Pet balls were never really a legitimate defense anyway, IMO, but now that they're nerfed they are completely unsuitable as a response to Dismounting. Therefore, the "Dismount isn't unbalanced because you can counter it with petballs" argument is no longer just weak but completely untenable. So, let's fix Dismount properly. The problem, as I see it, is the permanence of its effects. Sure, in theory there's only a 6 second remount delay. In practice it lasts forever because 1) if you're on an ethereal, the (ridiculous) 5-sec casting time makes it impossible to remount one in combat, or 2) if you're on a live mount, it gets killed before the remount delay expires. My solution? Make the effect temporary, instead of permanent. Change the effect of Dismounting such that it only slows the target down to walking speed for a set duration (in addition to the extra damage Dismount causes). Once the timer wears off, the target is back to full speed. This would make Dismount a strong tactic that must be aggressively and strategically applied, instead of the current over-powered nonsense that results in auto-kills by anyone smart enough to remember their name. As a second possible solution, we might consider reducing the casting time for ethereals to something reasonable, like between 1 and 2 seconds.