There are a few inconsistencies in this game that I think need tidying up and i think it's about time they were fixed as it's very sloppy programming: Durability should be put on jewelry on the new loot, new loot to be dropped everywhere. Message for insufficient mana for magery spells and necromancy spells should be the same as that for spellweaving and mysticism (currently magery and necro insufficient mana warning goes in overhead chat in both clients. When dressing on classic client it disturbs spell concentration for magery and mysticism spells however not for all other spell groups. All armour or weaps that cannot have powder of fortification used on them to increase durability should have the 'brittle' tag on them (i.e imbued armour) You can purge people out of any form in any spell group except animal for? There are a good few skills that require 'real' skill to be able to perform certain actions, this really needs to be tidied up, lets say you want to perform a weapon special, the message should read 'you require 70% in REAL skill to perform this move' if you do need real skill. Or just do away with real and non real skill, i don't know why there is a difference anyway. Hail storm now splits damage over 2 targets, instead of 3 or more like with chain lightning and meteor strike, that is some crazyness. Reflect physical damage does not reflect all physical damage, it reflects physical kinetic damage. It should therefore be renamed or should reflect all physical damage. Gift of renewal, hit point regeneration(confidence), hit life leach, and spirit speak heal through mortal and poison, this should affect all or nothing i think. It's very confusing.