1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Time to remove the character logout / login timer from Tramms.

Discussion in 'UHall' started by KoolAidAddict, Feb 20, 2009.

  1. It serves its purpose in Fel, but its way past due removal from Tramms.
    Lets go for instant logout/login in your home, and perhaps 30 seconds elsewhere in Tramms.

    Peace.:party:
     
  2. Ender

    Ender Crazed Zealot
    Stratics Veteran

    Joined:
    Jun 12, 2008
    Messages:
    3,548
    Likes Received:
    548
  3. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    I'd be happy if they just got rid of the "aggressor" timer that happens when you happen to brush up against a sewer rat and take a point of damage as you're walking into your house.

    Get rid of that crap and it will be fine as it is.
     
  4. Viper09

    Viper09 Grand Poobah
    Stratics Veteran

    Joined:
    May 16, 2008
    Messages:
    6,680
    Likes Received:
    824
    NO.

    Just no.

    I don't think I should even bother explaining why.
     
  5. Sweeney

    Sweeney Guest

    Scared of being killed by mongbats when you log out in an unsafe place? Trammy, you deserve some risk.
     
  6. Maplestone

    Maplestone Crazed Zealot
    Stratics Veteran

    Joined:
    Jul 26, 2008
    Messages:
    3,657
    Likes Received:
    9
    *draws a blank trying to imagine what could possibly go wrong*

    (I have no opinion either way)
     
  7. gunneroforgin

    gunneroforgin Slightly Crazed
    Stratics Veteran

    Joined:
    May 21, 2008
    Messages:
    1,297
    Likes Received:
    30
    I do believe the combat timer should end when combat ends. So, you if want to logout and login a different character it doesn't suffer the 5 min delay on logining in.
     
  8. Sweeney

    Sweeney Guest

    Your logic has nothing to do with the OPs. You are saying you wish to be able to log out in any safe place at any time (inns and houses) which is fine. The OP wants to be able to log out visible in Despise with no risk.
     
  9. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    Then we agree... I disagree with the OP's complete stance, but am putting forward that there is a specific instance of the timer that DOES In fact need to be removed.

    So basically it's a standpoint of "Not X, but Y".
     
  10. Drafgard

    Drafgard Guest

    Definatly not. Totally against that idea.

    If some people had their way, UO would be far too easy. My advice, is if thats what you want, look up some free shards.
     
  11. Heartseeker

    Heartseeker Guest

    KoolAidAddict, great idea and about time.

    I would also throw in the password removal when changing characters.
     
  12. Well, I'm pretty sure theres actually a skill, camping I think it's called, that lets you do exactly this. All you need is some tinder and a bedroll.

    You can get tinder for FREE!! just by using a non-axe bladed weapon on a tree, Crazy huh? Then you double click the tinder until it lights! You don't even need camping skill for this! CRAZY! (This needs a nerf, it is way too powerful as-is) Then one you get the message that says the camp is safe or something, doubleclick the bedroll to lay it out, then double click it again to log out! It'll pop back into your inventory and you're done! WOW.
     
  13. Green Meanie

    Green Meanie Guest

    NO this would allow way to many back doors to do trammie farming way to ez and make soloinging way to ez as well. O CRAP IM FLAGED BY A DRAGON LET ME INSTA LOG TO KEEP THIS CHAR FROM DYING.

    I can agree that the combat timer is realy annoying when there is no combat for example as a ghost or when the mongbat is long sence dead outside my house maybe make it decay 4x as fast if your in a safe place or a ghost 1.25 for log out or 30 secs for combat is alot better than the higher.

    But in the end Does this realy effect are game play so much that we want to waste programming time on it. most of the time i play the same char all day and on the rare occasions i switch whats even 5 mins when im used to a 20 min stat timer
     
  14. Black Sun

    Black Sun Grand Poobah
    Stratics Veteran Alumni

    Joined:
    Mar 19, 2003
    Messages:
    5,361
    Likes Received:
    19
    You're kidding right?
    Please tell me you're kidding. That is the worst idea ever.
     
  15. Bomb Bloke

    Bomb Bloke Lore Keeper
    Stratics Veteran

    Joined:
    Apr 26, 2008
    Messages:
    850
    Likes Received:
    0
    I gather the mongbat thing only applies if you hit it.

    Reflect Physical Damage counts.
     
  16. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    Nope, any damage done to your character by passing an aggroed monster regardless if you auto-defend or not) will cause the timer to activate.
     
  17. Maplestone

    Maplestone Crazed Zealot
    Stratics Veteran

    Joined:
    Jul 26, 2008
    Messages:
    3,657
    Likes Received:
    9
    That's setting the bar a little high, don't you think?
     
  18. mutau

    mutau Guest

    heck NO on the original post. BAD idea. bad bad. if you want it cushy, never go agro, never go to fel, just stay at home or sit at the bank perma.
     
  19. Tina Small

    Tina Small Stratics Legend
    Stratics Veteran 4H

    Joined:
    May 12, 2008
    Messages:
    7,530
    Likes Received:
    1,915
    Well, you do have to get the fire to ignite, which may take a try or two or three without camping skill. Then you have to wait 30-35 seconds for the camp to be secure. Spread out your bedroll, click it and yes then you get the gump to log out.

    Unfortunately, camping skill's gotten kinda whacky lately. Even if your character that logged out at a campsite was not battle flagged when it logged out, you still have to wait a few moments for that character to "time out" before you can log in another character on the same account and shard. Dumb but true and probably not the result the OP's looking for when he wants to be able to insta-log somewhere other than at home.
     
  20. Ravahan

    Ravahan Guest


    I think everyone who has posted in this thread missed the bold part of that quote. I think that's fairly reasonable. 30 seconds is the timer in FFXI, where you can log anywhere, and anything that's going to kill you will have done it by then.
     
  21. Sweeney

    Sweeney Guest

    Unless 25 seconds go by and a dragon starts attacking you. In five seconds he would be gone and safe. You are missing the point, Trammel is easy enough as it is, why make it easier? What point would inns and houses have then? (Aside from other housing benefits)
     
  22. Cear Dallben Dragon

    Cear Dallben Dragon Babbling Loonie
    Stratics Veteran Stratics Legend

    Joined:
    Feb 17, 2005
    Messages:
    2,005
    Likes Received:
    17
    no.
    go home,
    go to an inn,
    use a campfire and a bed roll.
    no.
     
  23. Bara

    Bara Guest

    I am talking about logging out in your home. If a mongbat brushes up against you, as you are on your way to your house to log out, it forces you to just set there for five minutes.

    It's a meaningless inconveniance.

    Meaningless.

    A waste of time.

    Nothing more.

    Anywhere else, the full penalty of 5 minutes should apply. But in trammel, in your house, it shouldn't penalize you for running past a sewer rat.

    So, I disagree with the op. You should not be able to log out anywhere safely. But I believe in tram, your house should be an insta log.
     
  24. Two points to make here.

    First one, it is only a TWO minute timer if you are in your house. Do not log out until the two minutes have expired and you can then log on another character. If you log off before the two minutes have expired then the five minute timer kicks in.

    Second point, this would allow instant character change in Felluca PvP. Recall to house, insta-log, log in second character and recall into the fight zone. Defeats the original purpose of the timer.

    OH... and someone else mentioned getting rid of the login password when changing characters. I first open notepad (or any word program), type in my password and copy it, then use it to log in. When changing characters it is just ctrl-c to paste my password in instantly. No problems!
     
  25. Delakar

    Delakar Guest

    I just wish I didn't sometimes have to try to logoff 3-4 times before being successful, IN MY OWN HOUSE. It annoys me that the character is still online. Then I run the character to an inn, and it still does it. Grargh. =/
     
  26. Black Sun

    Black Sun Grand Poobah
    Stratics Veteran Alumni

    Joined:
    Mar 19, 2003
    Messages:
    5,361
    Likes Received:
    19
    Ok, so let's say I ganked one of my guidmates at his house, dry looted him of everything he had, and then ran back home and logged. Now it may very well take him 30 seconds to find a healer to get himself rezzed before he can come after me to attempt to get his stuff back. In the meantime I've gotten away with being a massize butthole scottfree. No. The timer is fine as is. There's absoutley no need for a change. Removing/changing it would just cause more grief and abuse by jerk players.
     
  27. Maplestone

    Maplestone Crazed Zealot
    Stratics Veteran

    Joined:
    Jul 26, 2008
    Messages:
    3,657
    Likes Received:
    9
    Good thing there aren't any private houses for people to time out in, Black Sun.

    Yeash, sometimes I think people get blackrock infected every time they see "Tram" in an idea.

    (disclaimer: I have no opinion either way on the idea, I just dislike seeing it ganked for reasons I'm suspicious have little to do with the merits or flaws of idea itself)
     
  28. Harlequin

    Harlequin Babbling Loonie
    Stratics Veteran

    Joined:
    Jun 11, 2008
    Messages:
    2,716
    Likes Received:
    32
    I am fine either way.

    Just wanted to add that what most people think are limitations (like no insta-log and many others) can actually be used beneficially :D

    Eg, logging in my weavers to cast a circle without powering up my other PCs or using Windows' fast user switching.

    No better feeling like turning a penalty into a bonus!
     
  29. pavel.vesely

    pavel.vesely Guest

    Insta-logout does not work because of aggressor flag. Aggressor flag should be cleared immediately when you kill monster (not player). You have to wait two minutes, if you attack monster, be it self-defence of intent, no damage is needed.

    Camping does not work because of skill timer. You cannot logout when you are in period when you can't use another skill, like 10 seconds after you hide. Camping haven't had skill timer long ago, but I think that it does have (small) one right now. Well, may be it is action timer not skill timer, I don't know exactly, it is only educated guess. Camping skill itselfs succeed, so you are allowed to logout, and client disconects, but logout functions checks if you are in skill timer and because you are your avatar stay logged in. As programmer I can see reason here. Server need keep your avatar in game until given action is completed as there are skill which kick in only after timer. On the other side, such stupid problems suggests incompetentness in UO team.

    In both cases you are logged out after five minuted of inactivity.

    In both cased I think that timers should stay, but mentioned problems should be resolved.
     
  30. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    I am talking about logging out in your home. If a mongbat brushes up against you, as you are on your way to your house to log out, it forces you to just set there for five minutes.

    It's a meaningless inconveniance.

    Meaningless.

    A waste of time.

    Nothing more.

    Anywhere else, the full penalty of 5 minutes should apply. But in trammel, in your house, it shouldn't penalize you for running past a sewer rat.

    So, I disagree with the op. You should not be able to log out anywhere safely. But I believe in tram, your house should be an insta log.


    ^ This... word for word.
     
  31. Tina Small

    Tina Small Stratics Legend
    Stratics Veteran 4H

    Joined:
    May 12, 2008
    Messages:
    7,530
    Likes Received:
    1,915
    What you are saying makes sense and might be true. However, it doesn't work this way with the hiding skill. You can hide a character right before logging out and then log in another character on the same account immediately, assuming the last log out was in a house or inn and the character wasn't battle-flagged. However, the next character you log in is still subject to the skill-use timer that applied to the last character you logged out, e.g., if you try to have it hide immediately, you get the message about having to wait.
     
  32. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Governor Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

    Joined:
    Aug 21, 2000
    Messages:
    18,965
    Likes Received:
    5,450
    In my opinion the aggressor flag is fine when your being aggressive.... however....
    The timer should NO LONGER apply when the "monster" you are fighting is killed....

    It SHOULD apply however if you were killing another PLAYER and YOU were the one doing the aggressive act FIRST and you WERE the one being the aggressor...

    It should NOT apply if you came home and there was a mongbat/Headless One/Sewer Rat/Briggand or any host of other minion at your door and you "happened" to kill it just before going in to swap characters.... At your HOUSE.... This I find exceedingly annoying..... what SHOULD be a 30 second swap becomes a 6 min aggravation, which in my opinion is absolutely unnecessary.....

    So to sum up if you KILL a "monster" ie.... PvM...... the act should end IF and only IF the monster DIES...... It would NOT apply if you were on your crafter and you attacked a reaper found it was "too difficult" for you and tried to run hide from it.... So long as the reaper is still alive and kicking your aggressive act still should penalize you..... Though when it's dead you'd be free to log... or you wait the 5 min.... then go kick it's branches in.

    But PvP wise you are stuck with the timer if your the aggressor....


    So NO I don't agree that it should be removed from the game completely..... I just wish it were modified some.....


    While they are at it could they look into lack of cohesion???? I think it's a tad too frequent...
     
  33. Black Sun

    Black Sun Grand Poobah
    Stratics Veteran Alumni

    Joined:
    Mar 19, 2003
    Messages:
    5,361
    Likes Received:
    19
    I did forget about that, didn't I. That's the trouble with living in vendor houses.

    Still, I think it's a horrible idea. The timer is fine as is, and removing it will do nothing but to cause another case of game mechanics abuse.
     
  34. Tom_Builder

    Tom_Builder Slightly Crazed
    Stratics Veteran

    Joined:
    Dec 9, 2002
    Messages:
    1,396
    Likes Received:
    0

    Isnt that what camping is for? Why nerf one of the best skills in the game? I love camping!!
     
  35. You've no clue ......really.
    Pls keep on responding tho, some has to be the @$$ in this thread, and you're doing well.:thumbdown:
     
  36. Thanks.
    Your advice stinks, and No, but thanks anyway.
     
  37. I agree with this...in what is supposed to be a "secure" location...like in a house you own or are friended to...you should insta log but only in Trammel.

    You should not insta log out anywhere anytime though. That just makes this game too easy. It's already too easy as it is.
     
  38. Thanks.
    See the response about no clue.
    Dunno where you got "cushy" from a post wanting a buggy idea that no longer applies removed from the game tho.
    Did it take long to reach out that far?
    Nevermind.
     
  39. Might have been my bad to not go into detail for those simple minded ones.
    (not suggesting you are one)
    I was suggesting this 30 second deal anywhere it is currently NOW safe to log out and insta in your home, like its supposed to be, and which it aint for several reasons, one being its BUGGY. I can log, and not relog insta, then relog the offending char and sometimes cast invis or some other spell thats been documented as breaking the "bug" and then it works.
    Might have suggested it get fixed instead of removed, but then again, sometimes they "fix" it and it gets worse.
    Didnt even say one single syllable about when your aggro'd, which some simpletons ran with a mile.
    Figures, in this forum.
     
  40. Fair enuff.
    My meaning was insta in your home, and 30 seconds NOT aggro'd in a SAFE (as is now, meaning an inn) place that is currently flagged as "safe".
    So many ran with the "insta log safely in despise aggro'd by 47 dragons" that I didnt mean, and I take blame for that.

    Brain fart about which forum I posted is.
     
  41. Two responses to make to your two points.

    First one is, insta log in houses should be insta. My trouble is finding a reason for the 2 to 7 minute timer in tramms, period. It was installed when uo was UO, no "facets" existed. It was to disallow someone from relogging, INSTA, another char to try to kill someone, or insta logging to keep from dying.
    Since that cannot happen in TRAMMS, do tell of a reason to keep it.

    Secondly, NO mention of fel EVER existed in my OP.
    But, check made to see if aggro'd, if so, no insta log allowed.
    Oh, btw, theres already a check made to see if your a bad guy in fel, which currently disallows quite a few things to happen. As i said tramms, but im sure this could be tweaked. Afterall, theres plenty of things allowed in fel that arent in tramms, so differing code exists already.

    Thanks for input.
     
  42. I have a hider.
    Thats what got me started.
    Logged out in my house NOT aggro'd.
    Couldnt relog another due to timer.
    Hmmm.
    Logged last one in and hid.
    Nope.
    Logged last one back in and cast invis.
    Nope.
    Logged last one in again and hid/stealthed.
    Nope.
    WTF?

    Its buggy, and useless in tramms.
     
  43. Lord Gareth

    Lord Gareth UO Content Editor | UO Chesapeake & Rares News
    Reporter Professional Wiki Moderator Stratics Veteran

    Joined:
    Dec 17, 2006
    Messages:
    5,167
    Likes Received:
    401

    No were not scared I'm just sick to death of a small little monster hits me and I have to wait 5minutes to log out when I don't have hours to play the game. Every minute helps and its most annoying when your going to try to help a friend and need to witch characters because they are dead and need your help.
     
  44. pavel.vesely

    pavel.vesely Guest

    You don't need to wait five minutes. Login back to character which didn't logout instantly, wait two minutes and you will logout after that sucessfully. Well I know it is stupid solution, but it works and it is better than five minutes.
     
  45. Tina Small

    Tina Small Stratics Legend
    Stratics Veteran 4H

    Joined:
    May 12, 2008
    Messages:
    7,530
    Likes Received:
    1,915
    If the last character was mounted, it takes a few seconds longer (not much) for that character to be logged out, even if it is not battle-flagged. So whether you hide that mounted character in some way or don't hide it before you log out, you have to slow down a few extra seconds before you try to log in the next character.