecrate weapon. also, keep up necromancy's curse weapon to provide the leech effect of health. while in wraith form, you will leech a % of the target's mana based on how much damage you deal.

    the higher damage, the more mana. that's why you spam armor ignore. 200 dmg on an armor ignore hit, will fill up both mana and health if you have curse weapon up and are in wraith form, making most mana/hit point regeneration properties useless and a waste of stats.
     
  6. Merus

    Merus Babbling Loonie
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    Just a thought on your template... Drop necro to 20 and add 80 healing. You can run wraith form instead of vamp for and carry enhanced aids. I suggest this because as a range attacker I often found the life leech less useful than mana leech for specials. Just my .02.
     
  7. cazador

    cazador Crazed Zealot
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    Only reason I have gm necro is to be able to run spawns easier with wither..I originally had it at 20 but I don't know if I want to rely on weapon for clearing spawn
     
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  8. NBG

    NBG Lore Master
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    Go for throwing weapon with 40 ssi reforged with DI removed.

    Cover the DI with existing SA arties (Alot of them has DI mod) mixed with either imbued\reforged armor. Hitting 55 SSI and 165+ stam is pretty much the whole point.

    Skill wise, I would go with 100 chiv and 100 SS. the leech between 100 SS and 110 SS is not really needed and the bonus you get from chiv being at 100 is definitely more beneficial. In some situation, you want to sub anatomy for magic resist.
     
  9. sativa green

    sativa green Journeyman
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    clearing low level spawn with wither is understandable, but to achieve the maximum potential of a thrower-wraith build, in terms of damage output, you'll want to max out the said skills above and drop necro to it's minimal required amount. as with any template, it's all situational.
     
  10. Mr. Smither1

    Mr. Smither1 Seasoned Veteran
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    You can't remove DI from a weapon that has mods and to remove DI then hope to get a 40ssi on a reforge that would have room to imbue would require a lot of luck or whetstones. A slayer cyclone with a hit area effect and momentum strike will clean low level spawn pretty fast. The only champ I have issues doing solo on my thrower is the spider because of the webs, I have seen a ninja thrower solo the spider using mirror images to absorb the webs. The demon champ I only solo at locations where I can teleport to a safe area like behind the rocks in fire dun or a boat.
     
  11. Merus

    Merus Babbling Loonie
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    Hit area FTW.
     
  12. NBG

    NBG Lore Master
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    I don't have much luck but I can get those stones pretty easy so its a matter of time before I get a set of updated weapons.
     
  13. SlobberKnocker

    SlobberKnocker Slightly Crazed

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    hit area combo'd with momentum strike is sort of the poor mans sammy whirlwind attack, however it does get the job done. i run two accounts. i have the sammy go in for levels 1-2 and the thrower to come in on level 3 ftw. i have justice on the sammy and he protects. this is a very good combo for semi's and rikkis. for rats use an sc radiant which doesnt take the acid durability loss.