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Throwing weapon question:

Discussion in 'UHall' started by Saint of Killers, Aug 18, 2011.

  1. Saint of Killers

    Stratics Veteran

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    Yes, I know this is UHall, and not the warrior forum. This forum gets looked at, and if I post the question in the warrior forum then dust will settle on it for 3 days before I get an answer.

    I just noticed today that many of my exceptional soul glaives have a range of 10 or 11.
    My exceptional cyclones have a range of 8 or 9.

    I just assumed the weps all had the same range (11 for glaives, 9 for cyclones) while crafting them. Today I crafted 100 of each, and they all have 11 for glaives, and 9 for cyclones. So maybe the 10 range for glaives, and 8 range for cyclones can no longer be crafted?

    Initially I thought that bringing ssi to 30, or enhancing with different colored ingots would change their range, but after testing that theory today, I'm still getting the 11 for glaives, and 9 for cyclones.

    Anyone have any idea why a bunch of my weps would be lacking that 1 range on them?

    Sorry for polluting the UHall with a question that doesn't pertain to acct migration, lag spike issues, or spring cleaning. :)
     
  2. AzSel

    AzSel Lore Keeper
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    I might be wrong here, but judging from what I know about throwing (wich might very well be very outdated) the range of the weapons are based on the throwers strenght.
     
  3. Mr. Smither1

    Mr. Smither1 Seasoned Veteran
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    The range of throwing weapons is dependent on the STR of the char holding the weapon. I have 3 throwers, and it looks like 140-150 str gives you 11 on soul glaives. My middle thrower has 128 str and his glaive shows range 10 while he is holding it. I had a friend curse him and when he dropped to 113 str his glaive showed range 9. I had a guy who just made a new char with 45 str hold a gold glaive(50% lower req) and it showed range 8. My best guess would be 40-79 is range 8, 80-119 is range 9, 120-139 is 10, 140+ is range 11.
     
  4. Saint of Killers

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    You know, I knew that strength play a part in hit chance, but I didn't realize until now that the range number listed on the weapon actually changes based on what your strength last was before you un-equip it.

    I put a soul glaive that had a range 10 on it in my hand at 120 str, and it stayed at 10 range.
    I potted up to 150 str, and the weapon changed to 11 range.
    I un-equiped it and the 11 range remained on the weapon while in my bag.

    Further tests showed:
    At 110 str the soul glaive dropped to 9 range.
    At 140 str it went to 11 range.

    Mystery solved, thanks AzSel.
     
  5. Saint of Killers

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    Oops, I was typing while you posted Mr. Smither.

    Nice testing there!

    See, I knew I didn't want to sit in the warrior forum for 3 days waiting for an answer. :)
     
  6. Lorddog

    Lorddog Crazed Zealot
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    i thought range was based on skill level. or is it combo of both skill + str?
    perhaps test center will tell.
     
  7. puni666

    puni666 Slightly Crazed
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    * Range = BaseRange + ((PlayerStrength - MinWeaponStrReq) / ((150 - MinWeaponStrReq) / 3))
    * The absolute maximum range is capped at 11 tiles