Hey guys after playing VvV a bit now since the last changes I have made some observations and can recommend some reasonable adjustments to help enhance the VvV experience. The changes I am offering here have one goal in mind. Drawing more players into VvV, Felucca, and the PvP environment. That being said my overall opinion of VvV is good. It is a great concept at it's base and clearly the devs are approaching it in a way to make the players happy with it. There are however, a few glaring holes in the experience that is keeping us from keeping the goal of reviving the PvP player base. The first of which is the removal of two templates from the game of VvV. Those are the Stealthing Thief and the Thief Hunter. I understand why the devs nerfed the hiding player but, in the way you have went about it removes the game of cat an mouse than many enjoyed. The need to stop the "Hiding inactive player" is both clear and a must. After alot of thought it would seem to me the best way would be to do it in a way the encourages more participation though cat and mouse tatics. How you ask? Mana spikes! If we lower the mana spikes and increase they area of effect the hiding players will be revealed. The key is to lower the silver price on these to allow players to use them liberally. 50-100 silver perhaps. Keep a nice cooldown period to allow the stealther some time at least to work his magic. This will allow for more interaction rather than simply force the Stealther to stop playing cause they are no longer effective. The second thing has to do with the draw of the the game of VvV and it's ability to retain players to the system. The key to this is how many silver points a guild can earn in an unopposed game. On the surface this may not make sense but, let me explain. Right now a guild of three players can occupy a town yet only hve enough time to earn 200 silver in most cases. This is not very enticing for the new players that might come join not to mention players that are looking for pvp and getting none. What happens is people just don't play very long. This makes it much harder to get a game going except during the peak ours. There is an easy fix to this though. Simply make the occupy counter slow to where a player would have time to get 400-500 during one game. This should be enough to entice players to still play during off hours. This would also be the most likely time for new players to pvp to get their feet wet as opposed to fighting only when the hard core pvpers are at their peak. As far as retention goes we need to lower the cost of all consumables. Below is a chart of suggesting pricing. Following this chart or something similar will keep those playing continuing to play once they have gotten a taste. POTIONS: 100 Silver - Lets get the potion cost down to where you can afford to use them all the time. ESSENCE OF COURAGE: 25 Silver - This is a hassle and has little benefit. Drop the price or just drop it. WAR MOUNTS: 500 Silver - Price is fine but lets allow players to res with bandaids please. HAIR DYE: 2500 Silver - Price is fine. For future some cool Dye colors would add to the draw. TRAPS: 100 Silver - No one uses these. Why would even have them unless priced to use. CANNON TURRET: 500 Silver - These are not very strong anyway why not make it priced to use? MANA SPIKE: 100 Silver - Solve the hiding player problem. PARDON: 10,000 Silver - Price is fine SCROLL OF TRANS: 10,000 - Price is fine ROBES: 500 Silver - At 5000 all I can say is huh? Lets add buffs and give us a reason to use these. TILES: 10,000 Silver - Price is fine ARTIFACTS: 500 Silver - Price is well thought out. BANNERS: 10,000 Silver - Price is fine. Please guys give me some feedback here. Lets help the Devs make this a better game system for all!