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Throwing Fix

Discussion in 'UHall' started by spoonyd, Oct 5, 2010.

  1. spoonyd

    spoonyd Seasoned Veteran
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    Any word on the throwing speed animation fix? Heard it was discussed somewhere in Town Hall and was hoping Throwing would get its fix with the upcoming booster release. Any word on this devs?
     
  2. Babble

    Babble Guest

    Not even heard a 'maybe'

    I still think first throw is a training throw.
    :p
     
  3. WarUltima

    WarUltima Babbling Loonie
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    Even if it was meant to be a training throw it still doesnt justify that throwing is technically impossible to swing faster than 1.75s.
     
  4. Sevin0oo0

    Sevin0oo0 Guest

    so it's that slow because of graphics? In the old days, happened w/ spellcasting monsters, could even recall & run a short bit before actually taking any damage, instead of damage being simultaneous. Similar thing happening here? just curious
     
  5. puni666

    puni666 Slightly Crazed
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    Well there current attracting attention to Mysticism plan worked, and now is being fixed soon enough. Now I'd assume they'll work on attracting attention to the other skill(throwing) they introduced with the last expansion.
     
  6. Ashlynn_L

    Ashlynn_L Lore Master
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    Re: Cash For Gold Locations

    Here's a throwing fix. As far as I understand, there isn't a human throwing weapon. How about a chakram, boomarang, throwing axe or throwing spear? =P

    Or one of those crazy african throwing "knives"? =P
     
  7. Babble

    Babble Guest

    Re: Cash For Gold Locations

    Jewelry with no modifiers?
     
  8. Ox AO

    Ox AO Grand Poobah
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    worse then weapon speed is the first shot ALWAYS misses.

    very annoying killing small monsters.
     
  9. WarUltima

    WarUltima Babbling Loonie
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    No big deal, just whiffing on mongbats at legendary skill on sweet spot every first swing. No big deal at all. :lol:
     
  10. puni666

    puni666 Slightly Crazed
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    To not miss the first hit you have to remain mobile while you wait for the thrown weapon return animation to finish and then stop moving and you'll hit instantly... given the RNG says it's a hit. Yes... I know you shouldn't have to do this, but this is the only way around it at the moment. Once it's like archery(fixed) it'll be the most OP dismounting ability in the game.