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Tinkering Sound - Annoying

Discussion in 'UHall' started by Theo_GL, Nov 16, 2011.

  1. Theo_GL

    Theo_GL Grand Poobah
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    Ok, at some point someone on the Dev team decided to 'fix' the fact that tinker tools made no sound.

    How did they fix it? By reusing the sound for an item dropping with the combat/swords sound combined together.

    This makes no sense. Its stupid and I get annoyed everytime I tinker something. Why couldnt' you just resuse the sound for fletching. Thats simple and 'crafty' enough.

    Instead when I tinker I think 'who is dropping something and what is attacking me' before I realize - 'oh, its the devs who broke our sound'.

    Add it to the list of stuff to fix and mark it with an star to signify another item the dev team tried to 'fix' and broke worse. Put it right under the virtue decay rates.
     
  2. aarons6

    aarons6 Certifiable
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    yep, at this point im not sure they are capable of fixing anything, just making things worse.

    the last patch causes the EC to CTD again.. the previous patch fixed it for me.
    also i noticed since last patch my gpu usage is going through the roof.. 100% gpu usage when normally i get around 20-30%

    i noticed this because my gpu fan is screaming at 100% after a short time of playing...

    this doesnt even happen in mw3 on the highest setting :(
     
  3. G.v.P

    G.v.P Stratics Legend
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    Wait...is the tinker change a feature, or a bug? I always thought it was a bug...lol I'm annoyed by it too, but if it's a feature I'd have to listen to it a different way, I guess.
     
  4. Mapper

    Mapper Crazed Zealot
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    Harsh! I don't blame them if they stop fixing none-game-stopping bugs from now on...
     
  5. virtualhabitat

    virtualhabitat Lore Keeper
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    Agreed, the tinker sound gives me a headache.

    It is that particular sound I associate with the golem trainers in Luna and no small part of the reason I hate going there.
     
  6. Merion

    Merion Lore Master
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    Are you using Pinco's UI?

    I think he added that, so it should be possible to deactive that through the Ultima Online EC PlaySound program that is now running. Access it through the system tray.
     
  7. Martyna Zmuir

    Martyna Zmuir Crazed Zealot

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    The Devs added it several publishes ago, not Pinco.

    Edit: The sound was added in with Pub. 71.
     
  8. Sevin0oo0

    Sevin0oo0 Guest

    ditto, wasn't very smart, imo
     
  9. old gypsy

    old gypsy Grand Poobah
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    I guess I'm the only one who finds it somewhat amusing. Of course, it would probably get old fast if I was still training tinkering. :)
     
  10. puni666

    puni666 Slightly Crazed
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    While we're on annoying topics... add Cleansing Winds and Soul Glaives to the annoying list.
     
  11. EvilPixieWorks

    EvilPixieWorks Lore Keeper
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    Honestly… I like the fact they added a sound so you know it's working and all… but not that sound. I agree fully. A funny springing sound would have worked far better. :mf_prop: Springs are more a tinkering then tinging swords.

    Remember years ago, you would go to look Brigands of their weapons to smelt down (at least the theory of doing such a thing for a newbie)… and it sounded like a plant pot falling to the floor as the weapons broke just moving them? That was just silly. When that went away… I was sad. :sad3:
     
  12. aarons6

    aarons6 Certifiable
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    i just wish they would add some sort of range check in the EC on sounds..

    it doesnt matter if someone is 1 tile or 10 tiles or upstairs in luna it still makes that noise..

    it needs to go away after like 3 tiles..
     
  13. virtualhabitat

    virtualhabitat Lore Keeper
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    THIS. but for both clients
     
  14. Hunters' Moon

    Hunters' Moon Grand Inquisitor
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    Turning down the volume to zero will eliminate the bothersome sound of tinker-crafting. :)

    [​IMG]
     
  15. Coppelia

    Coppelia Guest

    Do you realize that you just have to uncheck "Sound on/off" rather than pulling the slider to zero?
     
  16. They DID do this. In fact it was intended to be this way from the beginning, and only a bug that let you hear "distant" sounds. But people complained so much that they couldn't hear all the dungeon sounds, the bug was put back in.

    The morale of the story is, be careful of what you complain about; you might just get what you asked for!