Over the last few weeks I have watched the forums threads and seen many hard core players complain of lack of said things and why they wont play the game anymore unless they see change. So here is what I see: 1. Service on the part of GM's. We know the GM's are shared and it is difficult in these days of belt tightening to hire, but you must understand the players feelings in this matter. While in other mmo games the item(s) that are lost are quickly replaced. There is no unbalanceing the game in this replacement. While many in posts claim how easy the gold is to make and how easy it is to buy what one wants the object of replacement is moot for Unbalancing the game. Secondly, the GM's lack of personal support is horrid. They dont read the requests for help most times to the lack of all service to the customer. With out the costomer the business will fold. Hence it is in their best interest to answer the calls quickly and with a smile. Canned responce one gets to go to the knowelage page or the all time hated one of we cant not replace lost items had seen its last days for most customers. Main reason: They are on the brink of quitting or have quit. 2. Shard Expantion - "classic shard" As many threads propose of this magic bullet to bring life back to UO have filled the boards to the point of me screaming ENOUGH! It is pointless to scream at the paying public. They want a classic shard so give them one. Period. Cost? Nil as the company has the original programing with the small addition of the few publishes to just after T2A it should be easy and up and running in few weeks. The players want the original, I say do it. The monitary gain of influx of player subscriptions should cover the costs and stop the complaints on this forum of your lack of willpower. 3. Xpac's and their impact on UO The xpac High Seas was a huge success and with it many players want more. A recient thread for a Farming xpac was liked very much. The general consensus is: More please. Players have wants in this area perhaps a few ideas could be gleemed from them. 4. Gold and the Root of all Evil I must list here the fundamental reason for bored players on UO. The gold. Pure and simple, its the making and gathering of gold. When a player can just sit back 1 or 2 months to "buy" the top tier items a monster gives and at a super gold cost that would choke a 1997 player who thought 30k for a house was a fortune. The average player in 1997 had under 10k gold in their posession. (there is a house on one shard in yew with over 2 billion gold locked down on its floors and a second one 2 houses over) This is the day when gold farming was not a factor and e bay was not used to sell it. These days a new player can amass what could be called a fortune in a few days. Where I and my fellow anchients worked our fingers raw in months of skill gain they can do in hours.(with the exception of tamer) any skill is maxable in under a week. Armor and weapons have gone on to become the easy pickups on any vendor for a few gold. REDUCE the gold on monsters, make gold sinks that work to take gold FROM players not pass it around! A gold sink is something UO past Dev tried but failed miserably at. They didnt get it then, I hope you do now. A gold sink would and should be something from the game as a npc selling exclucive items for the gold. This would also give the non fighter the chance to buy something he couldnt get other wise. Gold prices are set high and this should pull millions off the game and for some give incentive to go hunting to make gold to buy. 5. Armor and Weapons Back in the day a good sword was the Vanq. You had one you were a warrior to not mess with. The armor too had ratings and you knew you were wearing the best by the lable. These days you need a degree in calc to make a suit of armor worth its gold cost. Imbueing has opened up many to the best you can make having a meaning. The new tool on the code store is just a point that was bound to come. 10 charges to make a set of the top most you can ever have gear is tempting. In a way its the Vanq and Invunrable armor returning to the game. You cant do any better. So its the return to old ways with it. As every pvp,pk will have this done and you know the rest will have to follow it evens up the field to the point of this. LRC, LMC, You can get lost in the amount of ways to make a suit of armor, The imbuer made them makeable to your need a good point, It does give the player a useable yet distructable set of items. Eventualy new set pieces will be needed as old ones loose their durability and break (too long for most to count in as being good for smiths and tailors) But it is a step in the right direction! 6. Gifts that keeps Poluting the Game Christmas 1997 was great Father Christmas gave each a bag of goodies that fit that character. Life in UO was good, to that end players looked forward to small holliday goodies and celebrations. You got them for hunting and working for them. Point was it was good dont get me wrong. Celebrating the hollidays is great... and here comes the BUT.... Lets start with the items in recient years. AT the top of the year first holliday is valentines day. originaly we got a bag of addressed cards, candy, glasses, bottle of bubbly. This was the early days of little clutter occupying homes so it was good. The last valentines we recieved was a box of 24 chocolates and a box with a rose, I loved it but.... with every character on the planet getting one and the non stacking chocolates of the same saying it was a storage nightmare. The average player has 5 - 7 characters on any given shard, so thats 5 -7 roses was good as the use for deco makes them a nice addition, it however was the chocolates 5-7 times 24 pieces of non stacking candy. Yes it could be eaten, a good thing too as many did to cut back but the toothache bit was a bit much. Storage for these 5 -7 boxes full took up atleast 1 to 2 secures, secures many didnt have to spare. I could argue Home storage needs to be doubled and yes with the addition of the 20 % form the last few major publishes did add 60% to that issue. It still boils down to the fact that many still need more if this gift giving is to continue. And this was only Valentines day!! The other hollidays and the events that fill houses up... I am not asking you to stop or back off them completely but to look at it from a storage angle. Valentines day - rose Easter - a hunt for eggs and basket by EM's, 4th of July the EM's with wands and statues was lovely. Holloween the recient pumpkin idea was much better, people took the amount they could use. The begging items thou needed expantion to the tirck or treet aspect as many shards dont have players anymore who beg. Thanksgiving... the Turkeys were great, I'd love to see a few loose in game for regular play too not with maps mind you but the hps of these would do wonders on players hunting them. Perhaps for the meat and feathers on Farms?? The other items you get is fine and the cornacopias were nice though many did notice the wine didnt update the year. Christmas - Every year players look forward to this event. Boxes apon boxes are gotten filled with candy canes, cards, the ticket for the gift choice.... Enough boxes already! This goes for stockings too.... Perhaps a set box for each character should made to reduce this down, if they want a christmas present you have to have your own box for it. Issued the first christmas of that character. I do like the idea of tags for the player to choose the gift. hehe Hint the rocking horse should have been mountable and rock! Main idea is to make things stackable, Small is better then huge amounts, and formost tastefull. The Dev always seems rushed for these things everyyear .. why not have all seasonal items done in say the first 3 months of the year for the next year from that point. We dont need alot of things to be happy. 7. With all the hoopla over SA and High Sea's Monsters are super hard for some easy for others who learn to adapt by death. UO is a game many have played in the past and moved on to the wide varity out there in the gaming genre. Many games start with high expectations and fail to deliver and fall by the side of the game road. UO has been here for over 13 years and its very humble beginnings from a box game years before the idea of online play was there. Players made this happen, they pay for services and dont forget that player's money is how EA/Mythic/Bio got to be the giants they are today. Without the player willing to put hard earned cash into the purchase and monthly fee's if any for the games made by you you wouldnt be reading this now. Over the years the Dev team took the title to heart when the players called them the GODS of UO. With power comes ego you cant escape it and you need to deal with. Dont forget like the past Dev teams who pays for the game its the players. UO is a legacy game.... built by the players over the years. Quality of our world is in your hands, dont be like your predecessors and loose sight of the fact who pays for the game Gods do mess up They are only human after all.