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Tier Quests to upgrade ingots, and for wood ?

Discussion in 'UHall' started by popps, Mar 15, 2011.

  1. popps

    popps Always Present
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    There is a number of tier Quests available to upgrade ingots.

    - "All That Glitters" gives an Elixir of Gold Conversion that converts Dull Copper ingots to Gold
    - "Pink is the New Black" does the same from shadow to agapite
    - "To Turn Base Metal into Verite" gives the Elixir of Verite Conversion to convert Copper to Verite
    - "Pure Valorite" to convert into valorite ingots

    Question is, are there also equivalent Quests which provide Elixirs to convert wood types ?

    And if no Quest has been made available to upgrade wood types, why so since mining and lumberjacking, ingots and wood types are specular ?

    What ingots is to blacksmithying and tinkering wood is to carpentry and fletching.

    Making something available to ingots but not to wood looks to me like a half legged change to the game.

    Either allow to upgrade both or none.
     
  2. Lord Frodo

    Lord Frodo Grand Poobah
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  3. Risso

    Risso Babbling Loonie
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    Or the simple answer: No.
     
  4. popps

    popps Always Present
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    For those who do not like the thread nor enjoy its discussion, there does is an option, simply not read it and leave it alone to those who want to discuss it.....

    That is what I do when I see threads I am not interested in or I do not enjoy reading. I leave them be and simply do not even open them.
     
  5. Nails

    Nails Journeyman
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    poPps , here you go again.

    we are talking about 100 ingots getting converted with that stuff at a time. it is so not worth the trouble to get it.

    it is even less worth it to whine about it.
     
  6. Sevin0oo0

    Sevin0oo0 Guest

    I don't know either, never thought about it until you brought it up - 'wood' be nice tho - the Devs probably didn't remember about LJ'rs when they created the ore quests. Maybe we'll be able to buy fairness in a future booster.
    Maybe instead of 100, we'll get up to 1000 boards changed
     
  7. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    oki.
    Will every who has miss spelled popps' name please edit.

    Will everyone who doesn't want to join in his discussions please ignore them instead of trolling them.
     
  8. Espilce

    Espilce Guest

    The ingot conversion quests will upgrade 500 ingots at a time. I do them all of the time and yes I totally think it is worth the effort rolleyes: You try to mine 2000+ aggapite ingots in one hour.

    Maybe lumberjacking does not get the same luv as mining, since there is no BOD system for wood. By the way, can someone tell me what i'm supposed to do with 60k oak boards anyways??? Library quests perhaps??? I wish we could make special +1 arrows with them - that would be cool!
     
  9. popps

    popps Always Present
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    The elixirs work on 500 ingots quantity....

    And regardless whether it may or not be worth it, I see it as a specular issue.

    If something is made available to ingots I do not see why it should also not be done for wood types.

    Mining and Lumberjacking I see them as specular, 2 sides of the same one coin and an addition to either one should be also done to the other.
     
  10. popps

    popps Always Present
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    I think it is a very good addition for those players who do not script their resource gathering but actually spend their real time getting the resources they need......

    And it should be available to wood types, likewise.
     
  11. Viper09

    Viper09 Grand Poobah
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    Of course you see it as an issue popps. Everything is an issue to you, lol.

    But how exactly would it work for wood? Metals and alchemy always go hand in hand so it makes a bit of sense. Wood and alchemy? Just sounds like soggy wood to me. Give us a good explanation on how you can transform wood into a different type of wood. Only reasonable explanation I can see would be a magic scroll cast upon the wood.

    Edit: Ok, actually it sounds doable as long as we got a good background to the quest for a scroll to transform wood. Maybe one of the woodland creatures giving it perhaps.
     
  12. Sevin0oo0

    Sevin0oo0 Guest

    From a story standpoint, isn't Ter Mur a Rock(hence mining) based city And culture? I don't think they have much use for wood do they?
     
  13. popps

    popps Always Present
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    What is paper if not an alchemic modification of wood ??

    Wood is an organic matter and alchemy does interact with organic matter all the time changing the ph of it or modifying it in various manners.

    But that's not even the point here, we are talking about a fantasy game where reality is already far, really far from being its most relevant aspect and so I really do not see the need to find a "realistic" logical reasons to justfy the upgrading of wood like it has been done for ingots.
     
  14. Lord Frodo

    Lord Frodo Grand Poobah
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    I guess I shoul have quoted your OP because in the OP all you asked is if there were any quests to do the same to wood as ingots and I gave you the answer you requested. Sorry I am not going to dig up your answer for you. If you change your post then come back and say if you don't want to discuss then do not reply. PFFT This is an open thread and I can post if I want to.
     
  15. Lord Frodo

    Lord Frodo Grand Poobah
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    This was Popps OP
    He added all the other stuff after I answered. Check my post time and his edit time. Thank you very much.
     
  16. Viper09

    Viper09 Grand Poobah
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    Way to pick only part of my post to reply to popps, out of context too. Way to lose more credibility. Why don't you go back and read it all. Yes I did edit it, but long before you replied. I never said anything about being realistic, all I said is that it wouldn't make sense. I even went to suggest magic scrolls. But enough repeating popps, go back and read my post, all of it.
     
  17. Raptor85

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    god, i would LOVE to turn my yew into bloodwood or heartwood, but carp/lumberjacking has always been pretty ridiculous in difficulty compared to mining/blacksmithy, especially since the change in resource gathering. It can take days of gathering to get enough heartwood/bloodwood to make a single suit worth wearing, which makes it fairly useless. I get yew often enough though...

    I honestly didn't know about the ones for metals....that's definitely worth it! for a comparatively minor (no pun intended) amount of time i can turn my lesser ingots into valorite...I probably only get 20 or so val ingots a hour, and 1-2 hours is pretty much my patience limit on mining for the day (sometimes the week)
     
  18. popps

    popps Always Present
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    That's my point.

    A scripter who can just run a lumberjacking script while doing something else does not really have much issues with wood since chances are, that over so much lumberjacking (not having to be at the computer allows for way more time to get way more resources than what an actual player spending real time to get them...) eventually they get good quantities of also the rare wood types. So, these "Elixirs of conversion" could not much be appealing to them.

    But to players who do not use scripts and play following the rules, rare wood types can be a nightmare especially because scripters force change those few trees they may find carrying frostwood and bloodwood especially in those safe areas highly seeked (like in Ter Mur around the public Gate).

    So, bringing to wood types an addition like the one done for ingots would be of great help to casual players, IMHO.
     
  19. No is the answer.
    Because the chose it for ingots.

    Aint rocket science.


    Same logic as why doe elves see at night.
     
  20. WildWobble

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    Think about it for centurys the goal was to use alcemy to turn lead into gold historically speaking i have never heard of any desire to turn wood into other forms of wood. That they gave us elixers to do this is sweet. the only way i could see them change wood is perhaps stains oils and paints to harden it ext. Basicly Alchemy historically was all about metal transmutation to some degree that and the elixer of life and the philosopers stone. I swear people never seem to learn where idea's in the games originate.
     
  21. popps

    popps Always Present
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    I would imagine that additions and changes to the game are done for a reason, right ?

    Now, if there were reasons to make such an addition for ingots, and those reasons, I think, could be to "lessen up" the frustration for average, casual players after the randomization of resources which does not hurt much scripters who can invest way more time than actual players who do not script, in gathering resoures, then I think the same logic would and should also apply to wood types just like for ingots.

    The average casual player who does not script is frustrated at finding high end wood types just like for high end ingots.

    Therefore, such a change should be mirrored, done for ingots it should also be done for wood types. Of course, it would be even better if they ended scripting in Ultima Online but that is another story.........
     
  22. Warpig Inc

    Warpig Inc Babbling Loonie
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    popps
    Stratics Legend


    Join Date: Feb 2004
    Posts: 10,513 Stygian Abyss mining/lumberjacking

    --------------------------------------------------------------------------------

    Stygian Abyss introduced some new resources which can be mined or lumberjacked as long as these activities are done in the new Stygian Abyss lands.

    We know that for both activities (mining and lumberjacking), the output depends on the facet with Felucca ruleset facets yielding more resources that trammel rulecet facets.

    Now, Stygian Abyss has both ruleset facets, Trammel and Felucca (namely for some Champ spawns...).

    The question is, if a player was brave enough to mine/chop in the Felucca ruleset Stygian Abyss areas, would the spawn rate of the Stygian Abyss only resources be increased as compared to, say, doing those activities in Ter Mur?

    At least in theory they should spawn more Stygian Abyss resources as it is felucca ruleset after all but in the end, it comes down to how it has been coded, I guess......

    Has anyone ever tried it ?


    Let me kill two birds with one stone. Log off stratics and log in on UO.

    Tap every NPC in the garg lands on the shoulder and see what they have to offer. This will cover any future queries on other topics. Grab a pick and axe and step to the darkside and enjoy the experience. Convert some that stratics time to UO time and post on experience and improvement ideals.
     
  23. I have to agree with the OP, there are enough tools to make it relatively easy to find valorite, while it is very hard to find the last tier wood types. On the other hand, when you find a vein yeilding valorite, you might get 20 valorite ingots, vs 200 heartwood boards if you find any...
     
  24. gortman

    gortman Sage
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    If the devs ever did decide to add wood conversion quests to match the ingot quests, maybe they could make use of the Treefellows in northern Ter Mur. Do a quest for a Treefellow and he bumps up a stack of wood/boards by one type.
     
  25. Sevin0oo0

    Sevin0oo0 Guest

    I think they added the ingot conversions because THEY KNOW the practical spawn rates for upper ores are fubar (as is also most wood types), and the quests are a little patch to help with that, w/o admitting they were wrong in the values, or availability.
    I look for 'something' to be done to help woods Also, but in the future (not this year).
    Me? I don't really care anymore, I've pretty much come to rely on 'other methods' for getting resources now. easy, done, over - no fuss, no muss. I would love to do it myself, but it's just not practical, nor fun (no grind is).
     
  26. Raptor85

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    Well, here's how that works if you're interested. The interesting part is the parts of SA that are fel ruleset (which is actually only the two big champ spawns) are actually IN fel, the entryway warps you to fel quickly when you pass through :) So mining/lumberjacking (i think there's a few dead trees near primeval lich) works exactly the same there. (I believe it's also on the dungeon server area, so it may get satlpeter, not sure though, been a while since i ripped the maps)

    Secondly also, on Siege and Mugen we don't get double resources in fel, since the fel ruleset is on all facets, really doesn't apply to us, it's a royal pain to get high end lumberjacking resources spending only a few hours a day :/ I would LOVE to run carp armor more often...I'm elf and don't need to med, 5hci bonus on my armor pieces is a very nice thought, but between needing tons of bark (seriously, it's the only type of armor that requires TWO resources to make at all....) and the woods being incredibly rare it becomes pointless.
     
  27. popps

    popps Always Present
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    Well, then, if as you say really those areas are IN Felucca (not just Felucca ruleset but in Stygian Abyss...), I must conclude that mining in those areas or chopping dead trees in those areas would NOT provide Stygian Abyss resources like Crystalline Blackrock or Crystal Shards....

    And if this is true, than it is a mistake considering them Stygian Abyss areas but with Felucca ruleset when infact they are Felucca areas 100%.
     
  28. Viper09

    Viper09 Grand Poobah
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    You know, you could go check if you're so concerned about it. Simple conjecture wont determine anything but more conjecture. If it is true then yes, it is your mistake for considering them to be so.