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Till I have a board again: Smith skill gain guides, part 1

Discussion in 'UO Players Corner' started by Basara, May 12, 2008.

  1. Basara

    Basara UO Forum Moderator
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    Smith quick-reference sheet for gains, #1.

    If you do not have a talisman equipped, this will allow you to see if you can gain when crafting an item, at skill levels below 95 or over 100 (between 95 & 100 is complicated - see below). Talismans affect these numbers, so if one is training, do not use a talisman.

    Column A: Level you are scrolled to (if any)
    Column B: The effective chance of success to which you can still gain when making an item (since the crafting gump doesn't show above 100%, you have the need for the following columns to pinpoint this number)
    Column C: This number shows for your Exceptional chance at skill levels 95 or less, for the chance of regular crafting success in Column B.
    Column D: This number shows for your Exceptional chance at skill levels 100 and higher, for the chance of regular crafting success in column B.
    Column E: If you know the skill level where one hits 100% regular success (for Smith skill, this is "Skill to make+50" for most items; for tailor it is "Skill to make +25"), then you can add this amount to that skill level to see where your modified skill cap is.

    A / B / C / D / E
    --No PS-- / 100% / 40% / 55% / 0
    105 Scroll / 105% / 45% / 60% / 2.5 points
    110 Scroll / 110% / 50% / 65% / 5.0 points
    115 Scroll / 115% / 55% / 70% / 7.5 points
    120 Scroll / 120% / 60% / 75% / 10.0 points

    *Without talismans, for items that advance 0.2% normal success chance for every 0.1 skill gained. This table will work for most Tailor applications, and some other skills that advance at a 2/1 rate (crafting or otherwise), but note that many other skills advance at a 5/2 or 5/4 rate (sure would be nice to have a list of which does what).

    Note that from 95 Skill to 100 Skill, normal success chance advances normally, but the exceptional chance increases temporarily to 0.5% per 0.1 for the exceptional chance only. Add 0.3% per 0.1 skill to the 95 and under exceptional chance, from 95.1 to 100 skill, untill you reach the 100+ skill number for exceptional chance.
     
  2. wanderer1origin

    wanderer1origin Lore Master
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    any chance of this or link of this being popped up??
     
  3. Basara

    Basara UO Forum Moderator
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    The following is a rough version of the tables I made using this info. Some of this info has been available for years as part of the Smith FAQs; I just expanded it to cover all the smith items that require only ingots, instead of the items that were in the 90 to 120 skill gain range.

    http://uo.stratics.com/php-bin/show_content.php?content=27506

    Not sure if this is reachable by someone not a Stratics staff member, but thought I'd give it a go. Eventually, a cleaned up version will be part of the stuff available on the UO Stratics main page, directly.
     
  4. Basara

    Basara UO Forum Moderator
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    The uo.stratics.com page vame back up a week ago. Most of the calculators, databases, etc. are there, working fine. It's the forums that are the only things left, other than the main page of one of the other games.
     
  5. I stickied this puppy ... at least it won't scroll off any time soon.