This is an issue which has been around for years and years but I think it is time to try and bring it to the attention of the developers. There is currently a hard limit on the number of health bars you can have open of 10. This includes health bars for allies, enemy players, monsters and pets. If you are a tamer with 2-3 pets, you only can have up 7-8 bars. if you are in a group with 5 people, that is 5 bars taken. If you are a tamer with 2-3 pets in a group with 5 players, you only have a couple slots left! The only way around this is to be in a party. Then you can double the total. But every time someone joins/leaves/etc a party the bars jump all over the place. This prevents you from using it. Even if you are very careful and decide not to add more people, if someone gets a client crash the bars freak out when they log back in. In other MMOs you see the health of every person on the screen, which sometimes can be in the hundreds. I don't see why the cap could not be raised to 20 or perhaps 30. It shouldn't cause that much of a performance hit, be a rather easy change than fixing the party system (perhaps as simple as a single number or perhaps not) and be a big help to players who adventure with a sizable group of players. Plus with the upcoming expansion they said epic encounters will require ~10 players to do. How are you going to have the bar up for the champion when you have all your allies and pets? This is especially relevant in Factions play.