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To the development team: Why we stick with 2D (aka: how to make us migrate)

Discussion in 'UO Developer Feed' started by UODevTracker, Aug 28, 2010.

  1. UODevTracker

    UODevTracker Guest

  2. TheGrimmOmen

    TheGrimmOmen UO Legend
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    Okay, this complicated. I'll address this in parts:

    1) KR was not Cathats baby. Cat, although a MASSIVE and INVALUABLE team member and contributor to the art of KR, was not in a lead or director position.

    2) Contrary to the opinion of one poster, (and I've said this several times) I was not in charge of KR Art - just KR creatures, and given the scope of the art side of KR, that's pretty far from "all" art. Any question about it can be resolved by looking into the UOKR credits. There's a post somewhere on Stratics that has that information.

    3) While I appreciate the comment, Coldren, no... I'll not defend artwork just because I'm "stuck" with it. That's certainly not my speed. In a conversation about the KR animations, I'm sure there will be some that we have different opinions on, but you might be surprised how many opinions we have in common.


    Cheers,
    GRIMM
     
  3. TheGrimmOmen

    TheGrimmOmen UO Legend
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    Folks!!! We. Are. Not. Dropping. The. Classic. Client.

    Don't sweat it. Seriously!

    -GRIMM
     
  4. TheGrimmOmen

    TheGrimmOmen UO Legend
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    I haven't talked to Saph in a long time, but I recall she's working for a different game company (ironically for the same guy I used to work for), and this complicates matters a great deal. Not saying that it makes it impossible, just more complicated.

    But your general approach to the problem is a sound one, and one we've taken in the past (although not through Saphireena).

    -GRIMM