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(Throwing) Underthrown/Sweet Spot/Overthrown

Discussion in 'UHall' started by puni666, Aug 2, 2011.

  1. puni666

    puni666 Slightly Crazed
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    Under thrown/Sweet Spot/Over thrown

    How do I figure how what these ranges are for my character? I know it has something to do with the STR requirement of my weapon. I only know how to figure out the max range.
     
  2. aarons6

    aarons6 Certifiable
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    didnt they take that out along with the -20 dci that gargoyles have when they get hit?
     
  3. puni666

    puni666 Slightly Crazed
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    IF you have 100 dexterity yes. I don't have that much dex :(.
     
  4. aarons6

    aarons6 Certifiable
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    oh ok.. taken from uoguide

    Underthrown - If, while equipped, a weapon has a maximum range of six tiles, and a player throws at a player two tiles away (too close) they have a Hit Chance penalty of 12%, but no damage reduction.
    Perfect - Maximum range of six tiles, thrown a distance of four tiles. No Hit Chance penalty, no damage reduction
    Overthrown - Maximum range of six tiles, thrown a distance of six tiles. No Hit Chance penalty, but 47% damage reduction
     
  5. puni666

    puni666 Slightly Crazed
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    But does a lower str requirement on a weapon make the ranges smaller on the Under and Over thrown areas?
     
  6. Flutter

    Flutter Always Present
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    Without cheating like everyone else?
    I don't know.
     
  7. SixUnder

    SixUnder Legendary Assassin
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    puni, just got to get a feel for it bud. throwers are great..no matter what weapon close combat sucks, and you cant ever be far away or youll stand and look stupid, hehe.

    if we could only see the tiles in the field of play :/

    just got to get use to it...
     
  8. SixUnder

    SixUnder Legendary Assassin
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    far as i have noticed, no diff what so ever.
     
  9. Cetric

    Cetric Grand Inquisitor
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    Theres a difference... i just don't know what it is:confused:
     
  10. Vexxed

    Vexxed Certifiable
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  11. puni666

    puni666 Slightly Crazed
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  12. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Is there any logical reason at all that Throwers(ranged attack ofc)should also have ever been able to Parry? The original formulas for the 'supposed' Hci/Dci penalties seem a joke.

    Correct me if I am wrong but it seems like just another prime example of someone trying to make a new expansion/skill too powerful to not buy.

    Sell it today and nerf it tomorrow!
     
  13. Widow Maker

    Widow Maker Slightly Crazed
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    Bingo
     
  14. SixUnder

    SixUnder Legendary Assassin
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    holy cow is this true?

    Details reguarding soul glaive

    * The target is dismounted if possible, or paralyzed for two (2) seconds if not
    * If the character has Mysticism or Imbuing above 80, the bonus damage will be raised by 1% per point above 80 up to a maximum cap of 65% bonus damage
     
  15. SixUnder

    SixUnder Legendary Assassin
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    double bingo!

    sell , sell, sell, nerf it!
     
  16. Cloak&Dagger

    Cloak&Dagger Guest

    Those are not the soul glaive details, they are the special move infused throw details. I am not entirely sure if they are 100% accurate at current though.
     
  17. puni666

    puni666 Slightly Crazed
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    * The target is dismounted if possible, or paralyzed for two (2) seconds if not
    (Infused Throw, Cyclone special move)

    * If the character has Mysticism or Imbuing above 80, the bonus damage will be raised by 1% per point above 80 up to a maximum cap of 65% bonus damage
    (Mystic Arc, Boomerang special move)
     
  18. puni666

    puni666 Slightly Crazed
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    Either that or lack of testing or knowledge in pvp aspects of the game. I mean really.. how well thought out was Cleansing winds? That spell was the prime example of how clueless they were on how the new skills and spells were going to effect pvp.
     
  19. Merion

    Merion Lore Master
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    Seriously, guys! That's total bull pucky! No one played a thrower when SA was initially released. I tried and built one, but he sucked. It took months and several patches to make the thrower equal to an archer.

    So what they did was more along the lines of:
    sell, sell, sell, damn we need to buff it cause it sucketh.
     
  20. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    I hear you. I was just stating what the Dev's had planned for throwing and it was plain overpowered. I have yet to make one so was only talking from what I read.

    Either way though, Throwers are currently much more powerful then Archers. Not that that is a bad thing to most though :)