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Tidy up

Discussion in 'UHall' started by Mervyn, Jul 17, 2013.

  1. Mervyn

    Mervyn Certifiable
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    There are a few inconsistencies in this game that I think need tidying up and i think it's about time they were fixed as it's very sloppy programming:

    Durability should be put on jewelry on the new loot, new loot to be dropped everywhere.

    Message for insufficient mana for magery spells and necromancy spells should be the same as that for spellweaving and mysticism (currently magery and necro insufficient mana warning goes in overhead chat in both clients.

    When dressing on classic client it disturbs spell concentration for magery and mysticism spells however not for all other spell groups.

    All armour or weaps that cannot have powder of fortification used on them to increase durability should have the 'brittle' tag on them (i.e imbued armour)

    You can purge people out of any form in any spell group except animal for?

    There are a good few skills that require 'real' skill to be able to perform certain actions, this really needs to be tidied up, lets say you want to perform a weapon special, the message should read 'you require 70% in REAL skill to perform this move' if you do need real skill. Or just do away with real and non real skill, i don't know why there is a difference anyway.

    Hail storm now splits damage over 2 targets, instead of 3 or more like with chain lightning and meteor strike, that is some crazyness.

    Reflect physical damage does not reflect all physical damage, it reflects physical kinetic damage. It should therefore be renamed or should reflect all physical damage.

    Gift of renewal, hit point regeneration(confidence), hit life leach, and spirit speak heal through mortal and poison, this should affect all or nothing i think. It's very confusing.
     
    #1 Mervyn, Jul 17, 2013
    Last edited: Jul 17, 2013
  2. O'siris

    O'siris Journeyman
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    Putting Brittle on imbued armor would not be the same because Brittle equipment decays faster. Imbued armor decays the same as regular armor it just cant have PoF used on them. Plus we all know if it says "Imbued" it cant have PoF so it already has a label letting you know.

    If they brought back the ability to purge people from animal form it would really hurt the PVP templates because that is the worlds fastest dismount! They already made it so you can fizzle animal form and it has 0 casting.

    I wish they would make dressing in the Classic Client as fast as it is on EC, With the EC being immediate dress and arm.

    I do like the idea of the message for the "real" skill, there are times I forget what skills need to be real and which ones can be from items.
     
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  3. Mervyn

    Mervyn Certifiable
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    ok fair enough on the animal form

    But brittle items lose durability faster than normal items? is that so? I've not found this to be the case however if so then ok don't put that on imbued items.
     
    #3 Mervyn, Jul 17, 2013
    Last edited: Jul 17, 2013
  4. The Zog historian

    The Zog historian Babbling Loonie
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    No, not with the difficulty of tinkering repairs.
     
  5. Mervyn

    Mervyn Certifiable
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    What does that have to do with anything? If you imbue jewelry it has durability.
     
  6. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    Fairly often folks confuse "cleanup" with "policy changes that I personally find pleasing.

    This is a policy change, one you might like, but most won't.

    The check on Imbued jewelry is that, while you can get what you want as soon as you find the various necessary materials and an Imbuer, it will not last forever.

    The check on "new loot" jewelry is that you have no assurance, at all, of finding what you want.


    Never noticed this, can't comment.

    When you look at how the spell groups work, it would appear that this is a policy change you find pleasing, rather than a cleanup.

    Magery and Mysticism do not work when carrying a non-SC weapon or shield and appear to be designed as primary skills. By contrast Necromancy, Chivalry, and Spellweaving do not appear to be designed as primary skills, but rather as support skills. Those work while carryinig a non-SC weapon or shield (last time I had Spellweaving was awhile ago so someone correct me if I'm incorrect).

    Mysticism and Magery are designed to be similar to one another and dissimilar to the other spell-casting skills. This would appear to be intended and justifiable.


    No for the reasons others have explained to you. Whether it's intended or not I don't know but brittle items appear to take damage faster than do non-brittle items. (It was a surprise to me but my experiences and the experiences of everyone else I've spoken to about this appear to be similar.) So this again would be a policy change, not a clean-up. Perhaps your actual intent was to have Imbued items decay faster? If so I would disagree and suggest that you just be up-front about such things.

    Having said that, there currently are too many similar tags in this game and they should be cleaned up. (Apologies if I get some of the terminology not precisely correct.)

    • Unable to be repaired: Means what it says. But it's always been unclear to me if an item with this tag also can't be PoFed. I'd heard they could but then I couldn't get it to work.
    • Unable to be Fortified: Means the item can't be PoFed, but is not brittle (does not take damage faster).
    • Brittle: Can't be PoFed, can be repaired, takes damage faster.
    • Ephemeral: decays at a certain, pre-determined rate.
    • Some items are non-PoF-able but have no label at all specifying such.
    • Imbued: Means the item was made with the Imbuing mechanic, which means it also cannot be PoFed, but can be repaired, and if PoFed prior to Imbuing can have max durability.
    Either they should streamline this or they should have definitions spelled out clearly in some playguide. Does our current playguide have this stuff? Wasn't my impression but I have not looked. It's confusing either way.

    Policy change. The way it works at present is justifiable, whether I personally agree with it or not. So is the proposed cahnge. But it's neither a clean-up nor a fix.

    People were acquiring enough advantage in PvP combat without having the real skill that their opponents complained.

    As to changing the message itself, sure, why not. Sure fits the definition of fix or cleanup at least. Though hopefully they will think of a better way to phrase it than "real" skill.

    Not sure if this is a proposed policy change or a fix because it's never been clear to me how Hail Storm is intended to work.

    Sure, why not.

    Frankly I found this setnence confusing but I think you mean it isn't clear what forms of healing will heal through Mortal and Bleed and what forms will not.

    This one I would advocate for leaving as is. Most specials should have some kind of counter.

    -Galen's player
     
  7. Mervyn

    Mervyn Certifiable
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    There are some inconsistencies in the game that do make the game interesting, for example, if every spell hit instantly instead of different delays on different spells then mage fights would not be as interesting as they currently are, however there are i believe too many inconsistencies in the game that just makes it so confusing to new players.

    Galen you are correct about dressing that necro and chiv and spellweaving you can use with a weapon however i ask you, why then does arming a spell channeling weapon or disarming not disturb your concentration with magery and mysticism?
     
  8. G.v.P

    G.v.P Stratics Legend
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    I agree with the standardization of the insufficient mana message, but I have to think about jewelry durability a bit more. I'm pretty sure I only use imbued jewels anyway.

    Chivalry and Necromancy don't require spell channeling, and I'm not sure why they should, so I disagree with this point for now.

    There's a universal counter in the bola, no? Maybe we need a dismount punch:
    [youtube]O8cDfnQD0ws[/youtube]

    That's a bug, for sure.

    They used to be counters, but now that the mortal timer is in play maybe EA should consider balancing things out.
     
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  9. The Zog historian

    The Zog historian Babbling Loonie
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    That is exactly my point. If someone keeps looted jewelry simple, or has the incredible luck to find something clean, then don't penalize the person.
     
  10. claudia-fjp

    claudia-fjp Lore Master
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    These are all from skills with a heal but no cure spell or ability thus the working through poison or mortal and helps balance those skills against the others imo.
     
  11. Warpig Inc

    Warpig Inc Babbling Loonie
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    My imbued 10,000 diamond jewel set don't have any durability. Shhhh. Just keep it between the two of us.
     
  12. Gospel

    Gospel Seasoned Veteran
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    Cool monologue Galen. Er, "Galen's Player," excuse me.

    I'm not surprised to see you arguing terms used in the thread title rather than the suggestions themselves. What I find ironic is your lack of understanding of the last suggestion. It's really not that hard to understand, and I think you're either being overdramatic as a passive aggressive way of insulting Mervyn's grammar, or you're so intent on trying to use "big" words, you've forgotten how to read the little ones. Either way, a loquacious person is never much fun to debate with, as they're generally more concerned with vocabular flair, and less about relaying an opinion or concern.

    Now, for those still with me this far, do tell; wouldn't it have been quicker, easier, and less painful for everyone to simply put "Galen, stop acting like a pompous douchebag?" Exactly my point.

    Thanks for the suggestions Mervyn. While I may not agree with all of them, it's nice to see some people actually trying to contribute to the betterment of the game.
     
  13. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    You either did not read my post past the first line, or failed to understand it. I did deal with the suggestions.

    The distinction between a policy change tidying up is actually quite important, for reasons which are obvious for those who understand the terms. I will not apologize for using terms which you do not understand. Nor will I apologize for giving these issue the time and space which they deserve rather than trying to reduce them to stupid one-liners.

    -Galen's player
     
  14. drcossack

    drcossack Babbling Loonie
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    Message for insufficient mana for magery spells and necromancy spells should be the same as that for spellweaving and mysticism (currently magery and necro insufficient mana warning goes in overhead chat in both clients."

    Yes please. The same for more reagents being needed (though this usually only occurs when trying to heal after resurrection before you get your armor back on, and is little more than a personal minor annoyance); most (ok, probably all) players will keep an eye on their mana bar, so it's not an issue after we get told the first time. When we're in the middle of dumping on, say, a Bone Daemon, or busting our ass to keep a pet alive? We may not notice right away. I don't need my journal spammed with the insufficient mana message when I'm trying to get a Greater Heal off.