1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Tokuno equipment with dungeon revamp properties

Discussion in 'UHall' started by sablestorm, Aug 24, 2012.

  1. sablestorm

    sablestorm Certifiable
    Stratics Veteran

    Joined:
    Aug 23, 2008
    Messages:
    1,949
    Likes Received:
    317
    Is there a place you can get Tokuno equipment with the new dungeon revamp property system? If not, will they add this as part of the Despise revamp?
     
  2. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Jul 11, 2004
    Messages:
    9,644
    Likes Received:
    831
    Yeah, Covetous. Not sure if Wrong does, but Covetous definitely does.
     
    sablestorm likes this.
  3. sablestorm

    sablestorm Certifiable
    Stratics Veteran

    Joined:
    Aug 23, 2008
    Messages:
    1,949
    Likes Received:
    317
    Cool thanks! I've only been doing the void pool there so I wasn't certain.
     
  4. G.v.P

    G.v.P Stratics Legend
    Stratics Veteran Stratics Legend

    Joined:
    Jul 11, 2004
    Messages:
    9,644
    Likes Received:
    831
    I'd try to kill stuff @ LVL 3 entrance, see what you end up getting. If you have a group or you're more comfortable, the cell level--I assume that's LVL 4?--has the better stuff, just can be tough at times without a greater dragon.
     
  5. Nimuaq

    Nimuaq Lore Master
    Stratics Veteran

    Joined:
    Jan 25, 2010
    Messages:
    1,017
    Likes Received:
    280
    The third level is one of my regular hunting spots and I find a lot of Tokuno equipment there as well as great slayer bows for my archer, even with disadvantages. I have a good collection of lesser slayer bows from there, usually kill a specific monster in two hits. The doors provide great safety, well, most of the time until a mongbat opens them to clear the way for its friends. I unfortunately can't move too far into the dungeon. What I find odd is that the monsters try to follow you even when you exit the dungeon, but they head away from the entrance, to the wrong direction. The entrance from Britannia is at 67 N, 85 E while the third level has the coordinates 24 S, 60 W, so I guess their "following" code thinks you are in northwest.
     
  6. Petra Fyde

    Petra Fyde Peerless Chatterbox
    Stratics Veteran Alumni Stratics Legend

    Joined:
    Jan 5, 2001
    Messages:
    30,889
    Likes Received:
    5,174
    That has always happened. If you were fighting lich lords in the entry corridor and stepped outside they were always over by the left (west) door out of the first room when you re-entered.
     
  7. Nimuaq

    Nimuaq Lore Master
    Stratics Veteran

    Joined:
    Jan 25, 2010
    Messages:
    1,017
    Likes Received:
    280
    Yes, they try to follow you through the walls and the server lines, since they follow you based on your coordinates as if the coordinates of the dungeons make sense anywhere else on the map, which is odd if you think about it. Since adding every teleporter point to the following code of the mobs will take a huge amount of time, it would be much better for them to stop following (they do lose aggression) when their target moves too far away from their current area, so much that they can't possibly follow. However, since this fix might cause some serious issues for the players who have followers with them, (we don't expect them to modernize the creature AI at this point anyways) let's leave the code with that.

    This is getting out of topic but I also think your followers should use the same code the monsters use when they chase you without getting stuck behind a tree.
     
  8. Warpig Inc

    Warpig Inc Babbling Loonie
    Stratics Veteran

    Joined:
    Jul 2, 2008
    Messages:
    2,416
    Likes Received:
    397
    Always like how when at my keep door and my pet gets agroed. The pet will run through up and around to either room left or right the door to get into a fight. Tell it to follow you and it will just press it's face on the wall between you. Being a pack tamer and running through the woods is good stuff. Being a pack tamer and dieing and pets scattering to the 4 winds. Not as much an issue today with the relog pet call but in the good old days, Ooooffff.
     
  9. O'Brien

    O'Brien Thought Police

    Joined:
    Feb 18, 2012
    Messages:
    285
    Likes Received:
    159
    I've died being overrun by a group of monsters, been looted by a monster, ran around for minutes looking for a wandering healer, then recalled back to the spawn area to stealth to my corpse, recovered my corpse and stealth away. And guess who's still following me? The same monster who looted my corpse! I otherwise wouldn't have ever been able to find him in that spawn. Some bugs are nice :D